The Video Game Thread - anything and everything...

I'm playing all three Mass Effect games again and am in the middle of 3 now. I'm still pissed that out of all the randos that you can paragon check and pat them on the shoulder or hug, you can't help the teenage girl at the docks who is waiting on her parents! That's one of the saddest NPCs in the game.
 
I saw the the Secret of Mana remake was finally on sale for $16, so figured I better get it. Beat it, but missed a few trophies, mainly defeating each enemy. So I started another file last night. Already closed to the end again. Glad it's a pretty short game.
Another trophy needed is upgrading every weapon, which are completely random drops from certain enemies in the last area. This last playthrough, even spending a good amount of time leveling up, I didn't even get one of them.
Hoping this last area now a 2nd time doesn't end up being a days and days long grind for those items.
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I just finished playing "Indiana Jones and the Great Circle" and I want to get my thoughts down on it while it's still fresh: incredibly underwhelmed. I understand this game is meant to be for more casual players but I still found it too clumsy and chunky, with slow, repetitive game mechanics that I find it hard for even casual players enjoy it. It's not that it's even asking much from players, too! The majority of the game is a walking simulator, slowly traversing small "open-world" maps, punctuated at every possible moment by cutscenes where gameplay would've been better. Walk to a door: cutscene, pick up an item: cutscene, walk a little further than before: cutscene.

It's not like the cutscenes were anything to enjoy either. Troy Baker does a decent enough impression of Harrison Ford but the mo-cap used to capture his physical performance makes it look like community theater or pantomime. Everything is played so big, broad, and camp, that there's no drama or tension to an already thin story with a weak script. "The Great Circle" has the same issue that 'Temple of Doom' or 'Crystal Skull' had, and it's a weak McGuffin that needs all this lore created around it to contrive drama. It just doesn't work with all these prolonged, repetitive sequences of exposition, one after the other, constructing a mystery that ultimately just ends in an anti-climax to set up the next sequence to do the same. Oh, yeah, and you get to enjoy the walking sim I mentioned earlier to get to those next parts. This is a horrible gameplay loop already, nevermind the amount of crap filler padding out the gameplay "experience." It may not be the case for everyone, but I found the AI companion and supporting character you/Indy has in the majority of the game is both a useless and clumsy AI partner on top of being an annoying and insufferably written. Anything that really ought to be Indy doing, she's there in the game (and story) to either instruct him to do something or lead him to his next goal. I don't understand when Indiana Jones needed to have a party with him at all times that completely sandbags him every chance there is. There's a few set-pieces that are a big awe-inspiring and fun, the Shanghai bombing sequence and the Siam boat chase are the best, but they're so fleeting and set far apart from one another by this mundane, chunky, and banal gameplay, it's hard to have it pick up the slack where the game repeatedly falls short.

I love Indiana Jones, and I mean the three movies by Spielberg and Lucas (I even cut slack for "Crystal Skull"), but this was like fan-fiction. Really sloppy fan-fiction that wanted to be pastiche but came off as parody instead. This was not worth the full price tag and it certainly wasn't worth the hours I pumped into it, being the sick completionist that I am. To anyone who reads this and hasn't picked it up yet or is interested in it, wait until it's cheap. Dirt cheap. Grab it then. I found this one a real let down.
 
Found out that you can get a whole recap on your Playstation account for the year.
Sad that it doesn't count anything from PS3, which I played as well.
Now if there were only something that kept track of the time spent building models.....or maybe just surfing the RPF as well.
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I just finished playing "Indiana Jones and the Great Circle" and I want to get my thoughts down on it while it's still fresh: incredibly underwhelmed. I understand this game is meant to be for more casual players but I still found it too clumsy and chunky, with slow, repetitive game mechanics that I find it hard for even casual players enjoy it. It's not that it's even asking much from players, too! The majority of the game is a walking simulator, slowly traversing small "open-world" maps, punctuated at every possible moment by cutscenes where gameplay would've been better. Walk to a door: cutscene, pick up an item: cutscene, walk a little further than before: cutscene.

