The Video Game Thread - anything and everything...

700 us is pretty pricey for a console as well

Plus $80 for a disc drive.

Well, I don't know. My justification for not buying a PS5 until now was that there's really only a few exclusives I want to play so I'll just wait for the Pro and hopefully they'll be more games I'm interested in and there hasn't been. I have a few relatives that would loan me their PS5s (though I kind of would like my own one) so I can play those exclusives regardless. The only factor driving me towards buying one is I don't as of yet have a 4k Blu ray player.
 
Plus $80 for a disc drive.

Well, I don't know. My justification for not buying a PS5 until now was that there's really only a few exclusives I want to play so I'll just wait for the Pro and hopefully they'll be more games I'm interested in and there hasn't been. I have a few relatives that would loan me their PS5s (though I kind of would like my own one) so I can play those exclusives regardless. The only factor driving me towards buying one is I don't as of yet have a 4k Blu ray player.
This is the first generation of consoles I have skipped because there is not one exclusive game that has made me want one.
 
Plus $80 for a disc drive.

Well, I don't know. My justification for not buying a PS5 until now was that there's really only a few exclusives I want to play so I'll just wait for the Pro and hopefully they'll be more games I'm interested in and there hasn't been. I have a few relatives that would loan me their PS5s (though I kind of would like my own one) so I can play those exclusives regardless. The only factor driving me towards buying one is I don't as of yet have a 4k Blu ray player.

Same. My PS4 was a gift and it has always been a Blu Ray player first and gaming console second. Although the return of NCAA on PS5 has almost gotten me to give in. I do love me some college football.

This is the first generation of consoles I have skipped because there is not one exclusive game that has made me want one.

Yup. Not to mention in my case I've really kind of grown out of gaming and have a slew of games I haven't started, or opened, and many are unfinished. I'm just not interested in much regarding gaming these years.
 
If you look at the innovation in gaming from the early 90's to the release of the xbox360/ps3, then look at the innovation in gaming since then to now. We have been in a stagnated time since then. Sure, there have been a handful of break out innovative games but not like it was before, so of course people will age out of it. You can only watch or play the same thing so many times.
 
This is the first generation of consoles I have skipped because there is not one exclusive game that has made me want one.

I think I may skip as well. Never thought I'd say that. The main game I wanted to play was Spider-Man 2 until I saw reviews.

Same. My PS4 was a gift and it has always been a Blu Ray player first and gaming console second. Although the return of NCAA on PS5 has almost gotten me to give in. I do love me some college football.



Yup. Not to mention in my case I've really kind of grown out of gaming and have a slew of games I haven't started, or opened, and many are unfinished. I'm just not interested in much regarding gaming these years.

Me too. I still have a bunch of PS4 games that I haven't gotten to. There's nothing new really enticing me.

If you look at the innovation in gaming from the early 90's to the release of the xbox360/ps3, then look at the innovation in gaming since then to now. We have been in a stagnated time since then. Sure, there have been a handful of break out innovative games but not like it was before, so of course people will age out of it. You can only watch or play the same thing so many times.

Definitely. The PS3/XB360 generation was the last major innovative jump from the previous gen. With PS4/5, it's been more in the line of graphical upgrades without much in the way of new game play. Then you have franchises that have taken steps back. Dragon's Dogma 2 sounds like it regressed and never offered rumored co-op. Skull and Bones is a joke compared to Black Flag which is a 10 YEAR OLD GAME. The Arkham series fizzled out. I haven't played God of War 2 but I've heard mixed reviews. Then you have something like Star Wars Outlaws which looks like the most generic "open-world" game for a franchise that should make for the most in-depth open-world game possible. It's left me uninterested in playing games anymore. Sad that video games seem to have gone the way of movies with half-hearted, low-effort retreads.
 
After playing some Star Wars Outlaws, all I can say is wait awhile before trying it. It is everything said it would be, generic ubisoft theme park game with nothing that captures the feeling of star wars 90% of the time. From a technical standpoint the player movement, combat is sloppy. The speederbike is the worst implementation of a vehicles control system I've ever seen in a big budget AAA game and makes exploration horrific.
Speederbike is terrible. There are a few missions where stealth is next to impossible.

