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QUESTION: What are a Jedi's "powers" ? Has this ever ben authenticated in Canon? From what the films and TV series have shown, it's a mixed bag, and certainly ALL Jedi can't do EVERYTHING, and the list below would be best qualified as "Have the potential ability to..."

1) Using the Force seems takes a physical tole on the user, depending on the degree of the task involved. As seen in Tales of the Jedi when Yaddle dies, when Luke Force projects himself to fight Kylo Ren, when Doku fights Obi-Wan and Anakin in AOTC, when Grogu stops the Mudhorn attack and the Flametrooper attack.

2) Referencing the above, Jedi can Force project a doppelganger great intergalactic distances

3) Jedi can have "super speed" but really only seen once, in TPM with Qui Gon and Obi-Wan

5) Jedi can manipulate simple minded individuals, although certain non-humanoid species are immune (Watto, Jabba, etc)

6) Jedi can "cut" their connection to the Force (Luke, Obi-Wan), but then INSTANTLY REGAIN IT during times of intense stress

7) Jedi can communicate telepathically with other Force sensitive individuals

8) Referencing #1, Jedi can move physical objects with the Force/ telekinesis

9) Jedi can see the future, or at least possible futures

10) Referencing #9, Jedi have accelerated reflexes that are bolstered by their ability to see the immediate future event(s) about to occur (Anakin's pod racing skills, Yoda defending himself on Kashyyyk)

11) Jedi are experienced Cirque de Solei performers and can leap/fall great distances without bodily harm, by using the Force to both accelerate and decelerate their bodies as needed

12) Referencing #8 and #11, Jedi can levitate their bodies (Rey in ROS)

13) Jedi can hide their thoughts and true motives from other Jedi

14) Jedi can survive, for a short time, in the vacuum of space without any protective gear (Leia Poppins)

15) Jedi have some degree of Force enhanced technical skill, as evidenced by one of their final tasks... to obtain a Kyber crystal and construct a light saber.

...anything major that I am missing here?
 
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I think you have shown what the core powers are or what I would assume the Jedi think a Padawan should be able to do before they become a Knight. There are other powers, maybe not canon (old EU) that some Jedi had a talent for like Battle Meditation (Bastila Shan), psychometry (Quinlan Vos), energy absorption (Corran Horn), and masking yourself in the Force. The latter is actually canon though since Sidious did it, but I assume it's a more rare or advanced power. There were also some minor ones like Luke being able to use the Force to scramble surveillance equipment and hide his movements.
 
QUESTION: What are a Jedi's "powers" ? Has this ever ben authenticated in Canon? From what the films and TV series have shown, it's a mixed bag, and certainly ALL Jedi can't do EVERYTHING, and the list below would be best qualified as "Have the potential ability to..."

1) Using the Force seems takes a physical tole on the user, depending on the degree of the task involved. As seen in Tales of the Jedi when Yaddle dies, when Luke Force projects himself to fight Kylo Ren, when Doku fights Obi-Wan and Anakin in AOTC, when Grogu stops the Mudhorn attack and the Flametrooper attack.

2) Referencing the above, Jedi can Force project a doppelganger great intergalactic distances

3) Jedi can have "super speed" but really only seen once, in TPM with Qui Gon and Obi-Wan

5) Jedi can manipulate simple minded individuals, although certain non-humanoid species are immune (Watto, Jabba, etc)

6) Jedi can "cut" their connection to the Force (Luke, Obi-Wan), but then INSTANTLY REGAIN IT during times of intense stress

7) Jedi can communicate telepathically with other Force sensitive individuals

8) Referencing #1, Jedi can move physical objects with the Force/ telekinesis

9) Jedi can see the future, or at least possible futures

10) Referencing #10, Jedi have accelerated reflexes that are bolstered by their ability to see the immediate future event(s) about to occur (Anaki's pod racing skills, Yoda defending himself on Kashyyyk)

11) Jedi are experienced Cirque de Solei performers and can leap/fall great distances without bodily harm, by using the Force to both accelerate and decelerate their bodies as needed

12) Referencing #8 and #11, Jedi can levitate their bodies (Rey in ROS)

