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Meh. Not a fan of RTS games generally. I prefer turn-based strategy, but I've zero hope of that ever happening with Star Wars.

As for the FPS, I'm hoping the fact that Respawn is doing is means they won't be doing more craptastic games with DICE. I'm convinced that studio can't handle management of games and they've been terrible at it since 2001.
I'd be okay with turn based strategy. I'm just a real fan of Empire at War. Particularly the space battles.
 
Thaks for sharing! I actually never read any of his EU books, had no idea canto bight was from
Legends!
If (when) you read Han Solo at Stars' End or Han Solo's Revenge, when you read references to the Corporate Sector Authority's Security Police (Espos), try to visualize an earlier version of the Canto Bight security from TLJ. :)

Meh. Not a fan of RTS games generally. I prefer turn-based strategy, but I've zero hope of that ever happening with Star Wars.

As for the FPS, I'm hoping the fact that Respawn is doing is means they won't be doing more craptastic games with DICE. I'm convinced that studio can't handle management of games and they've been terrible at it since 2001.
I'm massively disappointed LucasArts got shut down. I had hoped for ever more refinement with their games, I had sunk a lot of time and energy into Galaxies. Like Joek3rr, I liked Empire At War. But one of my biggest wishes -- that I laid out in a one-page DesignDoc to one of the LucasArts guys I knew at Celebration 4 back in '07 was...

I loved Rebellion (damn close to turn-based, with adjustable time-passage), but it bothered me that 1) they got the galaxy's layout wrong, 2) the systems were randomly shuffled each game, so nothing was where it should be relative to each other, and 3) that it wasn't very zoomable. I want a fixed map, with the known hyper-routes, so you have to manage supply lines as well as territory, and you can zoom in to pay attention to a problem system or planet Empire At War style... Zoom in further to manage part of a conflict Battlefront style, or zoom all the way in to take command of a single ship or fighter or soldier, X-Wing or Republic Commando style.

Or just let the AI sort out whichever levels of conflict you're uninterested in. The capacity for all of that is there, especially on PCs, with current data-storage volume. The game would just switch between engines depending on what level of the game you're looking at, with the others running as unrendered background processes.

Bonus points if there was a way to play Legion or X-Wing miniatures games and plug the results in to decide the result of some battle somewhere, rather than leave it up to the game's RNG.
 
If (when) you read Han Solo at Stars' End or Han Solo's Revenge, when you read references to the Corporate Sector Authority's Security Police (Espos), try to visualize an earlier version of the Canto Bight security from TLJ. :)


I'm massively disappointed LucasArts got shut down. I had hoped for ever more refinement with their games, I had sunk a lot of time and energy into Galaxies. Like Joek3rr, I liked Empire At War. But one of my biggest wishes -- that I laid out in a one-page DesignDoc to one of the LucasArts guys I knew at Celebration 4 back in '07 was...

I loved Rebellion (damn close to turn-based, with adjustable time-passage), but it bothered me that 1) they got the galaxy's layout wrong, 2) the systems were randomly shuffled each game, so nothing was where it should be relative to each other, and 3) that it wasn't very zoomable. I want a fixed map, with the known hyper-routes, so you have to manage supply lines as well as territory, and you can zoom in to pay attention to a problem system or planet Empire At War style... Zoom in further to manage part of a conflict Battlefront style, or zoom all the way in to take command of a single ship or fighter or soldier, X-Wing or Republic Commando style.

Or just let the AI sort out whichever levels of conflict you're uninterested in. The capacity for all of that is there, especially on PCs, with current data-storage volume. The game would just switch between engines depending on what level of the game you're looking at, with the others running as unrendered background processes.

Bonus points if there was a way to play Legion or X-Wing miniatures games and plug the results in to decide the result of some battle somewhere, rather than leave it up to the game's RNG.
There was a book at stars end?!
 
There was a book at stars end?!
Screenshot_20220131-164815_DuckDuckGo.jpg
 
I'd be okay with turn based strategy. I'm just a real fan of Empire at War. Particularly the space battles.
EaW was kind of like the next phase of Rebellion, but the ground battles were AWFUL. I loathed that aspect of the game and wish someone would make a mod that just disables them. And the trouble is that auto-resolve almost always is auto-fail, thereby forcing you to slog through the least fun part of the game. The space battles, even though I'm not really a fan of RTS, were pretty cool.
If (when) you read Han Solo at Stars' End or Han Solo's Revenge, when you read references to the Corporate Sector Authority's Security Police (Espos), try to visualize an earlier version of the Canto Bight security from TLJ. :)
The Brian Daley Solo books are fantastic, and also feel very different from what came later, yet still work. I think they're a great addition to the Star Wars universe, and I hope they keep aspects of them in the new continuity and develop it further. Tons of potential there.
I'm massively disappointed LucasArts got shut down. I had hoped for ever more refinement with their games, I had sunk a lot of time and energy into Galaxies. Like Joek3rr, I liked Empire At War. But one of my biggest wishes -- that I laid out in a one-page DesignDoc to one of the LucasArts guys I knew at Celebration 4 back in '07 was...
I was...less sad to see it go, but that was more because for me they'd been on a steady decline since about '99/'00. I can't say I was a fan of Galaxies. I played it for about a month after launch until a year later....as a smuggler. You know, the class that literally couldn't smuggler. I was very active on the SOE forums back then and, along with 3 other posters, became one of the "Four Horsemen" who'd post these long diatribes against what was and wasn't happening with the game.