It's not like the cutscenes were anything to enjoy either. Troy Baker does a decent enough impression of Harrison Ford but the mo-cap used to capture his physical performance makes it look like community theater or pantomime. Everything is played so big, broad, and camp, that there's no drama or tension to an already thin story with a weak script. "The Great Circle" has the same issue that 'Temple of Doom' or 'Crystal Skull' had, and it's a weak McGuffin that needs all this lore created around it to contrive drama. It just doesn't work with all these prolonged, repetitive sequences of exposition, one after the other, constructing a mystery that ultimately just ends in an anti-climax to set up the next sequence to do the same. Oh, yeah, and you get to enjoy the walking sim I mentioned earlier to get to those next parts. This is a horrible gameplay loop already, nevermind the amount of crap filler padding out the gameplay "experience." It may not be the case for everyone, but I found the AI companion and supporting character you/Indy has in the majority of the game is both a useless and clumsy AI partner on top of being an annoying and insufferably written. Anything that really ought to be Indy doing, she's there in the game (and story) to either instruct him to do something or lead him to his next goal. I don't understand when Indiana Jones needed to have a party with him at all times that completely sandbags him every chance there is. There's a few set-pieces that are a big awe-inspiring and fun, the Shanghai bombing sequence and the Siam boat chase are the best, but they're so fleeting and set far apart from one another by this mundane, chunky, and banal gameplay, it's hard to have it pick up the slack where the game repeatedly falls short.

I love Indiana Jones, and I mean the three movies by Spielberg and Lucas (I even cut slack for "Crystal Skull"), but this was like fan-fiction. Really sloppy fan-fiction that wanted to be pastiche but came off as parody instead. This was not worth the full price tag and it certainly wasn't worth the hours I pumped into it, being the sick completionist that I am. To anyone who reads this and hasn't picked it up yet or is interested in it, wait until it's cheap. Dirt cheap. Grab it then. I found this one a real let down.
Thanks for this insightful review. I've seen positive reviews and none of them really comment on how well the game captures the feel of the Indy movies outside of "Troy Baker sounds just like Harrison Ford" and you "punch Nazis". While I still contend that a 3rd person perspective would've been FAR more preferable, I didn't think it couldn't still be a solid game. Your assessment doesn't surprise me though. For such a cinematic character, forcing game play to be done from a 'non-cinematic' perspective is naturally going to hamstring the immersion.
 
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I just finished playing "Indiana Jones and the Great Circle" and I want to get my thoughts down on it while it's still fresh: incredibly underwhelmed. I understand this game is meant to be for more casual players but I still found it too clumsy and chunky, with slow, repetitive game mechanics that I find it hard for even casual players enjoy it. It's not that it's even asking much from players, too! The majority of the game is a walking simulator, slowly traversing small "open-world" maps, punctuated at every possible moment by cutscenes where gameplay would've been better. Walk to a door: cutscene, pick up an item: cutscene, walk a little further than before: cutscene.

It's not like the cutscenes were anything to enjoy either. Troy Baker does a decent enough impression of Harrison Ford but the mo-cap used to capture his physical performance makes it look like community theater or pantomime. Everything is played so big, broad, and camp, that there's no drama or tension to an already thin story with a weak script. "The Great Circle" has the same issue that 'Temple of Doom' or 'Crystal Skull' had, and it's a weak McGuffin that needs all this lore created around it to contrive drama. It just doesn't work with all these prolonged, repetitive sequences of exposition, one after the other, constructing a mystery that ultimately just ends in an anti-climax to set up the next sequence to do the same. Oh, yeah, and you get to enjoy the walking sim I mentioned earlier to get to those next parts. This is a horrible gameplay loop already, nevermind the amount of crap filler padding out the gameplay "experience." It may not be the case for everyone, but I found the AI companion and supporting character you/Indy has in the majority of the game is both a useless and clumsy AI partner on top of being an annoying and insufferably written. Anything that really ought to be Indy doing, she's there in the game (and story) to either instruct him to do something or lead him to his next goal. I don't understand when Indiana Jones needed to have a party with him at all times that completely sandbags him every chance there is. There's a few set-pieces that are a big awe-inspiring and fun, the Shanghai bombing sequence and the Siam boat chase are the best, but they're so fleeting and set far apart from one another by this mundane, chunky, and banal gameplay, it's hard to have it pick up the slack where the game repeatedly falls short.

I love Indiana Jones, and I mean the three movies by Spielberg and Lucas (I even cut slack for "Crystal Skull"), but this was like fan-fiction. Really sloppy fan-fiction that wanted to be pastiche but came off as parody instead. This was not worth the full price tag and it certainly wasn't worth the hours I pumped into it, being the sick completionist that I am. To anyone who reads this and hasn't picked it up yet or is interested in it, wait until it's cheap. Dirt cheap. Grab it then. I found this one a real let down.

I have to say i'm loving it. With so many games being kill kill kill to get to the end of the tunnel (face it, most make it impossible to take a wrong turn anymore), i find this refreshing. Loving running around the vatican and following the different quests.
 
I just finished playing "Indiana Jones and the Great Circle" and I want to get my thoughts down on it while it's still fresh: incredibly underwhelmed. I understand this game is meant to be for more casual players but I still found it too clumsy and chunky, with slow, repetitive game mechanics that I find it hard for even casual players enjoy it. It's not that it's even asking much from players, too! The majority of the game is a walking simulator, slowly traversing small "open-world" maps, punctuated at every possible moment by cutscenes where gameplay would've been better. Walk to a door: cutscene, pick up an item: cutscene, walk a little further than before: cutscene.

