The Video Game Thread - anything and everything...

I always thought it would be interesting to see the Arkham series move in a puzzle solving direction, specifically with detective work. So, instead of a "detective mode" where clues are highlighted and pressing "X" activates the next objective, you have to piece the clues together yourself. Say, for example, you investigate a crime scene...there's various objects (clues) you can pick up/investigate, but the game doesn't tell you what to do with those objects. Some might be clues; some might have no significance. From there, you then have to figure out what the next step is. Fingerprints? Try running them through the Bat Computer to find a match. You find an umbrella? Maybe it's time to pay the Penguin a visit. Wanna talk to an informant? Find out where they are and knock the info out of them. Something other than going to a predetermined waypoint on the map. It wouldn't be an easy game to develop I imagine but I think it'd be popular. If players find it too difficult, incorporate a hint system.

I couldn't believe it when i saw it...now that's a game i haven't heard in a very long time...long time

How about this?

 
I always thought it would be interesting to see the Arkham series move in a puzzle solving direction, specifically with detective work. So, instead of a "detective mode" where clues are highlighted and pressing "X" activates the next objective, you have to piece the clues together yourself. Say, for example, you investigate a crime scene...there's various objects (clues) you can pick up/investigate, but the game doesn't tell you what to do with those objects. Some might be clues; some might have no significance. From there, you then have to figure out what the next step is. Fingerprints? Try running them through the Bat Computer to find a match. You find an umbrella? Maybe it's time to pay the Penguin a visit. Wanna talk to an informant? Find out where they are and knock the info out of them. Something other than going to a predetermined waypoint on the map. It wouldn't be an easy game to develop I imagine but I think it'd be popular. If players find it too difficult, incorporate a hint system.



How about this?

I loved the Arcade Double Dragon...this has a Neon vibe. Just in comparison, the Ninja Gaiden looks more true to the original...but they should have Ryu keep his fukumen and Zukin on...don't like the flowing hair...lol
 
...I'll add Indy doesn't feel like Indy in both his mannerisms and his speech patterns. Baker got the voice down but not the phraseology. I could say the same about the actor playing Brody. The script wasn't helping either. Honestly, I got bored watching it... It needs way more action.

I was trying to sidestep this problem I had because I didn't want to sound like grumpy old man, but this is an inescapable fact: Harrison Ford is Indiana Jones. Period. I feel the reason why it doesn't fully come together are two-fold and need to be addressed: the man, and the writing.

Ford adds an irreplicable flavor to the character that really made it come to life; Troy is doing an impression and that has its limits. His body language and mannerisms isn't Harrison's. You can't get someone to just do an impression and that be the end of it. If it was another actor that resembled Harrison (say, Anthony Ingruber) and he was delivering his own performance and it was using his face, there would be some slack that can be cut because it's not Harrison, it's someone else. Here, it's so slavish in trying to sell it is Harrison as Indy that any minute detail that doesn't feel like Ford explodes in orders of magnitude on screen.

While the former I can forgive to some extent, the latter is something I have a much harder time letting up on: Indy does not feel like Indy in the writing of this. He is oafish, cartoonish, and really passive in comparison to the plucky, head-strong, smarmy, new female sidekick, Gina. I hate saying this, but she is absolutely playing up every trope that all the internet bulldogs harp on and get lambasted for mocking the "strong female character" in media. Except it's all here in spades and in full volume. Gina nearly usurps and undermines all of Indy's moments in the game with the exception of the first-person platforming. She's there to explain all the clues, she's there to lead Indy to all of the potential leads, we travel the world because she knows all the people that can help, she's the one with interpersonal drama and stakes in the story by way of her sister working with the Nazis, and, worst yet, she's also here to help deconstruct the character of Indiana Jones. This would all be interesting if the twist was that she was actually working for the Nazis or was a fascist in league with them but it didn't go there. Indy is often the source of 'fun' and the butt of jokes here while Gina is much of the actual thrust of the story. Nevermind they have zero chemistry together, but Indy can't even kiss her on his own. She is the one that initiates it, and it oddly felt like Mark Wahlberg kissing the monkey in Tim Burton's remake of 'Planet of the Apes.' Don't kiss the monkey.

I saw someone on FB said the new Indy game is fantastic movie packaged in a mediocre game.

Correction: This is Dial of Destiny an awful movie packaged in a mediocre game.
 
Last edited:
I loved the Arcade Double Dragon...this has a Neon vibe. Just in comparison, the Ninja Gaiden looks more true to the original...but they should have Ryu keep his fukumen and Zukin on...don't like the flowing hair...lol
I just had a thought...I think the trailer is showing it's not Ryu but maybe his son or student? Idk, we'll see I guess
 
I was trying to sidestep this problem I had because I didn't want to sound like grumpy old man, but this is an inescapable fact: Harrison Ford is Indiana Jones. Period. I feel the reason why it doesn't fully come together are two-fold and need to be addressed: the man, and the writing.

