Voltaire Surge
Member
did you see in the game trailer that the scroll wheel on the top actually switches between sub menus and not up and down on the items?
Yes I did see that they did an animation for the sub-menus, and not the individual items. I suspect they did that just because in-game you may be quickly scrolling through a long list, and the animations would become distracting. In either case I can program the scroll wheel to do whatever I want inside Android, so that doesn't have to be set right now.did you see in the game trailer that the scroll wheel on the top actually switches between sub menus and not up and down on the items?
Yes I did see that they did an animation for the sub-menus, and not the individual items. I suspect they did that just because in-game you may be quickly scrolling through a long list, and the animations would become distracting. In either case I can program the scroll wheel to do whatever I want inside Android, so that doesn't have to be set right now.
what does that tiny knob below the power button do? i would think it would work as a thing to go between the sub menus and still keep the one knob as a scroll wheel. what do you think?
so if its dark everything will light up? o.o thats cool. so if your outside the screen is dim but inside its alittle more lit?https://farm6.staticflickr.com/5671/21010599312_afc8388c3d_c.jpg
I am going to use a simple CdS Photocell as an ambient light sensor. It will be soldered directly to a connector (or cable), and hot-glued into the clip-in cover.
I don't believe it is a knob as it is very small and there is no label. The center hole has a glossy finish on the pip-boy edition. I don't think it will have any function in-game. My theory is that it is supposed to be the sensor that detects if the player is hidden or not. And that is exactly what it will be in my design. I will have a small CdS cell in there. These are light sensitive resistors. The were invented in 1955, and are a basic electronic component. You find them used commonly in night lights. In my design it can be used to automatically control the screen and gauge back-light brightness.
actualy they change as u pass them. and you see the scroll wheel move each time. and you go between the stats items and data by using the triggers which is actually the character pushing the buttons and they light up, like the power button on the mark 4. and u us the knob on the far left to go between the 5 sub menus of the 3 main categories. the selections i think seem to be more of a purely in game thing since its when u have equipped or a real out of pipboy action. in fallout 4 that same thing happens but it does show u scrolling only when u click on something.In Fallout 3 the the item and weapons (for example) screens did not change the graphic when you scroll through the list. It only updates the graphic when you click on the list item. The Special screen and some others did change the graphic as you scrolled. Maybe this is what you are seeing carry over into FO4.
Wil you upload pictures or videos of the individual parts as you prototype them? That would be cool to see all the work you've done so far bit by bit as it is figured out
Have you done any element analysis on the tape deck and latch mechanism? High use areas?