It's not like the cutscenes were anything to enjoy either. Troy Baker does a decent enough impression of Harrison Ford but the mo-cap used to capture his physical performance makes it look like community theater or pantomime. Everything is played so big, broad, and camp, that there's no drama or tension to an already thin story with a weak script. "The Great Circle" has the same issue that 'Temple of Doom' or 'Crystal Skull' had, and it's a weak McGuffin that needs all this lore created around it to contrive drama. It just doesn't work with all these prolonged, repetitive sequences of exposition, one after the other, constructing a mystery that ultimately just ends in an anti-climax to set up the next sequence to do the same. Oh, yeah, and you get to enjoy the walking sim I mentioned earlier to get to those next parts. This is a horrible gameplay loop already, nevermind the amount of crap filler padding out the gameplay "experience." It may not be the case for everyone, but I found the AI companion and supporting character you/Indy has in the majority of the game is both a useless and clumsy AI partner on top of being an annoying and insufferably written. Anything that really ought to be Indy doing, she's there in the game (and story) to either instruct him to do something or lead him to his next goal. I don't understand when Indiana Jones needed to have a party with him at all times that completely sandbags him every chance there is. There's a few set-pieces that are a big awe-inspiring and fun, the Shanghai bombing sequence and the Siam boat chase are the best, but they're so fleeting and set far apart from one another by this mundane, chunky, and banal gameplay, it's hard to have it pick up the slack where the game repeatedly falls short.

I love Indiana Jones, and I mean the three movies by Spielberg and Lucas (I even cut slack for "Crystal Skull"), but this was like fan-fiction. Really sloppy fan-fiction that wanted to be pastiche but came off as parody instead. This was not worth the full price tag and it certainly wasn't worth the hours I pumped into it, being the sick completionist that I am. To anyone who reads this and hasn't picked it up yet or is interested in it, wait until it's cheap. Dirt cheap. Grab it then. I found this one a real let down.
If you want to play great Indiana Jones games, play through the Uncharted series - amazing.
 
I have to say i'm loving it. With so many games being kill kill kill to get to the end of the tunnel (face it, most make it impossible to take a wrong turn anymore), i find this refreshing. Loving running around the vatican and following the different quests.

It sounds like you're still early in the game, but if you enjoy it, more power to you. It grew extremely tedious for me as soon as I got Gina involved and it was just continuous fetch quests to get her to just give me another one after that.

If you want to play great Indiana Jones games, play through the Uncharted series - amazing.

This felt like a backstep considering those Uncharted games were essentially the video game versions of Indiana Jones everyone had always wanted, on top of it being a successor to Tomb Raider, another series made to scratch the Indiana Jones itch. I thought Great Circle could've been cut down to an even smaller game--short and sweet--with high octane adventure one after the other. Get rid of all these redundant fetch quests with no import on the story, tighten up the story to Indy actually doing the leg work instead of running errands for others to tell him what's going on, make this an even more linear and story-driven experience cutting down cutscenes to the minimum, and sell it for 30 bucks. I don't think it would've solved all the game's problems, but I would've been a lot happier living the best moments of the game in succession rather than spend 10 hours walking around looking for bones inbetween the really fun stuff.

Thanks for this insightful review. I've seen positive reviews and none of them really comment on how well the game captures the feel of the Indy movies outside of "Troy Baker sounds just like Harrison Ford" and you "punch Nazis". While I still contend that a 3rd person perspective would've been FAR more preferable, I didn't think it couldn't still be a solid game. Your assessment doesn't surprise me though. For such a cinematic character, forcing game play to be done from a 'non-cinematic' perspective is naturally going to hamstring the immersion.

Lauding punching Nazis feels like a mindless platitude to mention as a positive in the game. Many of whom saying that probably only played it for a few hours in a review copy. I played on hard difficulty to try and get more out of the experience, and punching Nazis or sneaking around them in a "Far Cry Lite" system got real old, real quick.

I think the game tries to capture the spirit of Indy but it really lacks polish, finesse, and really, Spielberg's sense of direction. I don't know how to describe it but the game tries to force "fun." The bad guys are big, loud, hammy, petulant children, stomping their feet and yelling any chance they get, and Indy plays a real goof-ball buffoon in this compared to all his counterparts he meets or briefly joins throughout the story. It almost feels like an AI watched the movies and had to try and replicate and distill the "charm" and "fun" about them.