Ford adds an irreplicable flavor to the character that really made it come to life; Troy is doing an impression and that has its limits. His body language and mannerisms isn't Harrison's. You can't get someone to just do an impression and that be the end of it. If it was another actor that resembled Harrison (say, Anthony Ingruber) and he was delivering his own performance and it was using his face, there would be some slack that can be cut because it's not Harrison, it's someone else. Here, it's so slavish in trying to sell it is Harrison as Indy that any minute detail that doesn't feel like Ford explodes in orders of magnitude on screen.

While the former I can forgive to some extent, the latter is something I have a much harder time letting up on: Indy does not feel like Indy in the writing of this. He is oafish, cartoonish, and really passive in comparison to the plucky, head-strong, smarmy, new female sidekick, Gina. I hate saying this, but she is absolutely playing up every trope that all the internet bulldogs harp on and get lambasted for mocking the "strong female character" in media. Except it's all here in spades and in full volume. Gina nearly usurps and undermines all of Indy's moments in the game with the exception of the first-person platforming. She's there to explain all the clues, she's there to lead Indy to all of the potential leads, we travel the world because she knows all the people that can help, she's the one with interpersonal drama and stakes in the story by way of her sister working with the Nazis, and, worst yet, she's also here to help deconstruct the character of Indiana Jones. This would all be interesting if the twist was that she was actually working for the Nazis or was a fascist in league with them but it didn't go there. Indy is often the source of 'fun' and the butt of jokes here while Gina is much of the actual thrust of the story. Nevermind they have zero chemistry together, but Indy can't even kiss her on his own. She is the one that initiates it, and it oddly felt like Mark Wahlberg kissing the monkey in Tim Burton's remake of 'Planet of the Apes.' Don't kiss the monkey.



Correction: This is Dial of Destiny an awful movie packaged in a mediocre game.

Yeah, because it's a character that we're so familiar with, that's so tied to the actor that plays him, any little bit of the portrayal that's off is going to be amplified. Absolutely.

While we're talking about the writing...something else bugged me and perhaps overall not a relatively important aspect of the game but certainly more important with a cinematic character like Indiana Jones. The cutscenes are mediocre. The opening of the game is a shot for shot remake of the Raiders opening. Watch those cutscenes compared to the rest of the game and you begin to see how important good cinematography is. Does it really matter in a video game? Well, if the goal is to bridge the gap between watching a movie and playing a movie and get you amped up to play the next section, then absolutely. It's also why 1st person view was a mistake which made me realize something as well. You forget you're playing as Indiana Jones.

Watching in first person, you begin to feel like it's YOU that's on the adventure rather than you controlling Indy. Some would ask, "Well, isn't that what you'd want?" Sure, it's fine for a character that I created but it really kills the immersion that I'm Indy. Compare it to the Uncharted series where it feels like you're along with Nathan Drake for the ride instead of in place of him because you're always in view of him, not to mention he's constantly bantering to himself. With this game, you'll spend time sneaking around in a cave/castle/museum and Indy will talk sparringly to explain the item he just picked up or say some awkward quip to a guard you're about to fight. If not for those moments or catching a glimpse of Indy's distinct shadow, you wouldn't know it was an Indy game. Yeah, it switches to third person for the "platforming" but that sure doesn't look all that fun.

It's strange because I've played the Batman VR game (not the recent one, the one from a few years ago). In that game you DO feel like Batman. I suspect because the environment and gadgets add greatly to the immersion compared to the Great Circle where it's Indy's whip and revolver plus 20 guns and places you've seen in every other shooter.
 
Alright, I know this isn't gonna be for everyone, particularly the young folks, but I'm going to have Atari LEGENDS David Crane (Pitfall), Dan Kitchen (Crackpots), and Garry Kitchen (Keystone Kapers) on my show on this Tuesday night at 8pm EST.

We're talking founding members of Activision here. The show is LIVE and has LIVE CHAT so you can ask them questions in addition to finding out some cool stuff about the origin of modern video games!

 
Alright, I know this isn't gonna be for everyone, particularly the young folks, but I'm going to have Atari LEGENDS David Crane (Pitfall), Dan Kitchen (Crackpots), and Garry Kitchen (Keystone Kapers) on my show on this Tuesday night at 8pm EST.

We're talking founding members of Activision here. The show is LIVE and has LIVE CHAT so you can ask them questions in addition to finding out some cool stuff about the origin of modern video games!

