The Force Unleashed 2 trailer & new website "game"

Re: The Force Unleashed 2 trailer

As long as they made the smuggler a jedi with a lightsaber (or two), gave him other Jedi-smugglers to fight and had plenty of action - then I could get behind a smuggler game.:thumbsup
:cool
 
Re: The Force Unleashed 2 trailer

I picked up the first one once it hit $20. I certainly would have been upset to have paid more for what I got. I'll most likely wait for this one to be discounted as well.

I'd pick it up for $20. That's about how I approach most Star Wars games these days. They're moderately entertaining, but I just find them dull after a while. Oh look. Here I am with my glowbat again, chopping stuff up (well, actually, NOT chopping stuff up -- you never seem to cleave troopers in twain, unless they're robots...). Isn't this cool? It's not at ALL like the SAME DAMN GAME I'VE BEEN PLAYING SINCE 1997.

Still, for $20, an upgrade to the physics and graphics on that old 1997 game is still worth it.

As long as they made the smuggler a jedi with a lightsaber (or two), gave him other Jedi-smugglers to fight and had plenty of action - then I could get behind a smuggler game.:thumbsup
:cool

No.

You have enough Jedi games. Go play one of those. There are other people in the Star Wars universe than Jedi. Sadly, the films (and it seems most people) have forgotten that.

What about the pilots? What about the regular grunts? What about the smugglers? The commandos? The many bothans who died to bring you this information? Hey! Who cares about them! LOOKITDAGLOWBAT!!!! Oooooooh shiney.

Shiney and BORING.


Now, that said, it makes sense why the Jedi become the focal point. First, at least initially (1997-1999) it was fun flipping around and slicing things up and looking all fancy doing it. That schtick's gettin' old, though. Second, it effectively allows game designers to be lazy. Unlike FPS games like, say, the Call of Duty series or Battlefield Bad Company, sticking Jedi into the mix effectively allows you to make ALL other creatures on the map enemies.

Folks, the standard fare for a Jedi game is vintage early-90s gaming going all the way back to Wolfenstein 3D. It's basically just you against a horde of badguys. No cooperation, just get in there and kill stuff.

Well, I'm bored with that. I MIGHT be able to tolerate it if it wasn't nothing but Jedi crap, but that's not gonna happen. Sadly, no one will be doing a remake of the original Dark Forces any time soon. Nor will anyone be making the game I want to play. They'd rather just do more of the same.
 
Re: The Force Unleashed 2 trailer

I'm debating with that. I gather it'll basically be "KOTOR 3 --- on steroids." My hunch is that the game will have a ton of single-player content, but which can be played co-op.

Sadly, I rather doubt my computer can handle it and I'm not sure if I can afford to upgrade at the present.
 
Re: The Force Unleashed 2 trailer

I am all up for any other context of Star Wars games as long as it includes me playing a Jedi with a lightsaber:lol
 
Re: The Force Unleashed 2 trailer

The Old Republic is a MMORPG is it not? It's not going to be a single player thing.

Hopefully they do a better job of the controls for FU2 (ok, that's a funny abbreviation :) ) - wasn't a fan of them too much in the first one. Of course, if they pull the same crap they did last time, it'll be an extra years wait for those who prefer to place on the PC.
 
Re: The Force Unleashed 2 trailer

Solo, I'm with you, I have been SO tired of Jedi Stroking their sabers through every game around.

I cringed when They turned Kyle Katarn into a Jedi. They couldn't even leave him alone after Dark forces!!!

I want a Blaster shoot out I can bring my friends to. I want to set up cross fires and kill the enemy with friends. I don't want any heros walking out with a glow stick and defecting all the shots.

I'm hesitant about the Old Republic, since based on the setting, You can have JEDI running around everywhere. Not to mention I've always been a classic trilogy guy!

Less Jedi and more "everyman" with a big blaster to equalize people!
 
Re: The Force Unleashed 2 trailer

The Old Republic is a MMORPG is it not? It's not going to be a single player thing.

Hopefully they do a better job of the controls for FU2 (ok, that's a funny abbreviation :) ) - wasn't a fan of them too much in the first one. Of course, if they pull the same crap they did last time, it'll be an extra years wait for those who prefer to place on the PC.

The Old Republic is an MMORPG, but if you read some of the info, it's definitely going to be "single player." By that I mean "You play through a story that relates to your character." This is actually fairly common in MMOs. Most MMOs these days are less about free-form "sandbox" play, and far more about talking to NPCs who treat you as "The chosen one" or whathaveyou. Then you play their missions, rinse, and repeat. It's fun sometimes, but it can get old. Example: I play City of Heroes. I cannot tell you how many times I've run "The Frostfire mission."

