TazMan2000
Master Member
Which slicer are you using? Can you switch to regular supports.
TazMan2000
TazMan2000
That's the strange thing with that STL I can change the support options in Bambu Studio but after slicing it's showing and then printing the same set of thin supports, the trees are conical shaped with no branches.Which slicer are you using? Can you switch to regular supports.
TazMan2000
That's the strange thing with that STL I can change the support options in Bambu Studio but after slicing it's showing and then printing the same set of thin supports, the trees are conical shaped with no branches.
I've just finished printing a different STL file
It has both better under chin and underbelly support but overall a nice detailed print..
On first survey it looks better than the up loaders print going by their photos especially the layer lines, mine are much smoother
With much better detail.
View attachment 1919277
Another thing was that in my relatively short 3D adventure, supports usually pop off with ease this file felt like you needed the strength of THOR to budge them.
Nozzle is 0.4What nozzle diameter are you using? In your settings, what angle are supports automatically generated? In CURA that's called the Support Overhang Angle an it is usually set at 45 degrees, based on a 0.4mm nozzle. It may be called something different in your slicer.
I find that tree supports should only be used in special cases and not on every type of print. Sometimes I have to use pliers to remove regular supports.
TazMan2000
That's the strange thing with that STL I can change the support options in Bambu Studio but after slicing it's showing and then printing the same set of thin supports, the trees are conical shaped with no branches.
I've just finished printing a different STL file
It has both better under chin and underbelly support but overall a nice detailed print..
On first survey it looks better than the up loaders print going by their photos especially the layer lines, mine are much smoother
With much better detail.
View attachment 1919277
Another thing was that in my relatively short 3D adventure, supports usually pop off with ease this file felt like you needed the strength of THOR to budge them.
Your concept is correct. You cannot angle the print bed, but you can angle the object you are printing on the print bed. The slicing software will allow you to rotate your object in all 3 axes, individually or in combination, and even raise it above the print bed. Of course any of these changes will require a new calculation of the automatic, support structure the specific slicing software believes will provide the best print. No software is perfect and not all their bugs have been reported or fixed. Changing an object's orientation "forces" the software to recalculate and sometimes improve the situation.Question about the printing of the "bridge": would it be possible to angle the print bed to help with the bridging?![]()
This must be photoshopped.... I have it on good authority from about 1000 Bambu owners on Facebook that any problems are caused by the operator, not the machine.I'll just leave this here..
I had noticed there were extra fingers growing out here just like the usual AI errors.This must be photoshopped.... I have it on good authority from about 1000 Bambu owners on Facebook that any problems are caused by the operator, not the machine.![]()
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Dam must pay more attention to my...I had noticed there were extra fingers growing out here just like the usual AI errors.
Those FB threads are hilarious...This must be photoshopped.... I have it on good authority from about 1000 Bambu owners on Facebook that any problems are caused by the operator, not the machine.![]()
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Thank you for jumping in. Blender and Inkscape are my two newest self torture devices. I have a long painful history with CAD of several flavors and loathe them all. I can't even fathom how some programs are even used, they are so counter intuitive. But I have loved photoshop and illustrator and especially Corel so am really loving how Inkscape follows in their tool usage and placement, shortcuts and layout. Blender..... well, it is free.... and powerful .... and EXTREMELY COUNTER INTUITIVE, so every hint or tip you have is most certainly welcome.Hi, new here, and I thought I might share some info for anyone who's struggling with Blender (which I use, because I hate myself I guess). I've searched the Forum for a "Blender Tips" thread and don't see one, probably because you all aren't insane.
Anyway,
1) There is an add-on for 3D printing, called "3D Print". It's very useful and I recommend it.
2) When using Boolean modifiers to assemble a mesh, make sure to back it up (a "pre-boolean" version). This way, if you need to go back and make adjustments or fix things, you can.
3) Use the 3D Print add-on's check for non-manifold things with each step. If something's not manifold, use the "make manifold" option to make it manifold. If this ruins your mesh, back up and either fix the non-manifold elements manually or, better yet, figure out why they're not manifold. If you keep applying Booleans without fixing the issue, though, you'll compound the problem to the point where it will be unrecoverable and you will make your slicer cry.
For example, I had an issue importing a number that I had created using Inkscape (which imported as a curve). Inkscape handles vector curves differently from Blender, I'm pretty sure, so Blender doesn't always understand what the nodes of the curves are supposed to be. It tries its best, bless its heart, but you might have to make some fixes, and it's important that you catch this early. What I needed to do was use the Solidify modifier while the number was still a curve, and look for places in the curve where the mesh was jagged/deformed. I was able to convert the associated nodes/points to "Automatic" and it fixed the issue. It was one point,and this one thing fixed the issue completely. I did not do this at first, and it rendered my mesh into a non-manifold mess that I wasted an entire day trying to fix manually before it occurred to me to go see if I could find a problem with the initial curve.
(The funny thing was, I had acutally noticed a problem with the curve, but "solved" it by making the Solidify modifier make the mesh "thinner" so that the problem wasn't visually apparent. But it was still there. So my shortcut turned into a huge longcut. Learn from my fail, please.)
I don't have a lot of spare time to dedicate to learning Blender, so I still spend 99% of my time using search engines to search for "blender how to (the thing I want to do)", but this is hard-won information I got, that I could not find in any tutorial anywhere, that I'm hoping someone finds useful here.
On realising my laptop was over ten yrs old I went and bought a new one last week, I usually do everything on my phone but wanted something more zippy to play with Blender.
I have been using the 3D model Maker on Makerworld recently which to myself anyway seems like another level of magic.
Throw a photograph at it and it conjures up a 3D image. I have noticed it seems to be improving week by week as giving it the same image improves detail wise.
Auto generated ESB Come link from a screen grab
View attachment 1922466
3D version ruff n ready quick print.
View attachment 1922467
Aurora Monster head
View attachment 1922468
View attachment 1922469
I'm pretty impressed..
It can even generate a
3 Dimensional mini me..
A replicator would be awesome but I'm still holding out for a 1.1 scale 3D house printer as I'd love to design and print my own home.I signed up a while ago but didn't get passed the intense membership info form, due to not actually owning one of their products ........ hehehehe. But you have convinced me to try again. One day, my replicator will offer and I will say ,"No, not earl grey, do you have any red? But berry is fine too. Bone china cup please, blue toile.'
and thank you for this. Your results are critically better than the ones I have tested.