Dude that's awesome!!!
 
I just finished playing "Indiana Jones and the Great Circle" and I want to get my thoughts down on it while it's still fresh: incredibly underwhelmed.

I finished the game earlier this week and, while I agree with some of the things you said, I disagree with most of the others. I'm gonna copy here my impressions from the COW, which I think are a fair review where I don't try to oversell the game in any way:

It is a solid game, not quite a great one, but it dared to try something different gameplay wise while feeling far more in line with the Spielberg movies than James Mangold ever was. It can be rather clunky at times, somehow it manages to consistently look both impressive and flawed for much of its duration. For every nicely timed animation there's a stiff counterpart, for every strong example of level design, another instance where the game fails to telegraph its intentions. In fairness, this was never going to be a PlayStation Studios type of painstakingly polished production, so I'm not really complaining, just stating what it's like. It's certainly the most ambitious Indiana Jones videogame ever made, and sometimes it may even be too ambitious for whatever level of resources they had. Still, the devs win you over by how earnestly they believe in their own game, and how plain their love for the Indiana Jones movies is.

Never since the Factor 5 Star Wars games or Rare's take on James Bond with Goldeneye I've seen a game studio so preoccupied with attention to detail as these guys. You can see the faithfully recreated interior of the Mk VII shoulder bag each time Indy opens it to grab something from inside, the same trinkets you remember from The Last Crusade sitting on Indy's desk down to the brass magnifying glass, winks at Douglas Slocombe's cinematography in the way levels are lit (the interior of the Hovito temple during the opening tutorial being pretty much a flawless screen-match that even evokes the same old Hollywood interior fake lighting), or Michael Kahn's playful editing during cutscenes—with a special shout-out to an imperfectly executed, yet very welcome beat when the noise made by some Nazis masks Indy's punch on a bad guy just as the camera switches shots, much like it happened with the book stamp gag in Crusade. It's stuff like this that brings in the Spielbergian humor that was so sorely missing in Dial of Destiny. And even if not quite there yet, it's the realization that the game developers clearly were able to correctly read the tone and feel of the movies what sells it. One major caveat would be the soundtrack for me, composed by Lucas' old pick Gordy Haab. He sure knows how to remind you of John Williams, but his reticence to use any leitmotifs whatsoever, or even echoes of the Raiders March for the vast majority of the game leaves you wondering exactly what he was thinking when asked to compose an Indiana Jones score—be it for an exploration game or not.

Which takes me to the game itself. The first person perspective is the elephant in the room here, and thankfully it works. Frankly, I'm not sure the game couldn't have existed just the same in third person, and it does switch to third person as often as possible, but I suppose the first person adds an extra touch of immersion when inspecting all the stuff lying around. The end result is some weird mix between stealth games like Hitman and exploration adventures like Firewatch. I'm a bigger fan of the latter, but considering shooting is not well suited for Indy and whip/punch mechanics work just right in first person, I'll also take the stealth. It differentiates it enough from Uncharted and Tomb Raider while greatly emphasizing the exploration aspect, which seemed to be the goal. It will never not feel strange to play an Indiana Jones adventure without equal doses of cinematic action and puzzle solving, but that's just the path these guys took and the sooner you accept it the sooner you start having fun. Perhaps the most common critique on this area is the AI, which feels rather clumsy and archaic, but chances are it is that way to allow for the level design and first person too.

I wanted to keep this spoiler free so I'm not gonna go into much detail on the story. I'll start by saying Todd Howard's "great idea" was already covered in one of the official Bantam novels from the 90s, but luckily for anyone OCD about this the plot of the game can actually coexist with that book because of how the events transpire in each one. Personally, I was not a fan of the Mystery Box approach for the narrative, with the nature of Indy's actual goal kept hidden until the very last sequence in direct contradiction with the films' structure, or any well-plotted storyline for that matter. However, this is extremely frequent in videogames, so it bothered me less than it would've in any other medium. The ending is tremendously derivative of Raiders of the Lost Ark, but once again the developers hit just the right note to earn your favor, and they bring a healthy dose of sense of awe that the story from the Bantam book I mentioned earlier was lacking. I was not sold on the villains, all of them cartoony in a cringey lowbrow way and uttering lines that would've never come to pass on a movie. The same cannot be said for Indy though, who sounds and moves exactly like himself. Troy Baker does an exceptional job at nailing Harrison Ford's mannerisms and tone, and to anyone thinking the guy's voice is becoming tired by now, I'll say he's done the best rendition of the character on a game to date. All in all, The Great Circle gives you the illusion of embodying Indy in some globe-trotting adventure, maybe with less excitement than Emperor's Tomb, or taking less narrative chances than Infernal Machine, but ultimately ending near the top end of Indiana Jones games so far.

