If I'm understanding what you are trying to do (and apologies if I am not lol), this is how I would approach it.
-take your scan into your modeling software as its own mesh, then model your knee parts right on top of the scan mesh (pretty much tracing in 3d). You can then block in and tune your mesh to the dimensions and proportions of the scan piece and completely avoid the artifacts/gunk/etc that the scan carried. Once all the new mesh is squared away, I would then go in and add all of the grooving and engraves using a boolean modifier to subtract that material; that way the grooves can be adjusted and tweaked before being applied to the new mesh.
This is how I approach almost all of my scans, scratch-modeling a new mesh right over the 'dirty' scan and tinkering away at it until I have a virgin mesh that still has all of the asymmetry and 'lineage' wonkiness of the original scanned part. This is how I modeled my Zorg Zf-1 shell from a pretty garbage scan.
Awesome!I'm a novice helping him out, and that is the same approach I have been doing![]()
The correct term is photogrammetry, not 3D scanning.Oh WOW... what nice and crisp scans.
Photogrammetry is almost the same as 3D scanning.LOL... you posted just as I did. Cool to see your process. And indeed. Photogrammetry can create awesome 3D models. There is a new system available that is even better than Photogrammetry and NERF. I'll try to see if I can find the video about it. I'm dying to try it out myself to see if it can help me in my scanning efforts. Maybe I should try it on my neck piece and my skull.
What did you use to coat the skull you photographed for photogrammetry?
Having looked at your endoskeleton photogrammetry model I can see several of the parts are not like mine. Interesting to see how many different types are available out there.
The M1 is also photogrammetric.[ユーザー=233549]ゴーストマン[/ユーザー]ソース素材の系統は何ですか?東京都と同じですか?
T-800 is not symmetrical but distorted because it is handmade.ゴーストマン、私はあなたがすねと肘の部分を映し出しているのを見ることができます。オリジナルのスタン・ウィンストンのエンドスケルトンが両側に同じ部品を使用していた場合は、鏡面ではなく、同じような部品にしておくべきです。それが理にかなっていることを願っています。
多くの作品は私のものと似ていますが、バックプレートとおそらくすねは異なります。他の部分も異なる場合があります。しかし、上腕の部分が私のものと同じ曲がりを持っているのを見るのは興味深いことです。多分それはオリジナルの特性であるか、LFSキットの特性です...心許ない。
It's a complicated procedure.Cool. How did you make the skull symmetrical without losing the detail?