...and scribing the details, its always better to do all of that before gluing it to the model, have a better time of getting at the surface when it just a piece.
Now this... this is a real piece of engineering.
I sweat this piece of the model so much because
its very nailed down in the drawings. Getting at least
"close" is important. Here is the original concept,
Thank you very much!
Spaghetti, razors, monopoly pieces, syringes, combs,
7-11 cup lids, spray can nozzles, watch parts, pieces
of a gravel siphon, you name it I got it. The name
of the game is free junk that I can greeblize!
Adding some tiny details and filling little gaps...
meanwhile trying to work out the rear landing
gear assembly.
The engines of this ship are a little different than the regular
fission drive of say the Millenium Falcon, so finding the right
way to represent a gravity drive's density emitter was a trial.
In the end I decided to go with a simple representation
rather than a busy one. All of the density emitters had
to conform to the hull. I achieved this by using
a carpenter's guide.
Don't ever give up, my first attempts were quite dismal. Each time I attempted to do something, I found a different way to build. About eighteen years went by before I got to this point, of trying different things and having only limited success. Because of all the experimenting, I know what works and what does not, I know how to look at a drawing and know if I need to redesign something before I make it. The experience snowballs at some point and is not evident unless you look at the beginnings of my modeling history.