13) Jedi can hide their thoughts and true motives from other Jedi

14) Jedi can survive, for a short time, in the vacuum of space without any protective gear (Leia Poppins)

...anything major that I am missing here?
I think its hard to say because of three factors:

1) Jedi have different capabilities based on proficiency aka the number of midiclorians they have
2) Some have rare force powers that are unusual (possibly not canon since this isnt in the movies and is video game/book material)
3) Some stuff Disney just added

I think what we can say these powers are the base powers for jedi since they appear in OT, PT, and ST.
1) Manipulate objects with their mind (and outstretched hand)
2) Mind manipulate those of "lesser will"
3) Heightened reflexes and accuracy
4) Augmented physical capabilities (faster running, higher jumps)
5) A "connection" with the world around them that may allow them to "sense" things before they happen
6) Sensing other force users (telecommunication doesnt seem possible though for Jedi wouldnt have those devices)
7) Force lightning (Dark side only)

PT has been pretty consistent with OT in this respect in the movies. We do see some advanced combat using the force (throwing the lightsaber). The only "new" power we really see is force lightning absorption/nullification where Yoda is able to essentially redirect or nullify Dooku/Palpatine's force lightning. Dooku also has force levitation in the cartoons but we never see it in the movies. Books also state that Jedi and Sith put up "force shields" to protect them from a fellow force user pushing them or otherwise interfering with them using the force during a duel although this is not seen.

PT novels do introduce "unique" powers but these are special powers only specific jedi have such as "shatterpoints" for Windu that allow him to see "points of importance" that are weakpoints in combat or important figures or events in real time that attacking would dramatically change the timeline.

Video games introduced more offensive force powers like force pulse or energy absorption but since we never see this in any of the movies, we cant say for sure if these powers are canon.

Finally, ST adds a ton of new powers into the mix that makes things confusing.
1) Force stasis where Ren "freezes" the blaster bolt in place (also used by Cal in JFO)
2) Force projection by Luke
3) Force healing by Rey
4) Force space travel by Leia
5) Seeing the past by touching an object by Rey (also used by Cal in JFO)

Given its importance, force healing should be a very rare power that only Rey can use but since Ben kissed and revived Rey, who knows.

Since Disney owns the IP, technically everything shown in the movies is canon of what the jedi can do but Disney definitely added alot more flashy powers.
 
Tomorrow at Target:

boba.jpg
 
They say that like he had consistent depiction in the old Marvel comics... *lol*

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Given how the 501st regards this as a legit source for how to do a Tobbi Dala or Fenn Shysa (the other two in the above image), rather than bad '80s comics coloring interpretations of these sorts of reference stills:

esb-cloud-darthlando_zpsrzcruscq.jpg

bobartesb1.jpg


...I'd just as soon not give them more supplemental support with an action figure perpetuating it. Same as the purple Stormtrooper. I know some people like 'em. I... just can't.
 
So I'm currently reading a giant stack of old Cinefantastique-magazines, on and off, whenever I feel I need a break from media-overkill and lymbic hijacking these days. I have arrived in 1977 and this kinda made me ... smile. :)
 

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They say that like he had consistent depiction in the old Marvel comics... *lol*

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Given how the 501st regards this as a legit source for how to do a Tobbi Dala or Fenn Shysa (the other two in the above image), rather than bad '80s comics coloring interpretations of these sorts of reference stills:

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...I'd just as soon not give them more supplemental support with an action figure perpetuating it. Same as the purple Stormtrooper. I know some people like 'em. I... just can't.
I feel like this is kinda like building props. Like sure somebody builds Obi-Wan's ANH lightsaber.....but which version? Death Star, Cantina, Tunisia, etc. So when you do a comic figure, you kinda have to choose a single image or cover to base it on.
 
So I'm currently reading a giant stack of old Cinefantastique-magazines, on and off, whenever I feel I need a break from media-overkill and lymbic hijacking these days. I have arrived in 1977 and this kinda made me ... smile. :)

I don't know what movie that person watched, but it just shows that movie reviewers don't know anything, then or now.
 