The stuff they're saying about SW:TOR is that it'll be playing through YOUR story alongside other people who are playing through their stories. To me, that says "This game is designed as if it were a large-scale single player experience, played in tandem with other people, or perhaps cooperatively where possible." The game will probably be designed to be most fun when teamed up and running missions with friends, but also absolutely able to be "soloed." In that sense, it will be single-player. Quest-driven, possibly with an overarching theme to the quests that is specific to your character.

Solo, I'm with you, I have been SO tired of Jedi Stroking their sabers through every game around.

I cringed when They turned Kyle Katarn into a Jedi. They couldn't even leave him alone after Dark forces!!!

I want a Blaster shoot out I can bring my friends to. I want to set up cross fires and kill the enemy with friends. I don't want any heros walking out with a glow stick and defecting all the shots.

I'm hesitant about the Old Republic, since based on the setting, You can have JEDI running around everywhere. Not to mention I've always been a classic trilogy guy!

Less Jedi and more "everyman" with a big blaster to equalize people!

Yep. Like I said, my ideal game: take the free-form trading/smuggling/bounty hunting/merc work of Privateer, fuse it with the space combat of X-wing Alliance, add in the FPS/RPG or pseudo-FPS/RPG of Mass Effect, and make sure the graphics are up to date.

One of my most thrilling experiences in gaming came back around, oh, 1994 or 1995 playing Privateer. I'm in my ship. It's a fast ship. I've got a load of contraband I'd just picked up at the local pirate base, and I'm about to sell it to that pleasure planet in another system. Unfortunately, the local militia has scanned my ship and BOY are they pissed at what they found (Privateer didn't have shielded cargo bays). So now I have to haul ass past the militia, AND make it to the jumpgate so I can hop out of the system and into another one where nobody knows me or cares about what I'm carrying. I'm leaning on my afterburners and going full throttle, and the militia guys are just behind me. Unfortunately, when I tried to buzz past them, one of them got off a lucky shot and winged my engine. They're slowly gaining on me and my afterburner is just about to conk out when I make it to the jump point, initiate the jump, and BARELY manage to make it out of the system before they chew my ship to kibble.

Now THAT was an exciting moment in gaming for me. And to date, no game has even come close to providing that same experience.

I want to be able to run blockades, "fly casual", make deals with seedy underworld types, etc. I want to haul cargo, then after making my shipment, stop off in the local bar or cantina for a Corellian ale. I want to be able to sleep on my ship, because my ship is my home. I want to run guns and medical supplies to scrappy rebel outfits, but get twitchy when they suggest I join forces and fight with them because I'm just the man who makes the delivery. Then I want to join forces and fight with them because that's just a front anyway. I want to traipse across a vibrant galaxy filled with alien species and different interesting planets, making my living as a gun for hire, a trouble-shooter, a fast talker, etc.



And that will never happen. Not in the Star Wars universe. The closest that you'll come to it is the "smuggler" class in SW:TOR, which is really more just an analogue of D&D Rogues. I HIGHLY doubt they'll do any smuggling, and I don't believe there's a flight component to the game.
 
Re: The Force Unleashed 2 trailer

Solo, I'm with you, I have been SO tired of Jedi Stroking their sabers through every game around.

I cringed when They turned Kyle Katarn into a Jedi. They couldn't even leave him alone after Dark forces!!!

I want a Blaster shoot out I can bring my friends to. I want to set up cross fires and kill the enemy with friends. I don't want any heros walking out with a glow stick and defecting all the shots.

I'm hesitant about the Old Republic, since based on the setting, You can have JEDI running around everywhere. Not to mention I've always been a classic trilogy guy!

Less Jedi and more "everyman" with a big blaster to equalize people!

You cringed when they turned katarn into a jedi? There weren't any other Jedi games at that point. He was the first.

LA had been about advancing the Doom/Quake engines until that point.

DF1 added multiple vertical levels and looking up and down.
DF2 added many levels and having it all one large arena and enhanced graphics.
JK2 (where Kyle became a jedi) basically was another level in graphics and added 'super powers' and swordplay to the mix. DF2 had limited sword work. The controls in DF2 were bad to say the least for DF2.

To that point it had always been about advancing the engine and pushing the envelope.

JKO and JKA were just adding titles to the list and not really adding anything more as i recall.

People were clamoring for a saber weapon with more realist controls and JK2 gave it to them.

FWIW, they did do another shooter without sabers - that was Rebel Commando game or whatever it was called. Apparently it didn't do too well because there was never a sequel.
 
