Oh please. Enough of that crap.
The OT Trooper wasn't even and symmetrical because it was done so cheaply nobody gave a crap.
Stop pretending it was some kind of design choice.
I never said it was.
Only computers are so precise to do absolute perfect symmetry.
I guess the Jason mask in F13 wasn't symmetrical cause it was cheaply made too..
The problem is that human beings can't self replicate exactness on both sides as well as a computer can. Absolutely impossible.
Since the Helms in the PT where made on PC's with symmetry turned on, and since they scanned in Vader and used a PC to mirror the mask for ROTS.
Those masks were exactly symmetrical and looked that way.
When you compare them to the OT, you feel the offness between the films, and thats what I was trying to say.
I'm working on a perfectly symmetrical Jason F13 mask in Zbrush right now, and I've sunk ages into it, because it's not easy to make something look good and symmetrical and have it match to some degree the shape and look of something established that wasn't symmetrical.
Sure I could have whipped it up real quick, but it would look funny. So I'm working extra on it, too make sure it looks as close as it can to the original- Only perfectly symmetrical now.
And the cheaper Stormtrooper masks do that. So that in and of itself, impresses me- cause I understand what's involved.
I've been sculpting since I was 14 or so, and I'm turning 30 in 2 more days.
I know for a fact that my sculptset skills could never rival a PC when symmetry sculpting is involved.
Sure you can get real close, but machines don't make mistakes. We do.
I get kinda upset when people slam on CGI sculpture. My real world Yoda sculpt attempts will never match the exactness of the one I'm making right now in Zbrush. ZB is like sculpting, only better.
You can make shapes and forms quicker.
You can move the 3d sculpt around at all angles.
You can compare in real time while working on it to source images using real time onion skining of the source images laying over the sculpt- or by making the 3d sculpt somewhat transparent.
You can undo any changes made to it with the click of a button thus returning to a former state where you may have been more happier with it's over all look.
You can sculpt both sides at once with symmetry turned on to rough out the form/shape must faster.
You can offset the symmetry to do what real faces do and sculpt one side while the other other one magically sculpts itself.
You can add and take away from the digital sculpt much faster.
You can save multiple versions of the sculpt as separate files.
You can alter the sculpt at anytime and never destroy or change the original sculpt you altered.
You can airbrush in repeating tile based textures using self made 16 bit grey scale image maps from photoshop. Which can be scans made off of real skin, or anything really, and the textures are real, not images on the models surface.
Now you can make real fingerprints on sculpted fingers made from scans of your own fingerprints. Real pores that flow like they do on the human face. Real faint repeating diamond pattern shape human skin textures.
Basically Doing in mere minutes, what takes a sculptor several hours to do.
CGI is catching up and it's so much like sculpting now, but with several improvements.
It is no longer about pulling control points around to make shapes. It made the transition to the sculptor interface a few years back, and that's why the Film designs look more real today.
since CGI has moved on to be more like real world clay. It has become the new clay- A clay with an undo button, and so much more. I hardly touch clay now. I don't see the point anymore...
Not with Rapid prototype. Sculpt one thing, make it in several scales, repose change the expression of the original CGI model at any point to make a new bust, action figure, ect, ect.
Also- Some one, an artist- did something to the Stormtrooper mask's scan. They didn't just scan it, cut it in half and mirror it. There was some tweaking involved with the cgi model to make it work as a symmetrical object.
CGI is another tool.
I wish you all wouldn't hate on it so much.
It will at some point just about kill the need for traditional sculpting appz in the biz.
You can make things much faster on the PC than you can in the real world.
I was a Clay guy. I know what I'm talking about!
Times are a changing. People fear change. CGI is a Tool just like clay. It has it upsides and downsides. Speed is the upside. Rapid Proto cost is the Down, but thats changing.