I feel like this is kinda like building props. Like sure somebody builds Obi-Wan's ANH lightsaber.....but which version? Death Star, Cantina, Tunisia, etc. So when you do a comic figure, you kinda have to choose a single image or cover to base it on.
Difference being, if it were a character created utterly within the context of the comics, like Lumiya or Doctor Aphra, that's the primary reference, that others have to follow. If, on the other hand, there's primary reference from the films that the comics are trying to capture, it is on them to match the source material. Since they show Boba Fett, Tobbi Dala, and Fenn Shysa all in the same inaccurate colors, that's why I based my Fenn build on the ESB Boba (that is the reference the artist was working from) and deviated from there, rather than starting with the comic depiction as the basis.

I'd like a Funko Pop of the comic colors, as they've been doing for some of the other old Marvel covers, but not action figures or statues.
 
Difference being, if it were a character created utterly within the context of the comics, like Lumiya or Doctor Aphra, that's the primary reference, that others have to follow. If, on the other hand, there's primary reference from the films that the comics are trying to capture, it is on them to match the source material. Since they show Boba Fett, Tobbi Dala, and Fenn Shysa all in the same inaccurate colors, that's why I based my Fenn build on the ESB Boba (that is the reference the artist was working from) and deviated from there, rather than starting with the comic depiction as the basis.

I'd like a Funko Pop of the comic colors, as they've been doing for some of the other old Marvel covers, but not action figures or statues.
I think it's just about the novelty of having figures colored the way they are in the comics. Particularly since liberties are often taken, and you get some crazy, if memorable variations on the classic characters.


These are all from 2007. I'm not sure when Hasbro first started doing comic repaints.
 
The term for this kind of comments is “Aged Like Milk.”

Bill Moyers once said something like, "Timing is everything in art. Bring STAR WARS out too early, and it's Buck Rodgers. Bring it out several more years later, and it doesn't have the same impact . . . "

Pop culture's collective memory is a shorter than the memory of an individual person.
 
I played KOTOR years ago (Xbox) and really enjoyed it, recently I downloaded it from steam and had a nice romp down nostalgia lane. Well that didn't seem to be enough, so even though I had been told KOTOR 2 was a let down, I figured $10 is worth the risk.
WOW! I LOVED playing this game! The story is a bit derivative but still ties into the first one pretty well. The aspect I like most is the role playing being expanded, more options to influence characters through choices you make that drive the story, it feels less like a cattle shoot than the first game. I only played through once so far (darkside) and just started my 2nd run (lightside). Any suggestions for mods that improve the enjoyment?
Are there other turn based SW games that are worth playing? I'm an old school AD&D gamer so I appreciate the turn based gaming and strategizing over fast button mashing.
 
I played KOTOR years ago (Xbox) and really enjoyed it, recently I downloaded it from steam and had a nice romp down nostalgia lane. Well that didn't seem to be enough, so even though I had been told KOTOR 2 was a let down, I figured $10 is worth the risk.
WOW! I LOVED playing this game! The story is a bit derivative but still ties into the first one pretty well. The aspect I like most is the role playing being expanded, more options to influence characters through choices you make that drive the story, it feels less like a cattle shoot than the first game. I only played through once so far (darkside) and just started my 2nd run (lightside). Any suggestions for mods that improve the enjoyment?
Are there other turn based SW games that are worth playing? I'm an old school AD&D gamer so I appreciate the turn based gaming and strategizing over fast button mashing.
If you don't have it yet, make sure you've got The Sith Lords Restored Content Mod. I think it might come default these days with the Steam version. If not you can get it right on the Steam Workshop.
 
If you don't have it yet, make sure you've got The Sith Lords Restored Content Mod. I think it might come default these days with the Steam version. If not you can get it right on the Steam Workshop.
Yeah that's the one I'm playing. There still seem to be some dead ends, or unfinished sections that are unaccessible.
 
I think it's just about the novelty of having figures colored the way they are in the comics. Particularly since liberties are often taken, and you get some crazy, if memorable variations on the classic characters.
No to mention that repaints have long been an industry standard method of trying to induce collectors and kids to buy the same figure at least one more time. Gotta get that new color variant of that figure you own in order to make your collection complete even though it uses the same exact mold as the figure you already own.
 
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