Re: The Force Unleashed 2 trailer

You cringed when they turned katarn into a jedi? There weren't any other Jedi games at that point. He was the first.

LA had been about advancing the Doom/Quake engines until that point.

DF1 added multiple vertical levels and looking up and down.

True. Which was awesome. By the way, I freely admit that I made a lightsabre patch for DF1.

DF2 added many levels and having it all one large arena and enhanced graphics.

He "became" a Jedi in this one, but then rejected it, I think. It was basically a Quake-1-like experience. I liked DF2/JK1 a lot. But it was also done on a proprietary engine, and the engine could be a bit wonky.

JK2 (where Kyle became a jedi) basically was another level in graphics and added 'super powers' and swordplay to the mix. DF2 had limited sword work. The controls in DF2 were bad to say the least for DF2.

JK2...>sigh< where to begin. First, it used the Quake 3 engine. It was a good game that was hampered by some really crappy multiplayer. Singleplayer was MOSTLY fun, although it could get irritating at times with the jumping puzzles. Multiplayer was garbage. I played multiplayer quite a bit until they completely ruined it. JK2 was actually the game that convinced me that no FPS can ever effectively create melee combat. It just won't work. It's always going to turn into basically jousting and random button mashing. The nuances that go into melee fighting of any kind just can't be reproduced the way shooting can in an FPS game.

To that point it had always been about advancing the engine and pushing the envelope.

JKO and JKA were just adding titles to the list and not really adding anything more as i recall.

People were clamoring for a saber weapon with more realist controls and JK2 gave it to them.

JK1/DF2 had sabre control that was....off. But JK2 didn't do much to improve it. In some ways it did, but in a lot of others it was crap. The "red/blue/yellow" stance stuff made ZERO sense. A slow harder swing does more damage than a fast shorter swing? It's a freakin' massless laser sword that can cut through almost anything. How does the speed of the swing make a damn bit of difference? For that matter, even if you decide to treat it like real-world swords, how does a claymore "do more damage" than a rapier? Yes, you can lop off limbs. On the other hand, the rapier can easily pierce major organs and open up arteries.

The only way that the speed/strength-of-blow stuff makes sense is with respect to breaching the enemy's guard. In that case, a guy who swings a claymore towards a rapier is more likely to bash through his enemy's guard and put his blade on his target. But that has NOTHING to do with the damage the blade itself does to the flesh. And yet, JK2 from the outset adopted this flawed approach. What's more, they had "special" moves. Each stance had a few moves that were either unblockable, or involved a flip or jump of some kind. Then they changed all that with a patch that made backstabs (where you have an enemy behind you and you execute a sort of spinning move that takes them out) do INSANE damage. This resulted in people running around BACKWARDS on in the game to try to one-shot people. I call that the "Assmaster" period of JK2. After that, they sort of fixed it.

Oh, and let's not forget all the shooter weapons they had in the game at that point, which were basically....Quake 3 and Unreal Tournament ripoff weapons. Nothing "Star Warsy" about 'em.

FWIW, they did do another shooter without sabers - that was Rebel Commando game or whatever it was called. Apparently it didn't do too well because there was never a sequel.

You mean Republic Commando? I thought that was a squad-based tactical game? Plus, it's prequel era, so...big "meh" from me.

The other shooters that have been done were Battlefront 1 and Battlefront 2. They were actually ok, but even they could succumb to "hero mode" where you had people playing as named jedi. Still, it was tolerable. The real problem with those games were that (A) they had ZERO community/mod support (unlike the previous DF1/JK1/JK2 games), and (B) I heard their matchmaking service SUCKED.



As for Jedi Academy, that game was basically just a spiffed up version of Jedi Outcast (JK2), which allowed them to pretty much recycle gameplay styles but have you progress through the same force development pathway. Oh, and they added dual sabres, and two-sided sabres. Both of which were just as unpredictable as single-sabre modes, and both of which (just like single sabres) usually ended up with two people running back and forth at each other, wildly swinging and hoping to score a lucky hit.
 
Re: The Force Unleashed 2 trailer

The "red/blue/yellow" stance stuff made ZERO sense. A slow harder swing does more damage than a fast shorter swing? It's a freakin' massless laser sword that can cut through almost anything. How does the speed of the swing make a damn bit of difference?
Soooo ****in' true!!! :lol

Man, I really, really miss X-Wing. That's the reason I got my very first computer in the first place: 486 DX2 66 - 4 megs of RAM, SB16 card, a whopping 120 megs HDD and my trusty Thrustmaster joystick!

