T1 and T2 Endoskeleton Research Thread

Your project is excellent!
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If I'm understanding what you are trying to do (and apologies if I am not lol), this is how I would approach it.
-take your scan into your modeling software as its own mesh, then model your knee parts right on top of the scan mesh (pretty much tracing in 3d). You can then block in and tune your mesh to the dimensions and proportions of the scan piece and completely avoid the artifacts/gunk/etc that the scan carried. Once all the new mesh is squared away, I would then go in and add all of the grooving and engraves using a boolean modifier to subtract that material; that way the grooves can be adjusted and tweaked before being applied to the new mesh.

This is how I approach almost all of my scans, scratch-modeling a new mesh right over the 'dirty' scan and tinkering away at it until I have a virgin mesh that still has all of the asymmetry and 'lineage' wonkiness of the original scanned part. This is how I modeled my Zorg Zf-1 shell from a pretty garbage scan.

I'm a novice helping him out, and that is the same approach I have been doing :)
 
I'm a novice helping him out, and that is the same approach I have been doing :)
Awesome!
I'm a 3d modeler by profession, I've always used Blender on my prop stuff just to show the capabilities of freeware and Blender specifically. If you ever see renders of my work here, 99.9% of the time it's Blender :)

Feel free to PM if you have any questions about grooving/engraving, or really anything with Blender. I'd explain more here, but I am a chronic over-explainer and this thread doesn't need the distraction lol.
 
LOL... you posted just as I did. Cool to see your process. And indeed. Photogrammetry can create awesome 3D models. There is a new system available that is even better than Photogrammetry and NERF. I'll try to see if I can find the video about it. I'm dying to try it out myself to see if it can help me in my scanning efforts. Maybe I should try it on my neck piece and my skull. :)

What did you use to coat the skull you photographed for photogrammetry?

Having looked at your endoskeleton photogrammetry model I can see several of the parts are not like mine. Interesting to see how many different types are available out there.
 
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ghostman, I can see you mirrored the shin and elbow piece. If the original Stan Winston endoskeletons used the same part for both sides, you should probably just keep them similar instead of mirrored. Hope that makes sense.

Many pieces look similar to mine, but the back-plate and possibly the shin is different. Other parts may be different too. But it is interesting to see that the upper arm pieces has the same bends like mine. Maybe it's an original trait or it is a LFS kit trait... unsure.
 
LOL... you posted just as I did. Cool to see your process. And indeed. Photogrammetry can create awesome 3D models. There is a new system available that is even better than Photogrammetry and NERF. I'll try to see if I can find the video about it. I'm dying to try it out myself to see if it can help me in my scanning efforts. Maybe I should try it on my neck piece and my skull. :)

What did you use to coat the skull you photographed for photogrammetry?

Having looked at your endoskeleton photogrammetry model I can see several of the parts are not like mine. Interesting to see how many different types are available out there.
Photogrammetry is almost the same as 3D scanning.
Mirror surfaces cannot be scanned, so a water-based color is applied to the surface.
Noise is inevitably generated, so ZBrush is used to polish it.

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Thanks for the illustration and explanation. I've been trying to get into photogrammetry for a while, but most of the apps for it doesn't work on my old phone... and many of the online options are either paid or limited in how many photos you can upload. Is your agisoft metashape a paid verison or did you do the photogrammetry during the trial period?
 
Man... that first model can almost be used as a damaged skull just lying on the ground being full of rust. Love how menacing it still looks in that rough form.

The second picture makes it look like the indents in the eye sockets are actually eyes that are looking straight at you. Creepy as heck. :)
 
ゴーストマン、私はあなたがすねと肘の部分を映し出しているのを見ることができます。オリジナルのスタン・ウィンストンのエンドスケルトンが両側に同じ部品を使用していた場合は、鏡面ではなく、同じような部品にしておくべきです。それが理にかなっていることを願っています。

多くの作品は私のものと似ていますが、バックプレートとおそらくすねは異なります。他の部分も異なる場合があります。しかし、上腕の部分が私のものと同じ曲がりを持っているのを見るのは興味深いことです。多分それはオリジナルの特性であるか、LFSキットの特性です...心許ない。
T-800 is not symmetrical but distorted because it is handmade.
If it were a real robot, it would not be distorted.
My project is not to reproduce a prop, but to make an endoskeleton without distortion.


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