Any suggestions (pressing down on R joystick isn't working) on what to do to be able to fly from outer space on Toshara back to Tatooine? I can't seem to get a menu to choose where to fly although l've only landed and played a afew card games on the space station
 
Speederbike is terrible. There are a few missions where stealth is next to impossible.

Any suggestions (pressing down on R joystick isn't working) on what to do to be able to fly from outer space on Toshara back to Tatooine? I can't seem to get a menu to choose where to fly although l've only landed and played a afew card games on the space station
hit the d pad right, then select the planet, after that wait for hyperdrive to turn blue and push both joysticks forward
 
Yeah the PS5 pro is a waste of time.

Apparently devs arnt even really fully utilizing the capabilities of the base PS5 so I really dont see any benefit of the pro. Nevermind the lack of disc drive which only further upsets physical media fans (honestly sad that only the base PS5 came with a drive). Really hope Sony doesnt decide to go fully digital or they will lose me as a customer permanently (was honestly on the edge regarding issues with the PS5 pre-release and seriously looked into PC gaming).

We really havent had major gains from the increased power of the PS5 or Xbox imo. Graphics have significantly dimished returns and bigger games with inflated budgets arnt good for the industry or the player. Would rather have a tight 20 hour experience with tons of replayability than a 100 hour long slog but more time seems to be a major selling point.

While Ubisoft is under fire, I wouldnt be surprised if other major developers are also sweating. Apart from Nintendo, Valve, Capcom, I can imagine alot of major devs sweating that their new games just arnt selling well enough to justify their huge budgets.
 
Beyond Shadowgate gets Steam release date of September 19th. Time to get a play through of the original in.
 
PS5 Pro for advanced ray tracing.

My normal PS5 has perfectly fine Ray tracing.
See.
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They didn't even make the best version of their stuff when they had it. DF was revolutionary and it and DFII were a hit, but the best one was outcast and that was farmed out. I played pretty much everything LA back in the day and they were excellent. But, they didn't wanna be in the create games biz. But the time of the buyout, LA still existed, but it was more license manager than publisher and was shuttered in the name of duplication.
Eh, gotta disagree here. LucasArts' true best work was the pre-buyout stuff. They had a run of amazing games in the 90s for PC.

The Monkey Island games, Indiana Jones adventure games (e.g., Last Crusade, Fate of Atlantis), Day of the Tentacle, etc.

The X-wing games (X-Wing, Tie Fighter, X-Wing Alliance). The only misstep there was XvT, which was only really a problem because it had no story, and was massively improved by the subsequent release of Balance of Power, which was revolutionary because it let you play through the story in co-op.

And yeah, Dark Forces an Dark Forces 2.

As for Jedi Outcast...I think there's a lot of glossing over of its flaws due to the fog of memory. The single-player game was a lot of fun. However, I personally never really liked the weapons in the game, which felt like a Quake clone. Beyond the Bryar Pistol and E-11, the rest of the guns were just kinda Star Warsy versions of typical FPS weapons for games of that era. Rocket launchers, flak cannons, machineguns, yadda yadda. That was a minor problem, though. The real problem came in the multiplayer aspect of the game. First, it used a different engine for sabre combat than the SP game. The SP game was way cooler and more cinematic, and MP felt more like swinging around glowing baseball bats. The way sabre combat overall was handled with the three stances also reinforced this "It's a glowbat" philosophy where taking big-wind-up-to-swing-hard hits did more damage than faster, lighter taps. Again, this makes sense for baseball bats, but not for omnidirectional laser blades that can cut through most objects with ease.

Raven Software's support of the MP scene was also pretty rocky. In the MP game, there were certain "i-frame" moves that were unblockable. This reduced combat to seeing who could get off which one-hit-kill move first. Early on, it was the red-stance "Death from above" jump attack, but they eventually patched that to do less damage than a one-hit kill. But they failed to patch the damage for backstab attacks, which still did one-hit kills, and which, in turn, led to people literally running around in the game backwards just to do one-hit kills. I referred to this as the "Age of the Ass Masters." Eventually that got fixed, but it took ages for them to get patches out for these issues. And even then, the combat just...never really amounted to much. MP was also pretty much just deathmatch or team deathmatch. No CTF modes, at least as I recall. They may have added those later, or in the next game.