Oh, do you remember Rebel Assault I and II?
 
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Re: The Force Unleashed 2 trailer

JK2...>sigh< where to begin. First, it used the Quake 3 engine. It was a good game that was hampered by some really crappy multiplayer. Singleplayer was MOSTLY fun, although it could get irritating at times with the jumping puzzles. Multiplayer was garbage. I played multiplayer quite a bit until they completely ruined it. JK2 was actually the game that convinced me that no FPS can ever effectively create melee combat. It just won't work. It's always going to turn into basically jousting and random button mashing. The nuances that go into melee fighting of any kind just can't be reproduced the way shooting can in an FPS game.

Huh? Multiplayer was awesome! JK2 Capture the Flag was one of the most fun MP games yet. Were you only playing deathmatch?
 
Re: The Force Unleashed 2 trailer

hey uhh... just wanted to toss in that the original Dark Forces (or the PS1 version anyway) can be downloaded via the PSN now.
BTW I loved the first Force Unleashed and will definitely be looking forward to TFU2.

I still think Lucas missed a HUGE opportunity with the Mustafar fight in Ep3.. it SHOULDN'T have been a volcanic planet until Anakin lost it and used the force to destroy it. Would have made MUCH more sense when he said what he did re: the Death Star.
you know.. something to the effect of "The ability to destroy planets is insignificant next to the force"
 
Re: The Force Unleashed 2 trailer

Soooo ****in' true!!! :lol

Man, I really, really miss X-Wing. That's the reason I got my very first computer in the first place: 486 DX2 66 - 4 megs of RAM, SB16 card, a whopping 120 megs HDD and my trusty Thrustmaster joystick!

Oh, do you remember Rebel Assault I and II?

Absolutely! I never played Rebel Assault II (well, other than the demo), but Rebel Assault I was a lot of fun. One of my first CD-Rom games, actually.

I played X-wing in all its variations, from 3.5" floppy, through the first CD-Rom, then into the re-done version for Win95/98 (which you can still play as the X-Wing Trilogy -- although they got rid of the graphics where your ship's damaged as you come back, and got rid of the "Assign your own pilots" thing). I also played most of Tie Fighter (never did finish the extra campaigns from TieCD) in all three forms, and love X-Wing Alliance, although I never completed it. One of these days I will.

I wish they'd re-release those on Steam the way they have with a bunch of the other classic LucasArts games.

I also remember dropping pretty much my entire savings on 8 MEGS of RAM back in, oh, 1993 or so? How things have changed...

Huh? Multiplayer was awesome! JK2 Capture the Flag was one of the most fun MP games yet. Were you only playing deathmatch?

Not in my experience. I played CTF sometimes, but it was too easy to blast people off bridges and such. Deathmatch, however, was crap.

I might get back into that game or Jedi Academy or something if I found some cool single and/or multi player mods.


That's the one thing I miss from consoles -- mods. Well, that and a mouse and keyboard...
 
Re: The Force Unleashed 2 trailer

Man am I lazy, rather than reply to specific posts, I'll just say it:

I hear the others of you that are feeling the need for some sort of smuggling action. I want to play a western set in the SW universe. I've had enough of playing prequel-era Obi-Wan Kenobi, and I do love the guy.

What the prequels lacked were Han Solo / Lando Calrissian characters. "You don't have enough scoundrels in your life" as a man once put it. I want to smuggle spice, owe someone irritable a little too many credits, modify some hunk of junk freighter, and have to blast my way out of a bad situation. There's a really nice gulf between the lightside and the darkside.

Essentially, something between the later Elder Scrolls games and Shadows of the Empire, but without the button-mashing of the later.

Don't get me started on how badly we need an update on TIE Fighter.
 
Re: The Force Unleashed 2 trailer

You do realize that none of this, of course, will happen any time soon.

LucasArts tends to focus its game releases around DVD releases these days, and tends to focus content on the DVDs being released. It also has invested HEAVILY in the Clone Wars era, so I'd expect future product to be Clone-Wars-oriented. As the years go by, the kids who grew up with the prequels as their definitive Star Wars experience will be looking to play and buy more video games. LucasArts will sell to them, rather than to us. They already don't sell to us. We're a niche market.

The truth is that most people would rather play a super-powered, asexual warrior monk than a smooth-talkin' ladies man who's as fast with a wink and a grin as he is with a blaster and a hyperdrive. It's a shame, but that's the focus of the Star Wars universe now. It used to be a bit more balanced, but now it's "STAR WARS: All Jedi, All the Time."
 
