I love the Y-Wing in both Battlefronts.
What do you think of Star Wars Squadrons? I was recently playing X-wing Alliance when the announced the game. So I'm on Rebel Starship high right now.
I'm....cautious. I was initially optimistic before the loot crate system was announced for Battlefront 2, and that game ended up being a how-to guide for how NOT to run a "live service." What a s***show. The new content was good for what it was, but I see that game as a huge testament to wasted potential and failed support with lowest-hanging-fruit additions that really didn't add a ton to the game. Like, cool, you can dress your paper dolly up in 37 flavors of clone armor, but it took them until just before the death of the game's support to get a single new gun for the basic trooper classes. And yeah, they added supremacy mode to every era in some form or other, but (1) supremacy mode is incredibly stupid (as is "conquest" game mode in BFV and all other similar games), and (2) it was mostly just rejiggered existing maps. While I think the core design of Battlefront 2 was better, overall Battlefront 1 was the better and more interesting game.
So, with Squadrons, I'm once bitten, twice shy. (Actually a lot more than once.) Now, a counterweight is the fact that it's pitched as a single, complete game that ships at a $40 price point...but given how games work nowadays, that leads me to have
serious reservations. What do you actually get for your $40? I was pleasantly surprised by Jedi: Fallen Order (which I got on sale for, like, $25), but as a new title, what's Squadrons actually gonna have? How will it be supported? Will patches to fix things like balance and performance issues come quickly? Will bugs be squashed fast? Most importantly, at a $40 price point, how much content do you
actually get? Is it, like, 3 maps? Because hey, I already played that game in the form of Starfighter Assault on BF2 (6 maps total, of which only maybe 3 are actually fun).
On the upside, it won't be a "live service," but on the downside, they aren't projecting any ongoing revenue for the game, so what contributes to its support? What kind of servers will there be? Just EA-run ones, or ones that players can run? If EA drops it like a bad transmission 3 months after release, what will that really mean?
The prerelease info has sounded good, but EA has a history of selling lemons, so this time I'm gonna wait a while and let other people kick the tires before I plunk down my cash.
Besides, I can always replay the old X-wing games, courtesy of GOG.com.