Mostly the Jedi Outcast MP experience that people grew to love came from dedicated fans producing mods. But the baseline game? It was good, but it wasn't amazing.

Honestly, I think that most of the games that came out for PC after LucasArts switched to a publisher model rather than a developer were mostly mediocre, with a couple of stand-outs (e.g. KOTOR 1).
 
You nailed it. I remember Outcast multiplayer where the strong lunge attack and backstab were all people were doing. If you saw someone jump in front of you or back up to you, you were like "Here we go...". If I remember correctly there was Deathmatch, Team Deathmatch, CTF, and something like duels. There might have been a mode where you fought to get weapons, like the weapons appeared randomly, not sure. I did love Outcast MP though, CTF in particular. I got called a cheater soooo many times because you could fully charge that disruptor rifle and just skeet shoot people coming for the flag. It was built on the Quake III engine, which is why it might have felt like Quake.

I prefer some of the Jedi Knight weapons. I remember how fun that rail detonator was in MP because you could be running around and secondary fire that into a wall and the rocket would attach. So I would run around a corner, fire it into a wall/ceiling/floor and the guy chasing me would round the corner and die.

I really liked Republic Commando too. The gameplay was kind of generic, but the characters were cool. I'm still bummed they never did a sequel, because it was clearly setup to have one. Oh and the Empire at War games were really good, if you like RTS.
 
You nailed it. I remember Outcast multiplayer where the strong lunge attack and backstab were all people were doing. If you saw someone jump in front of you or back up to you, you were like "Here we go...". If I remember correctly there was Deathmatch, Team Deathmatch, CTF, and something like duels. There might have been a mode where you fought to get weapons, like the weapons appeared randomly, not sure. I did love Outcast MP though, CTF in particular. I got called a cheater soooo many times because you could fully charge that disruptor rifle and just skeet shoot people coming for the flag. It was built on the Quake III engine, which is why it might have felt like Quake.
It's hard for me to remember which games had which modes anymore, let alone the nuances of the game modes. I do remember playing a game where weapon spawns were random. Like, the location of the spawn point was fixed, but the weapon itself was random. I don't remember CTF, but that may have been a later addition. It's also hard to recall what stuff came with the game right out of the box, what was added in a patch, and what was a mod. The duel mode, I think, was a mod? I know there were mods that really catered to duels, and some servers where people would just engage in duels with each other even though the server was set to DM or whatever. And yeah, I do remember the game being built on the Q3 engine. The weapon design, though, was what reminded me of Quake. Instead of, like, different flavors of blasters, you had more traditional "Rocket launcher" and "grenade launcher" and whatnot.
I prefer some of the Jedi Knight weapons. I remember how fun that rail detonator was in MP because you could be running around and secondary fire that into a wall and the rocket would attach. So I would run around a corner, fire it into a wall/ceiling/floor and the guy chasing me would round the corner and die.
For my money, the best deathmatch weapons in any MP game were the original Duke Nukem ones. I loved the laser tripwires and pipebombs and shrink and freeze rays. So wacky. Jedi Knight had some good weapons, too. But that was also running on its own in-house engine (which I think The Infernal Machine also ran on -- never beat that one...).
I really liked Republic Commando too. The gameplay was kind of generic, but the characters were cool. I'm still bummed they never did a sequel, because it was clearly setup to have one. Oh and the Empire at War games were really good, if you like RTS.
I never got around to playing that. I got it in a bundle years ago, but just haven't gone back. Maybe some day. But still, that was, I think, after LucasArts switched to being a publisher and the games were definitely hit or miss on PC. Before that, though, it was basically guaranteed that the game would be good or at least decent.

Empire at War I've tried, but I loathe the ground combat. I wish it could just be an updated version of Rebellion (another weird fav of mine), and it's so close to being exactly that...but the ground combat just ruins it for me. I've never really been a fan of RTS games, but I can handle the RTS space missions. The ground stuff, though, no thanks.
 
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