Dark Forces on the PS1 was the first Star Wars game I ever played. I remember renting a PS1 for the weekend and playing all night completely AMAZED by the graphics!
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In its day, the original Dark Forces was
amazing. You have to bear in mind that other comparable games of the day were Doom and Wolfenstein 3D, neither of which allowed you to look up or down. Dark Forces was also designed functionally, by which I mean the maps were meant to actually have their own internal function; they weren't just a random collection of corridors and hallways designed to send you on a chase for keys. If some room was locked, it was locked for a reason. If another room was in a different area, it was there for a reason. All of that gave the game a real feeling of verisimilitude that was lacking in other FPS games of the day.
Also, I made a "lightsabre" patch that wound up being pretty popular as a download for AOL. It was basically just a graphic and sound replacement for your fist, but you could pick red, blue, or green and it would animate as three frames (same as the fist) slashing sideways across the screen (graphics for weapons were limited to the lower 1/3 of the screen at the time).
I just thought about buying Rogue Squadron on gog. The game was fun, but tbh the graphics hurt nowadays. I liked the Lucas Arts Point & Clicks and they are still fun today, but the "early" 3d games look really awful.
Bought Shadow of the Empire a while back. I loved that game on my N64 but it is really hard to look at on modern hardware.
Some are ok. The CD-Rom versions of the X-wing and TIE Fighter games hold up, but that's partially because they're SO basic. Dark Forces II, though, really falls into that "uncanny valley" area. And, of course, there's the remakes of X-wing and TIE Fighter, which used bitmaps overlaid on the polygons (although, sadly, getting 3DFX graphics -- like on the old Voodoo2 cards -- working is still a pain). And X-wing Alliance has a really nice graphics patch that actually makes it look pretty damn good. Not as good as the newest games, but then nobody's making space combat sims anymore (sadly), so this is the best we'll get.
Definitely not as good as it could be. But not as bad as it could be either.
The problem they started had a bad foundation. The weapon system doesn't allow for new weapons to be added. So they are working on completely overhauling that. Then they were hoping to keep a constant revenue stream by the purchases of the loot boxes. But because that was nixed, the team at DICE is quite small. Plus they need to support Battlefield V and I imagine they are working on Battlefield 6.
I actually think the loot box fiasco hurt them WAY more than people realize. I got BFV for free with my new computer. I think I've played about 4-ish hours of it. It's incredibly hollow. It's really
pretty, but it just feels...I dunno. Shallow in its gameplay? It suffers from the same dearth of content that Battlefront 2 does, and apparently is plagued by the slow-as-molasses-in-winter development that Battlefront 2 has faced.
I think that the loot box issue was going to be not simply the way to fund development of Battlefront 2, but how DICE was going to transition its
entire business model. I think they saw the success of Overwatch (and Team Fortress 2), and figured "Hey, we can do that." Then they made the worst possible version of a loot box system that you could, and players lost their **** over it. Understandably, in one sense (although personally I think the real problem is not paying to advance, but rather that we have a game where you have in-game advancement in the first place).
As a result,
all their games are suffering, and they're having to figure out how they want to move forward as a studio. Do they switch back to the traditional paid-DLC model? Do they try cosmetic-only purchases? Do they just embrace the notion that some people are gonna be pissed at buying upgrades, but go with it anyway and figure the audience will follow? I don't think they know. But I also don't think I'll be buying their games for quite some time.