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Loved some of those cheats can still remember them! g_saberrealisticcombat 3 ! and setforceall 9 !
Wait, 3??? I thought the saberrealisticcombat cheat was to be set to 1, any difference between 1 and 3?
The only cheat codes I used were the dismemberment and sabercolor but those are just cosmetics.
 
Haha yeah, you could actually set it up to 9, although I'm not sure what the difference between 3 and 9 was. 3 was full on decapitations and cutting people in half. Pretty sure 1 was only hands right?

If you set force up to 9 then you could literally take control of NPCs with the Jedi mind trick.

There was also the player_model cheat where you could change the skin to other characters. In Jedi Academy I used to like to play through as Boba Fett because you could use the jetpack!
 
I just thought about buying Rogue Squadron on gog. The game was fun, but tbh the graphics hurt nowadays. I liked the Lucas Arts Point & Clicks and they are still fun today, but the "early" 3d games look really awful.

Bought Shadow of the Empire a while back. I loved that game on my N64 but it is really hard to look at on modern hardware.
 
Haha yeah, you could actually set it up to 9, although I'm not sure what the difference between 3 and 9 was. 3 was full on decapitations and cutting people in half. Pretty sure 1 was only hands right?

If you set force up to 9 then you could literally take control of NPCs with the Jedi mind trick.

There was also the player_model cheat where you could change the skin to other characters. In Jedi Academy I used to like to play through as Boba Fett because you could use the jetpack!

If recall, 1 was default, cutting off hands and I think arms as well. 2 was full dismemberment, hands, arms, legs, heads, Darth Mauling, etc. With 3 you didn't have to perform an attack, you could just touch them, and peices started falling off! Not great when you have allies you can't let get killed! In Jedi Academy, I accidentally killed Kyle so many times. :p
 
I'm talking about Battlefront 2 (classic)
Here's the ModDb page Mods - Star Wars Battlefront II
There was at one time an ultimate mod pack put together. Last I looked the website for the mod pack is down. But thankfully I kept a download.

Battlefront 2 (DICE) is getting better and better. This months update is going to add more single player content, and freaking Republic Commandos!!!!
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Well, here's the thing. I played BF2 (DICE) from launch. And honestly, since that time -- November, 2017 -- they have not added anywhere near as much as they should have for my money.

Since launch, they've added a whopping total of: 2 Galactic Assault maps (Crait and Geonosis). 1 Starfighter Assault map (which is crappy anyway -- I can't stand D'Qar). Several small, crappy gamemodes (stuff like that one where you fly around with rocket launchers and a jetpack, and the dumb ewok hunt mode), and added Capital Supremacy which, while fun, still mostly recycles existing maps (the one exception being Geonosis, which is a different map than the GA one), 4 heroes, two new reinforcements (with one more on the way), one ground vehicle, and a bunch of non-gameplay-changing skins. Oh, and two hero ships (Iden's Tie Fighter and Lando's Falcon).

They have not added any of the following

- A new Starfighter Assault map after January 2018.
- New guns beyond the four (sorry, but the base guns are all just reskins of identical performing weapons)
- New star cards (although they've modified old ones)
- New vehicles other than the Republic tank and, I suppose you could argue, the AT-MT which appears on one (1) map.
- New base classes.
- New weapon attachments.

Put simply, the core gameplay has remained unchanged and stale for some time, and what new content is released comes as a glacial pace. I mean, yeah, if you picked up the game brand new today and started playing it, it'd be friggin' awesome. It's got a lot of content. But development and support has been bad, even for DICE, from whom I already expect dodgy support.

I loved the fact that for gold on some levels you had to hunt down each individual stormtrooper on the ground somewhere. Unlocking the V-wing and using it's homing cluster missiles was the best way to kill Seerdon's overpowered landing craft. Man, I miss that game.



Yeah, and if you turned added some of the cheats to quick keys you could run around replenishing your force bar and throwing lightning in every possible direction (especially if you turned your saber off).

Loved some of those cheats can still remember them! g_saberrealisticcombat 3 ! and setforceall 9 !

Ah yes. Saberrealistic combat. I remember that. I was always kinda disappointed by the swordplay in the Jedi Knight games. It felt more like you were using a glowing bat than a sabre. And I never understood why a slow, wide movement was somehow more damaging that a quick, short one. Like, a laser sword wouldn't hurt more because you swung it harder or really wound up.
 
Well, here's the thing. I played BF2 (DICE) from launch. And honestly, since that time -- November, 2017 -- they have not added anywhere near as much as they should have for my money.

Since launch, they've added a whopping total of: 2 Galactic Assault maps (Crait and Geonosis). 1 Starfighter Assault map (which is crappy anyway -- I can't stand D'Qar). Several small, crappy gamemodes (stuff like that one where you fly around with rocket launchers and a jetpack, and the dumb ewok hunt mode), and added Capital Supremacy which, while fun, still mostly recycles existing maps (the one exception being Geonosis, which is a different map than the GA one), 4 heroes, two new reinforcements (with one more on the way), one ground vehicle, and a bunch of non-gameplay-changing skins. Oh, and two hero ships (Iden's Tie Fighter and Lando's Falcon).

They have not added any of the following

- A new Starfighter Assault map after January 2018.
- New guns beyond the four (sorry, but the base guns are all just reskins of identical performing weapons)
- New star cards (although they've modified old ones)
- New vehicles other than the Republic tank and, I suppose you could argue, the AT-MT which appears on one (1) map.
- New base classes.
- New weapon attachments.