I came back briefly to try the NGE, but although JtL was fun, it felt half-baked, and NGE itself wasn't really an improvement. To this day, I maintain that SWG is a game that people love to think about or a game where, to the extent you had fun, you did so in spite of the game, not because of it. As an actual game, it was horribly designed and released well before it was ready to go. As a graphical chat room, it was cool.

I loved Rebellion (damn close to turn-based, with adjustable time-passage), but it bothered me that 1) they got the galaxy's layout wrong, 2) the systems were randomly shuffled each game, so nothing was where it should be relative to each other, and 3) that it wasn't very zoomable. I want a fixed map, with the known hyper-routes, so you have to manage supply lines as well as territory, and you can zoom in to pay attention to a problem system or planet Empire At War style... Zoom in further to manage part of a conflict Battlefront style, or zoom all the way in to take command of a single ship or fighter or soldier, X-Wing or Republic Commando style.

Or just let the AI sort out whichever levels of conflict you're uninterested in. The capacity for all of that is there, especially on PCs, with current data-storage volume. The game would just switch between engines depending on what level of the game you're looking at, with the others running as unrendered background processes.

Bonus points if there was a way to play Legion or X-Wing miniatures games and plug the results in to decide the result of some battle somewhere, rather than leave it up to the game's RNG.
Rebellion is a game I love, while recognizing its flaws. (Among them, the sounds made by that awful Imperial droid that sound like throwing a fork into a garbage disposal, and running the sound through a dialup modem speaker.) I also gave up on having a "fantasy game," but if I did, it'd be a seamless hybrid between a FPS, with RPG elements, that had a fully-developed space combat and commerce sim running. Basically "Han Solo Simulator." Nobody's ever gonna make it, though.


I did enjoy Jedi: Fallen Order, though, and look forward to more of those games. Respawn did a good job with it, so hopefully they'll do well with the other games. Not sad to see DICE get its paws off the franchise, finally. Their management of Battlefront 2 was abysmal, as was their running of most of their games in that same cycle (e.g., Battlefield V). Their games have amazing potential at their core, but they always end up marred by "But why the **** did you go with THIS approach over here?!" coupled with bugs and exploits that drag on endlessly until they patch them MONTHS later, screw something up in the patch process, and then sit on that screwup for another several months until the next patch. I just don't trust them to run games anymore. If I buy their stuff, I buy it when it's on sale for $30 or below.
 
I would love a modern, more polished version of Rebellion!

On a tangent, I’d love to see the Corporate Sector Authority, Maurauder corvettes, etc etc be brought to live action in the new shows!
 
I was...less sad to see [LucasArts] go, but that was more because for me they'd been on a steady decline since about '99/'00. I can't say I was a fan of Galaxies. I played it for about a month after launch until a year later....as a smuggler. You know, the class that literally couldn't smuggler. I was very active on the SOE forums back then and, along with 3 other posters, became one of the "Four Horsemen" who'd post these long diatribes against what was and wasn't happening with the game.

I came back briefly to try the NGE, but although JtL was fun, it felt half-baked, and NGE itself wasn't really an improvement. To this day, I maintain that SWG is a game that people love to think about or a game where, to the extent you had fun, you did so in spite of the game, not because of it. As an actual game, it was horribly designed and released well before it was ready to go. As a graphical chat room, it was cool.
Holy crap, that was you! I agreed with pretty much all your points. The Combat Upgrade was an utter travesty. The character I'd been playing up to that point ceased to exist. I despised the addition of Jedi, as it made zero sense. I hated the new level progression. Just... ugh. It had so much potential and then they appeased the loudest whiners and broke the heart of the game for everyone else. I came back for Trials of Obi-Wan specifically to quest for the Royal Guard TIE Interceptor.

There were a lot of elements to the game that I liked and would like to see carried forward (having to work for the faction you want to join to build up enough cred to join them, for instance). And yes. I didn't play a smuggler, but I thought it was idiotic that you could never become an actual smuggler as a smuggler.

Rebellion is a game I love, while recognizing its flaws. (Among them, the sounds made by that awful Imperial droid that sound like throwing a fork into a garbage disposal, and running the sound through a dialup modem speaker.) I also gave up on having a "fantasy game," but if I did, it'd be a seamless hybrid between a FPS, with RPG elements, that had a fully-developed space combat and commerce sim running. Basically "Han Solo Simulator." Nobody's ever gonna make it, though.
I shall continue to hope. I would love to see a respectful updating and expansion of KOTOR and KOTOR 2, along with a revamp of TOR (aka what should've been KOTOR 3). What you describe sounds spectacular, too.
 
Does anyone remember Wing Commander: Privateer? In that game you got to play as a smuggler and I always wished LucasArts would have made a Star Wars version of that game.
 
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