And that's that I guess. I'm glad the game is doing well, and I hope they make more, if not with these guys, some other studio. I really don't care as long as they devote themselves to the franchise in the same way, which luckily everyone has done to some extent during all these years. I consider myself a very demanding person, and yet, even though no mainline Indy game is considered groundbreaking outside of Fate of Atlantis, I'm happy we can still say that all of them are at least good to this day.
 
I am having fun while also being underwhelmed. Since the first trailer I was underwhelmed with cinematics, especially stroke Voss. His overacting in the game is still horrible and at best C-movie worthy. Others are better, Indy is probably fhe best we can get without Ford acring, Marcus neither looks nor acts like Marcus.

I think that‘s OK, it is a game and the cutscenes do their job advancing the story. But I find it weird to even compare this to professional acting and awesome cinematography in Skull or Dial. Only half through but there hasn‘t been anything but dialogue in the cutscenes, no action at all.

The game itself is (mostly) great looking and somewhat fun, but also repetitive lacking any real stealth mechanics. That results in too much fist fighting, which I would rather avoid. It is a nice adventure, exploring and puzzle solving game, but damn it needs (vehicle) action like the Uncharted games. Being a mass murderer like Nathan might feel strange for an Indy game, but damn the gunplay is so polished. Great Circle replaces being a mass murder with being a world class champion, and damn does that feel mediocre in the long run.

As I said, I have fun playing as Indy, but it always feels like the game could be improved in so many ways. Gameplay just isnt on par with the best games out there and the new Naughty Dog trailer gives you an idea what perfect motion capturing and face rendering can look like.
 
Last edited:
  • Like
Reactions: Ron
Excited for this. The Scouring. Admittedly inspired by classic Warcraft, The Scouring closed demo is out and there's tons of youtube footage out now.


 
Fight to the death.....I think I'll just film it from the shadows of the forest.
ShadowVSShadow.jpg
 
Switch 2 officially announced for release in 2025. Full presentation coming in April.
 
Last edited:
  • Like
Reactions: Ron
DOOM: The Dark Ages

Ninja Gaiden 4 announced

Ninja Gaiden 2 Black (Remastered) just shadow dropped now

A new Technos Arcade collection announced
 
Last October I replayed Metal Gear Solid 5, and then meant to play the rest, but got all sidetracked...so now this whole week, I played 1 - 4...just finishing 4 a little bit ago.
Still such great games. That first on the Playstation suffers a bit with the pretty bad controls by todays standards, but the story is still so great.
Got a pic of the Rex model I have with Rex in-game.
1000026095.jpg

The series was always super creative with things like this.
1000026052.jpg

And then part 2 with Metal Gear Ray. Be nice to get a model of that someday. Only played on easy, juat to get through quickly. I did try for no kills, but somewhere ended up killing 1.
1000026126.jpg

For 3, my favorite and most played, I went with European Extreme mode, where even being seen is game over. I also didn't kill anyone, use any life medicine, and technically no continues. Although, if I messed up, instead of hitting continue, I'd exit out and reload the save, which doesn't count as a continue....otherwise, I probably continued like 300 times.
1000026225.jpg

And part 4, which I just had fun and did whatever.
Also had to get a pic of my Rex model with the Rex model in the game.
1000026301.jpg


I'll probably go ahead and play Peace Walker, but first today, was reading some triva about the series...and looking up David Hayter, who voiced Snake, I happened to see his birthday is February 6th.....which happens to be now, since its past 12am.
Its weird, as I've done that so many times while looking someone up, to see that it's their birthday that day.
 
I forever regret having discarded Metal Gear Solid 1 for ps1 at the time, giving it to a friend for thinking I was done playing it:eek: the phases of life we go through…IMO Best game ever for ps1…

…together with Tenchu 1: Stealth Assassin

When in the mood to ‘rough-and-tumble’, I kinda took a liking to Destruction Derby as well:

…and my all-time favorite racing game would have to be Need for Speed III
My brother and I played it until the disc wouldn’t start up anymore:
 
Funny that I've played through the games this week...and started Peace Walker now....and then today they release a new trailer with release date of August 28th this year. Some are saying it was an accidental reveal. No idea....but its looking pretty good.

 
FF6 is one of my favorite games, so hoping it would be good. A lot of new games seem to lose that magic. Similar to movies, I think back then with limited technology, they really had to get creative to tell the story. Now, they just cram over the top 3D action scenes down our throats.....while they look pretty and all, its almost like its the easy way out and sometimes just loses something.
 
Back
Top