BlackFeatherCre

New Member
The Pre-Ramble
Sooooooooo... My first ever attempt to replicate a costume piece as closely as my recourses allow.... off.. This is gonna be a doozey....
A bit about myself. I am a propmaker trying to break into the professional film industry. I have a bachelor in Special Effects Modelmaking from the University of Bolton, and I thusly have a bit of experience in terms of 3D modelling, scratch building, moulding, casting and 3D printing. I would however not consider myself an expert in any of my chosen techniques. Any assumptions or conclusions about the actual construction of the helmet should be taken with a grain of salt. That being said I am very excited to start this project, so LETS DO THIS!!!
1689905275207.png


References and Deconstrction
All the references are based on either BTS footage, screenshots or rumours that I have heard. I imported everything that I could find into a Puref file (Sardaukar Helmet Ref.pur) and sorted it according to perspective.
1689906923835.png

By looking at the footage, I concluded that the helmet was split into two main pieces. You have the main "helmet" that is held on by a elastic strap around the back, and the "windcap" that covers most of the head except for the face. The division line would run along the back of the clear vison along the "jawline" of the helmet.
1689905205919.png
The "Helmet"


1689905361491.png
The "Windcap"

The Helmet itself consists of 6 main parts as far as I could see. You have the Clear visor (1), two sides (2), the respirator (3), the rubber moulding (4) and the back frame (5).
helmet partition 1.jpg
helmet partition 2.jpg


From what I could see the cap consists of 3 layers. A black open-face balaclava with some details on the temples, the darc metallic basecap and the two light metallic pads on the back of the cap.
1689905361491.png
1689906748439.png


The Plan
As far as I know FBFX was responsible for creating the costumes for Dune. Knowing some of their techniques I can sort of puzzle together how these helmets were created. I am assuming that all of the parts were moulded and casted from 3D prints (yes, even the visor) in either PU resin, or PU rubber. To insure minimal shrinkage and absolute visual clarity the parts would have been vacuum casted.
Now... I do not the have skills or the facilities of FBFX, but I will try to come as close as I can with what I have at hand. The plan is to make a 3D model based from all the screenshots and references that I have found. Its will probably not be 100% screen accurate, but I will do my best. Next I will print all the parts, finish them and mould them. As for the visor, I might try and Vacuum form it. It will probably be very flimsy and flawed, but it is the best that I can do for now. If anyone knows a way to vacuum cast clear resin or plastic, PLEASE let me know.
As for the windcap, I will probably try to pattern it from EVA foam, in order to make it flexible and comfortable to wear.

As I am writing this I am in the process of moving from the UK back to my homeland (Norway), so updates will probably be few and far in between. Please be patient. However please follow and comment should you be interested in seeing more of this project. It would motivate me to poste more and push me further on this project.

Cheers,
Kilian Wagnerberger
 
Last edited:
1st update!
I am in the middle of the 3D modeling process. Its is a bit difficult as I have limited experience with sub-division modelling, but I am making progress. The orthographics from the concept art are very different from the screen used helmet, and some of the details dont match up in different perspectives, but I can use them as a guide for general proportions.
1691066287138.png

I am using blender to model the helmet over a 3D scan I took of my head, using my phone.

What do you guys think?
 
Having a scan of your head is a great and very useful first step. I have been using Blender professionally for over 16 years and can recommend Josh Gambrell on Youtube for hard-surface sub-D modelling procedures.
 
Having a scan of your head is a great and very useful first step. I have been using Blender professionally for over 16 years and can recommend Josh Gambrell on Youtube for hard-surface sub-D modelling procedures.
Thank you! I will look at that in the future! I have found out that this model might be a bit too advanced for sub-d modeling in Blender, but I will take a crack at it in Zbrush! But again thank you for the tip. Much appreciated!
 
I think I might have hit a jackpot when it comes to this project. I was playing COD: MW2 and I saw a operator pack for Dune part 2, which was a Sardaukar operator with screen accurate Helmet. With the help of some very friendly people from the Bonelab Modding community i managed to get my hands on the 3D model from the game. Now I can use that model as a reference for the finished helmet!
1699723004586.png

It is not printable and it is missing a lot of the details, but it definitely a good starting point!
 
I think I might have hit a jackpot when it comes to this project. I was playing COD: MW2 and I saw a operator pack for Dune part 2, which was a Sardaukar operator with screen accurate Helmet. With the help of some very friendly people from the Bonelab Modding community i managed to get my hands on the 3D model from the game. Now I can use that model as a reference for the finished helmet!
View attachment 1760892
It is not printable and it is missing a lot of the details, but it definitely a good starting point!
Hello ! Would you be willing to share this 3d model please ? I'd love to use it as reference in a project.

Thank you ! Really enjoy watching your progress :D
 

Your message may be considered spam for the following reasons:

If you wish to reply despite these issues, check the box below before replying.
Be aware that malicious compliance may result in more severe penalties.
Back
Top