Motorizing model part - pick your brains

CosmicQuest

Sr Member
Hey friends. As I am finishing up my lunar diorama, I am in the planning process of my next build, which is an old school colony transport. This will have a section that is supposed to spin to simulate gravity. I am toying with the idea to actually motorize it. I wanted to pick your brains to see what you all thought would be the best way to do this? I think it would be great to make it slow enough to match the scale of the vessel, which will be n scale. Any thoughts are greatly appreciated, even if your thought is to tell me not to try it, lol.
 
Check out Lou Dalmaso's and Ken Sprigg's videos on how they motorized the rotation of the 2001 space station V. Lou's channel is aztec dummy. They set the rotation at 1 rpm to match the scale of the model.
 
AC powered gear motors are the way to go. You can get them in a variety of speeds, but if you need something very specific, you'll have to gear it down or up yourself but adding more gears.

TazMan2000
 
It requires a bit more of a learning curve if you do not have the needed background experience in programming, but I use a stepper motor and control it with an arduino.

The advantage over normal AC/DC motors is that you will usually not find that perfect motor that spins at just the right rpm, Like Tazmann mentioned, AC/DC motors need to be mechanically geared up or down, unfortunately that gearing needs more space than I usually have. Steppers need a microcontroller to tell them how fast to take each step, forwards/backwards, stop, start speed up, slow down, return to point x... everything is possible. On top of that, I am usually pressed for space in the interior of my models, and steppers are only a fraction the size of their AC/DC equivalents.

For me, I usually have an arduino chip in my models controlling the LED blinking patterns anyway, so adding a stepper into that mix is not really an extra effort.
 
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It requires a bit more of a learning curve if you do not have the needed background experience in programming, but I use a stepper motor and control it with an arduino.

The advantage over normal AC/DC motors is that you will usually not find that perfect motor that spins at just the right rpm, Like Tazmann mentioned, AC/DC motors need to be mechanically geared up or down, unfortunately that gearing needs more space than I usually have. Steppers have a microcontroller that tells them how fast to take each step, forwards/backwards, stop, start speed up, slow down, return to point x... everything is possible. On top of that, I am usually pressed for space in the interior of my models, and steppers are only a fraction the size of their AC/DC equivalents.

For me, I usually have an arduino chip in my models controlling the LED blinking patterns anyway, so adding a stepper into that mix is not really an extra effort.
Thanks, Pixelworks. It would seem like that'd be a great option to take. I'm definitely up for learning Arduino. Will definitely think about something like that for a future project as well. I've also been thinking about using an Arduino for custom lighting set-ups for future projects. There's never enough time for all the cool things.
 
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