Blimey.
It's Saturday. After a bit of exercise and domestic whatnot, I got some real quality time in the workshop. Trouble is, it seems that time is the only quality thing that turned up.
I cut down the top of the backpack to try and make it match the reference pictures. Now the proportions match, but the lines are...a little wobbly.
I've patched all the seams and edges with paper mache, and it's... not great. (makes raspberry noise).
So, I out the backpack aside and made a sheath for the vibroblade, but I can't mount it on the bracer until the surfacing is finished. I sanded it for a while, then needed to replenish the bondo, and it wasn't going to go off for a while.
Which left the helmet.
I sanded down the bondo I'd put on there after the last attempt to smooth things out. Of course, since I'd put on three layers of Plasti-dip, that got snagged during the sanding, and by the time I got the bondo smooth, pretty much all the other areas were rubbish. The only logical thing to do was to remove any remaining plasti-dip and get the whole helmet back to a base layer.
I didn't do that. I sprayed the mess with a thick layer of white gloss.
So, to recap - I have two bracers, one of which is still too long and needs cutting down, both of which need extreme work on the surfacing.
I've got one shin piece which also needs surfacing, one thigh piece which might just be paintable as is, unless the surfacing on all the other pieces make it look too different without the same work. I've got a butt plate and a codpiece, but the connections aren't quite right yet. In that they fall off. I have a bicep piece, and one shoulder, and the chest piece. Oh, and I have the holster, but no real idea where to mount it,
Tomorrow I think I'm heading out to Home Depot to get some fine sandpaper to rub down the gloss (the rough spots and the drips) and a good solid grey primer (or maybe two) to go over the helmet and the backpack.
It kinda helps that I recently read back through this thread. The mess I made of the Deathtrooper helmet was a real low point, and every time I get a bit down about the current project, I can at least say "It's not THAT bad..."