Re: The Force Unleashed 2 trailer

Still not sure what to think of a sequel.. the first one didn't really leave itself open for it. But I guess a stupid storyline is a small price to pay for lots of money, right? /sigh

However.. given the unique road they took in modeling the character after the actual actor.. who else thinks that Sam Witwer absolutely positively MUST appear at some point in the live-action series?
 
Re: The Force Unleashed 2 trailer

The problem isn't just with LucasArts though. The entire game industry, console and PC, is stagnant. The companies won't take risks on anything besides what's worked. That's why you have 100 Madden games, Call of Duty (though they are good), etc. The sim market is supposedly way down, but that may be because there aren't enough sims around for the base to grow. I don't see another X-Wing/TIE game other than a Rogue Squadron type game. It's a shame because I think you'd have a huge amount of people buy it.
 
Re: The Force Unleashed 2 trailer

There are two factors at work here.

1.) The glacial speed of change in the gaming industry. Find a formula and stick to it. this is why for, oh, the last 10-15 years, you've seen almost nothing but WWII FPS games like COD, MOH, some of the Battlefield series, and other knockoffs. A few years ago, this started shifting to "modern" combat in FPS games, so everything was set in Iraq. Then that started changing to be vs. "The Russians" because I guess folks were getting bored shooting generic middle-eastern types. Now, my sense is that the genre is poised to shift to futuristic stuff. Other genres have almost entirely died out. Flight combat sims are almost extinct. Space combat sims are only ever produced by european companies anymore. Adventure games (in the old LucasArts/Sierra tradition) nearly completely died out prior to Telltale Games arriving on the scene and rejuvenating the genre.

2.) The console vs. PC split. It used to be that the gap between what consoles and PCs could do was very very wide. When the SNES came out, PCs were able to do a LOT more. But as consoles have improved, PCs have improved at a slower pace. They can still do more by way of gaming power, but PCs also have the drawback of a lack of standardization. So, you end up with threads on message boards saying "Oh, you may need to update your drivers. Also, remember not to run any anti-virus software while playing the game. If you have Adobe Update turned on, that can cause problems too, but only if you're using an ATI card." With consoles pretty much your only problems are "The servers are being upgraded, so you can't play," "Your internet connection is screwed up," or "You got the RROD/RLOD." However, consoles are still using simplistic, throwback control schemes. Only recently have I seen games that are starting to approximate what PCs can do. Apparently the new IL-2 Sturmovik game for X360 lets you use a flight-stick and throttle, so it can basically operate as a true sim IN ADDITION to operating in "arcade" mode with the standard controller. But most games are still designed with console controllers in mind, which imposes certain limitations.


However, there are some glimmers of hope.

1.) As consoles and PCs approach parity, there's a good chance that we'll start seeing hardware migrating between the two. So, at some point, you could see a mouse+keyboard combo (my preferred FPS setup) for consoles. Likewise, you may start seeing more games like IL-2, with both Arcade and Sim modes, and which take advantage of third-party hardware (like the Ace Combat 6 flightstick/throttle bundle).

2.) Some developers are realizing that there is only so much room in the market for big-budget "major title" releases like Call of Duty, Mass Effect, etc. I'm HOPING that they're realizing that putting out a new game every year can sometimes diminish the quality of each individual release. Witness the COD series, where people laud COD2, but hate COD3, love COD4, but hate COD:WAW, and so on. Annual, "major title" releases like the Madden and NBA games make sense as rosters change. Annual title releases for other series? Not so much. I think a 1.5 year cycle is better, personally. You get better games out of it, and this forces more variety into the marketplace. But, alongside all of this, smaller developers like Telltale Games have revived genres like the Adventure genre. The Sam & Max revival is a good example, as is Monkey Island. There's also a "retro" movement afoot, with LucasArts re-releasing its old 90s games on Steam, and XBLA finding lots of old Atari, SEGA, etc. classics being re-released. Example: they just released Final Fight for XBLA. (RRRROLLO!!!) That kind of diversification is good for the industry, I think.



However, none of this necessarily means anything with respect to LucasArts' Star Wars brand, which is now HEAVILY invested in the PT/Clone Wars timeline, which necessarily means heavy focus on Jedijedijedi. There's a possibility you'll see a shift to the OT timeline if and when the live-action pre-ANH/post-ROTS show ever comes out (and if it does well), but I still think the focus will be on Jedi. Space combat games like X-wing, though, are unlikely to be seen any time soon. Unless maybe it's "Republic Starfighter!" or the Rogue Squadron style games.


The one glimmer of hope HERE is the recent change in management at LucasArts. But that could just as easily mean more of the same.
 
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