The Video Game Thread - anything and everything...

I have hope in the return to smaller studios. Scanning and mocap are two things the larger studios used to have over the smaller studios and those things are much cheaper and easier to do now. Larger studios may have cutscene quality over the smaller guys but in terms of GAMEPLAY and quality of graphics smaller guys can compete. Remember the mantra used to be "gameplay over graphics", now it is cutscenes with interactive set pieces for a lot of AAA games.

You can get a hand held scanner for 1500 or less now that does body/head scans just fine for games. Mocap is cheaper also, and AI tools for cleaning up animation is growing quickly.
 
As long as they avoid hiring or listening to companies like Sweet Baby Inc. and don't stray too far from what made The Witcher and Cyberpunk so popular I think that they'll be fine.
Yeah about that…

While not Sweet Baby directly, they did hire someone who is a huge supporter of the institution. She also worked on the script for Insomniac’s Wolverine and rumor has it that they did the treatment on Jean Grey. CDPR is also adopting the only hire people who are women or identity as non-binary that Ubisoft is doing too.

CDPR is also an AA size studio and if a huge industry crash comes, Only the biggest with good financials and good products are going to come out alive imo. That would be Nintendo (good financials and products) and Valve (storefront for PC). Capcom has done well with their remakes and new releases and make tons of money with their DLC so might weather the storm too. EA also has good business practices even though their games are poor imo.
 
Anyone played/playing Space Marine 2? If so, what do you think of it? I've been tempted to pick it up but have read some real middling reviews.

I enjoyed the original, and played a bunch of its MP (which was a mixed bag but fun at times, and then turned into a ghost town). My concern is that this'll release, have an initial rush, take forever to get patches out to fix/balance whatever issues there are, and in that time the MP scene will totally die out and the SP alone won't justify the purchase price.
 
Been playing Helldiver's 2 periodically. All MP, but the progression is decent and the gameplay loop is fun. The cynical coating of starship troopers style propaganda is fun as well.
 
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I finally got around to playing the Mass Effect Legendary edition, ME1. I have to say this will probably be the last I play from the remaster. Everything feels off. I got a FOV slider for it because the camera was on Shepard's shoulder practically, but it changes it for Shepard and the MAKO. So it looks right for Shepard, but it's way behind the MAKO. Not sure why people love it so much. The MAKO drivers and repairs like crap now and won't climb. Disappointing.
 
I finally got around to playing the Mass Effect Legendary edition, ME1. I have to say this will probably be the last I play from the remaster. Everything feels off. I got a FOV slider for it because the camera was on Shepard's shoulder practically, but it changes it for Shepard and the MAKO. So it looks right for Shepard, but it's way behind the MAKO. Not sure why people love it so much. The MAKO drivers and repairs like crap now and won't climb. Disappointing.
I played through ME1 and really enjoyed it, then got about halfway through 2 and just lost steam. I really hate how they changed things after the first game. Ammo drops that retcon the cool lore, action that feels like it's trying to crib from Gears of War... I dunno. Story continues to amazing but gameplay feels like a move toward homogeneity instead of leaning into what makes Mass Effect cool. Maybe I'll get back to it someday, but for me a replay of 1 was enough.
 
Only have heard of controller joystick drift recently, but never have had the issue, until yesterday. Been playing MGS5: The Phantom Pain on PS5.
I guess that's appropriate, as its like some Phantom moving the right stick randomly, making it quite a Pain to aim.
Being a sneaking type game, super annoying.

I watched a video on how you can take the controller apart and either clean the parts that are the issue, or replace them....but I'm not sure I trust myself to take the whole thing apart, fix it, and actually get it back together correctly.
No money for a new controller, and if I break this one trying to fix it, then I'm totally out of luck to play the game.
Aiming is like having someone tapping you arm the whole time.
Never had this issue with older and cheaper stuff.
Anyone have this type issue, and were you able to fix it? Maybe without taking it all apart?
(And here's a random picture of a guy that can apparently breath under water while sleeping)
1000019970.jpg
 
Found out a PS4 controller will work on PS5, so for now, I'll use that, and then see about trying to somehow fix the PS5 controller later on.
 