Put simply, the core gameplay has remained unchanged and stale for some time, and what new content is released comes as a glacial pace. I mean, yeah, if you picked up the game brand new today and started playing it, it'd be friggin' awesome. It's got a lot of content. But development and support has been bad, even for DICE, from whom I already expect dodgy support.



Ah yes. Saberrealistic combat. I remember that. I was always kinda disappointed by the swordplay in the Jedi Knight games. It felt more like you were using a glowing bat than a sabre. And I never understood why a slow, wide movement was somehow more damaging that a quick, short one. Like, a laser sword wouldn't hurt more because you swung it harder or really wound up.
Definitely not as good as it could be. But not as bad as it could be either.

The problem they started had a bad foundation. The weapon system doesn't allow for new weapons to be added. So they are working on completely overhauling that. Then they were hoping to keep a constant revenue stream by the purchases of the loot boxes. But because that was nixed, the team at DICE is quite small. Plus they need to support Battlefield V and I imagine they are working on Battlefield 6.
 
I’m playing through Jedi Outcast right now and realistic saber level 1 is full dismemberment for me.

My favorite mod that I’ve loaded though is a re-skin of Kyle into his Dark Forces mercenary gear. It’s so much cooler than the weird Henley shirt he wears normally.
 
Good old Kenobi, a fountain of wisdom! ;)
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Dark Forces on the PS1 was the first Star Wars game I ever played. I remember renting a PS1 for the weekend and playing all night completely AMAZED by the graphics! :lol:
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Dark Forces on the PS1 was the first Star Wars game I ever played. I remember renting a PS1 for the weekend and playing all night completely AMAZED by the graphics! :lol:
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In its day, the original Dark Forces was amazing. You have to bear in mind that other comparable games of the day were Doom and Wolfenstein 3D, neither of which allowed you to look up or down. Dark Forces was also designed functionally, by which I mean the maps were meant to actually have their own internal function; they weren't just a random collection of corridors and hallways designed to send you on a chase for keys. If some room was locked, it was locked for a reason. If another room was in a different area, it was there for a reason. All of that gave the game a real feeling of verisimilitude that was lacking in other FPS games of the day.

Also, I made a "lightsabre" patch that wound up being pretty popular as a download for AOL. It was basically just a graphic and sound replacement for your fist, but you could pick red, blue, or green and it would animate as three frames (same as the fist) slashing sideways across the screen (graphics for weapons were limited to the lower 1/3 of the screen at the time).

I just thought about buying Rogue Squadron on gog. The game was fun, but tbh the graphics hurt nowadays. I liked the Lucas Arts Point & Clicks and they are still fun today, but the "early" 3d games look really awful.

Bought Shadow of the Empire a while back. I loved that game on my N64 but it is really hard to look at on modern hardware.

Some are ok. The CD-Rom versions of the X-wing and TIE Fighter games hold up, but that's partially because they're SO basic. Dark Forces II, though, really falls into that "uncanny valley" area. And, of course, there's the remakes of X-wing and TIE Fighter, which used bitmaps overlaid on the polygons (although, sadly, getting 3DFX graphics -- like on the old Voodoo2 cards -- working is still a pain). And X-wing Alliance has a really nice graphics patch that actually makes it look pretty damn good. Not as good as the newest games, but then nobody's making space combat sims anymore (sadly), so this is the best we'll get.

Definitely not as good as it could be. But not as bad as it could be either.

The problem they started had a bad foundation. The weapon system doesn't allow for new weapons to be added. So they are working on completely overhauling that. Then they were hoping to keep a constant revenue stream by the purchases of the loot boxes. But because that was nixed, the team at DICE is quite small. Plus they need to support Battlefield V and I imagine they are working on Battlefield 6.

I actually think the loot box fiasco hurt them WAY more than people realize. I got BFV for free with my new computer. I think I've played about 4-ish hours of it. It's incredibly hollow. It's really pretty, but it just feels...I dunno. Shallow in its gameplay? It suffers from the same dearth of content that Battlefront 2 does, and apparently is plagued by the slow-as-molasses-in-winter development that Battlefront 2 has faced.

I think that the loot box issue was going to be not simply the way to fund development of Battlefront 2, but how DICE was going to transition its entire business model. I think they saw the success of Overwatch (and Team Fortress 2), and figured "Hey, we can do that." Then they made the worst possible version of a loot box system that you could, and players lost their **** over it. Understandably, in one sense (although personally I think the real problem is not paying to advance, but rather that we have a game where you have in-game advancement in the first place).

As a result, all their games are suffering, and they're having to figure out how they want to move forward as a studio. Do they switch back to the traditional paid-DLC model? Do they try cosmetic-only purchases? Do they just embrace the notion that some people are gonna be pissed at buying upgrades, but go with it anyway and figure the audience will follow? I don't think they know. But I also don't think I'll be buying their games for quite some time.
 
Nerdy question for you all.

So I was looking at the cross section for the Y-wing.
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Somthing I noticed, is there's about it carrying bombs. And I started thinking about it and realized that prior to playing Rogue Squadron 3, I was unaware that the Y-wing was a bomber. So my question is, does anyone know when the Y-wing was first shown to be a bomber as well?
 
1983 is the earliest I know for sure, when Kenner released their Y-Wing toy for ROTJ and because the only play features were the rotating/elevating ion cannon turret and the landing gear, they added a big, non-Swarzy bomb carried under the hull that you could push a button to release. I need to go back and check the Star Wars novelization, as well as the storybooks and comics, but definitely no later than 1983.
 
I remember when Dark Forces came out in 95 I finally went "Whoa I'm in Star Wars!!!!" I played the hell out of that on PC! It's a shame that since then when that, X-Wing, and TIE Fighter all came out and we haven't gotten anything that cool since.
 
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