I have hope in the return to smaller studios. Scanning and mocap are two things the larger studios used to have over the smaller studios and those things are much cheaper and easier to do now. Larger studios may have cutscene quality over the smaller guys but in terms of GAMEPLAY and quality of graphics smaller guys can compete. Remember the mantra used to be "gameplay over graphics", now it is cutscenes with interactive set pieces for a lot of AAA games.
You can get a hand held scanner for 1500 or less now that does body/head scans just fine for games. Mocap is cheaper also, and AI tools for cleaning up animation is growing quickly.
You can get a hand held scanner for 1500 or less now that does body/head scans just fine for games. Mocap is cheaper also, and AI tools for cleaning up animation is growing quickly.