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Stick drift is a real curse and affects all controllers. Its due to the analog stick used being a relatively cheaper part so it breaks down after 10,000 rotations or something.

Honestly, I dont know what a good solution would be.

Some say that the drift is caused by debris and spraying some air in the sides could fix it. Didnt work for me though.

If its broken down, the stick itself needs to be replaced which requires soldering. Its a little costly but looking into a custom controller with halls effect sticks may be the "best" solution available right now.
 
I know my niece and nephew went through many 360 and a few Xbox One controllers because of that. Then they would go retrieve the good 360 controller I had stashed so I had a working one when they wanted me to play something. So then I was out a controller.
 
In my experience, stick drift is usually due not to debris (although I suppose it could be) and more due to repetitive movements wearing out the parts. whatever thing provides the resistance to move the stick back to the centerpoint is, it gradually just...wears out, whether it's a spring or rubber band or whatever.

I had it happen decades ago with various joysticks I used on PC. sometimes you can correct for it by adjusting "dead zones" or sensitivity in game settings, but there's ultimately a limit to what you can do.

I don't have a PS5, so I don't know whether they require proprietary controllers but I'd think about getting a cheap knockoff controller just to get by while you try fixing the official one.
 
Recently got stick drift on my left PS5 stick, it's the one I've been using since launch. Fortunately when I bought my PS5 they were at the time only selling them as bundles with an additional game and controller. So I have a brand new controller right out of the box ready to go.
 
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In my experience, stick drift is usually due not to debris (although I suppose it could be) and more due to repetitive movements wearing out the parts. whatever thing provides the resistance to move the stick back to the centerpoint is, it gradually just...wears out, whether it's a spring or rubber band or whatever.

I had it happen decades ago with various joysticks I used on PC. sometimes you can correct for it by adjusting "dead zones" or sensitivity in game settings, but there's ultimately a limit to what you can do.

I don't have a PS5, so I don't know whether they require proprietary controllers but I'd think about getting a cheap knockoff controller just to get by while you try fixing the official one.
I found a video on youtube of a guy explaining it and what parts wear out. Also looks like Sony is using cheaper parts so save money....which is crazy, seeing as how these PS5 controllers are already like $70. Besides updating it and running the settings to try and fix it, the guy also showed that you can try and clean the areas with rubbing alcohol. But the best fix he got was just replacing the parts. Guess you can buy a bunch of them for like $15.
Some people have said there are places that sell more expensive ones, but should then never wear out.
Its just a tiny small flat part.
Funny that its the PS5 that has this problem over every other system I've had.
I read that a few people even had bad stick drift brand new out of the box.
I'd say there is some pretty bad loss of quality going on at Sony over that.
 
And also.....
Heres something I literally just learned like a day ago, and was a bit mind blowing to me.
The hadouken, for at least the original Street Fighter 2, (I'd have to check the Super version, but I know they changed parts of the designs)...so the hadouken has a design inside it that I always just thought was just energy, or whatever. Didn't really think much about it I guess....
But, its their hands, both together, shooting it in that energy.
SF2.jpg
 
I found a video on youtube of a guy explaining it and what parts wear out. Also looks like Sony is using cheaper parts so save money....which is crazy, seeing as how these PS5 controllers are already like $70. Besides updating it and running the settings to try and fix it, the guy also showed that you can try and clean the areas with rubbing alcohol. But the best fix he got was just replacing the parts. Guess you can buy a bunch of them for like $15.
Some people have said there are places that sell more expensive ones, but should then never wear out.
Its just a tiny small flat part.
Funny that its the PS5 that has this problem over every other system I've had.
I read that a few people even had bad stick drift brand new out of the box.
I'd say there is some pretty bad loss of quality going on at Sony over that.
This affects all consoles because all controllers are using the same potentiometers. Nintendo joy-sticks also suffer from really bad stick drift and they got a class action suit against them because of it.


Apparently, a good solution is hall's effect sticks which use magnets so last far longer although apparently they also need recalibration and arnt as sensitive. The dreamcast controllers used them and they stil work well apparently. Hopefully console makers work to actually fix this because it is a really annoying problem that ruins the gaming experience.
 
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