Pixelworks
Well-Known Member
Wow, has it been that long?
A couple years back, I got the new Battletech game from Harebrained Schemes. The game itself has its highlights and its downfalls, but is by far the best (at least at the time) mech piloting game out there. Being that I grew up with Battletech and D&D, there was really no question as to whether or not.
The storyline was very interesting and I could really sink in to it. Somewhere down the line, the players must capture an old long forgotten dropship from a band of pirates. The Argo. The dropship had been marooned on a moon for about 2 centuries and getting her back up to standard specs takes most of the rest of the game.
For those who have never heard of battletech:
Battletech game - Theatrical Opening I never get tired of watching this. Shows Battletech history in fast-forward.
In short:
(Picture from ArtStation -Mike McCain)
I instantly loved the design. For those who remember their Mythology... In my defense, me being Jason, I probably could not have fought it even if I tried.
The design is quite unique in the battletech universe, but not so different that is looks out of place. HBS really did a great job in making it stand out. It is technically called a "dropship" but really only because battletech terminology just does not have a classification for such a ship. In all honesty, it is more of a miniature mobile spacestation if nothing else.
AT ANY RATE... The Argo and it's history were created solely for the video game but became cannon, so aside from in-game screen-shots there is not a lot of reference material out there. At the time of this writing, there are one or two STLs out there for download (likely in-game scans) but they contain quite a few errors and the proportions are distorted in some areas. I discarded the idea of using these for anything more than reference and built my own 3D model from scratch. In the end I have a full model that fits really well. At the moment I am in the process of chopping up the full 3D model into bite-sized pieces that my 3D printer can handle.
The Argo has 3 retractable pods that when extracted turn around the Argo's axis, creating artificial gravity for crew members. In the Battletech universe there isn't any gravity technology like in Star Wars/Star Trek, battletech ships produce gravity during either acceleration or deceleration, very few have a centerfugal gravity deck like the Argo. We are all so used to gravity just being a fact of life, that it is hard to imagine life without it. In addition to lighting her up, I do want to try to get the centerfugal rotation as well. I am not quite sure how that will work with electrical wiring but I will cross that bridge when I get to it.
(Animated gifs from ArtStation -Mike McCain)
In my model, only the habitat section will be rotating. As nothing is completely frictionless, real-life physics would call for a opposite rotation to counteract the momentum... needless to say I will not be rotating the reactor section, as this would add a whole new dimension of complexity to the project.
According to Argo Specs - Sarna.net the "real-thing" is 320m long, when I am finished the model should be about 130mm so the scale should be somewhere around 1:2500.
A big Thank-you goes out to my reference sources:
Mike McCain - Concept artwork for the original for Harebrained Schemes. Hats off for this great ship.
Victoria Passariello - a very talented designer and worked on the original for Harebrained Schemes
Lee Schienbeim - 3D Renders for the Battletech Artbook.
Playing the game, I did not realize how big the Argo really is compared to other more known ships.
(Picture from Reddit - toothpick95)
Thanks for checking in.
PS: I am not sure if it is only my browser, but for some reason there are a bunch of ad links popping up under the pictures and in the text. I did not enter them and I do not see them in edit mode to remove them. Sorry for any inconvenience.
A couple years back, I got the new Battletech game from Harebrained Schemes. The game itself has its highlights and its downfalls, but is by far the best (at least at the time) mech piloting game out there. Being that I grew up with Battletech and D&D, there was really no question as to whether or not.
For those who have never heard of battletech:
Battletech game - Theatrical Opening I never get tired of watching this. Shows Battletech history in fast-forward.
In short:
- Humankind expands into the stars, [centuries pass]
- a good Government grows/technology flourishes, [centuries pass]
- Government gets arrogant --> Civil war --> Government falls --> all the large houses are locked in battle for centuries trying to get the upper hand over the others. All the while technology begins to fade. --> Welcome to BattleTech.
(Picture from ArtStation -Mike McCain)
I instantly loved the design. For those who remember their Mythology... In my defense, me being Jason, I probably could not have fought it even if I tried.
AT ANY RATE... The Argo and it's history were created solely for the video game but became cannon, so aside from in-game screen-shots there is not a lot of reference material out there. At the time of this writing, there are one or two STLs out there for download (likely in-game scans) but they contain quite a few errors and the proportions are distorted in some areas. I discarded the idea of using these for anything more than reference and built my own 3D model from scratch. In the end I have a full model that fits really well. At the moment I am in the process of chopping up the full 3D model into bite-sized pieces that my 3D printer can handle.
The Argo has 3 retractable pods that when extracted turn around the Argo's axis, creating artificial gravity for crew members. In the Battletech universe there isn't any gravity technology like in Star Wars/Star Trek, battletech ships produce gravity during either acceleration or deceleration, very few have a centerfugal gravity deck like the Argo. We are all so used to gravity just being a fact of life, that it is hard to imagine life without it. In addition to lighting her up, I do want to try to get the centerfugal rotation as well. I am not quite sure how that will work with electrical wiring but I will cross that bridge when I get to it.
(Animated gifs from ArtStation -Mike McCain)
In my model, only the habitat section will be rotating. As nothing is completely frictionless, real-life physics would call for a opposite rotation to counteract the momentum... needless to say I will not be rotating the reactor section, as this would add a whole new dimension of complexity to the project.
According to Argo Specs - Sarna.net the "real-thing" is 320m long, when I am finished the model should be about 130mm so the scale should be somewhere around 1:2500.
A big Thank-you goes out to my reference sources:
Mike McCain - Concept artwork for the original for Harebrained Schemes. Hats off for this great ship.
Victoria Passariello - a very talented designer and worked on the original for Harebrained Schemes
Lee Schienbeim - 3D Renders for the Battletech Artbook.
Playing the game, I did not realize how big the Argo really is compared to other more known ships.
(Picture from Reddit - toothpick95)
Thanks for checking in.
PS: I am not sure if it is only my browser, but for some reason there are a bunch of ad links popping up under the pictures and in the text. I did not enter them and I do not see them in edit mode to remove them. Sorry for any inconvenience.
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