I mentioned there are two really big set pieces in this that absolutely worked for me and I wish there were more moments like them considering the length of the game, and happened more frequently. The first is after a kinda dull expedition to a Nazi naval vessel stranded in the Himalayas (which is a really cool visual but, again, you're just sneaking around for all of it), Indy is suddenly thrust by magic into the Japanese bombing campaigns in Shanghai, where he gets a bi-plane (not by his own prowess, sadly) and then commandeers a Japanese zero fighter mid-flight to escape. The second is a lamentably short boat chase through the Thai jungles after Nazis and Italian fascists catch up with Indy and party at the very end of the game. They're really fun visual set pieces that just have hours of absolutely nothing filling the gaps to get to them.

I played the game doing the majority of the side-quests and that netted me about 35 hours of total gameplay when, I think, the optimal way to play this is on the easiest difficulty setting just doing the main quest and not bother engaging in the nothing-burger that makes up the bulk of the gameplay. That's about 8-10 hours if you do that. The story isn't all that good but if you can breeze through a lot of it, I'm sure you'll have a much better time.
 
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The Witcher looks pretty good so far, but I still want to see gameplay. I think it's funny people are so used now to modern developers uglying up female characters that some are saying they did it to Ciri. She looks almost exactly the same, just older and more battle hardened. They repeatedly tell you the life of a Witcher is rough in all the games!
 
Was cleaning the house like crazy after the roommates I had moved out.
Found this box up in the closet. Took it out, amd found all this stuff. This being my brothers house, he had probably put it up there like 10 years ago.
Its like finding old treasure.
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I saw someone on FB said the new Indy game is fantastic movie packaged in a mediocre game.

I myself have only seen a few screen shots from it. Not really crazy on the whole first person thing.
 
I think the game tries to capture the spirit of Indy but it really lacks polish, finesse, and really, Spielberg's sense of direction. I don't know how to describe it but the game tries to force "fun." The bad guys are big, loud, hammy, petulant children, stomping their feet and yelling any chance they get, and Indy plays a real goof-ball buffoon in this compared to all his counterparts he meets or briefly joins throughout the story. It almost feels like an AI watched the movies and had to try and replicate and distill the "charm" and "fun" about them.

I was just watching a playthrough. You described it very well. It's like A.I. designed the game (which might have very well happened to a degree). I'll add Indy doesn't feel like Indy in both his mannerisms and his speech patterns. Baker got the voice down but not the phraseology. I could say the same about the actor playing Brody. The script wasn't helping either. Honestly, I got bored watching it. Maybe if one is into the Thief games (which I'm not), it's an enjoyable game. But for Indiana Jones? It needs way more action.
 
The Indy games feels like something TH wanted to make for himself and if other peopled liked it great. Could this game have been made 25 years ago? Sure. I do think there is a group of people out there who enjoy the slow paced exploration/puzzle solving with opt in combat games and this works for that.

I do think it is a first good step in getting LucasGames excited for making more Indy games. I think they do need to create their own studio specifically for creating naughty dog quality Indy/Star Wars adventure games.
 
The Indy games feels like something TH wanted to make for himself and if other peopled liked it great. Could this game have been made 25 years ago? Sure. I do think there is a group of people out there who enjoy the slow paced exploration/puzzle solving with opt in combat games and this works for that.

I do think it is a first good step in getting LucasGames excited for making more Indy games. I think they do need to create their own studio specifically for creating naughty dog quality Indy/Star Wars adventure games.

You can sorta flip that too. This can be more of a gaming return to roots, though not sure that's the right phrasing. Games that revolutionized gaming back in the day: 7th Guest and Myst, were pure puzzle games. Id came around with wolfenstein and it's substantial number of clones where you ran through a flat maze, killing bad guys and i think it's where the term 'boss' originated. It and it's clones added blood, etc. There were later games that over did it massively. You could shoot a guy and he'd spurt more blood than exists in 10 people, but for some bizarre reason people ate up the over blown blood and gore. LA came along with Dark Forces and added vertical levels in the game, shoot up/down, a little puzzle solve, zero blood and gore. But, everyone else took that and went forwards with tons of action/blood/gore. Indy, otoh, as little shooting and no gore and is more of a puzzle game. Though, the puzzles have been too easy so far. I'm positive i'm in the minority that things having to translate the latin yourself (via google translate or something) woulda been cool, but puzzle solving is something large missing in games these as they're telling you all the time - go here, click that, etc. In open world games, you can't even get lost as you can hit the map and you've got a line that tells you exactly where to go. Now, yeah, i get that in some open world games it could take you several days to find stuff if they didn't nudge you the right direction, but it largely comes down to follow the line and you'll be be within 3 feet of what you're after. I miss having to figure out the way (ala dark forces), and i miss having to think. But, maybe it's just me.
 
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