EP VII Millennium Falcon

Well I believe the window "frame" around the dished window is as deep as the dished inward window itself (try to say that 3 times fast I dare ya!) So it would be possible that just the turret alone would spin around and the seat remains in a stationary position (semi-stationary as it also moved when he was firing while seated). Now something that I've been thinking of is what if the whole room were the size of the turret section and rotated with it... that would mean it was larger and the entrance behind the seat would rotate on a central ring as well so that it would look like the ladder was spinning in the opening as the turret rotated around. Which also means that the window is actually smaller then the room itself and it does look smaller in the film. So, instead of the room being indicative of the window, the room would be indicative of the turret round itself.

Yes, the surrounding frame could be as deep as the window dishing, but we don’t see it go that deep on the inside. Still, this frame could be behind the control panels, but then the forward portion of the control panels would have to move with the frame/window…not impossible, but the devil is in the details.

Indeed, I believe their intent is to move the gunner room with the window, with the turret. The actual gunner room may or may not be bigger, but certainly the surrounding space must be allocated for it. I believe that is doable. The real problem comes in when attempting to rotate the ladder tube. That would sweep through a lot of real-estate. Again, doable, but now the entire core between the top and bottom turrets rotates with the turrets. We never really know what is in this core except for the ladder tube and gunner rooms, so perhaps they might think there is no problem in doing this. However, I believe if they think this, there are a lot of little incidentals they need to deal with, but I bet they won’t.

I thought about all BUT the ladder tube rotating. Yes, even this is a possibility, but again, there is a problem to deal with: The ladder ends protrude into the gunner rooms. Is there a way to solve this? I can think of a few, but will they, assuming this is the option they go with?

Mark
 
Yes, the surrounding frame could be as deep as the window dishing, but we don’t see it go that deep on the inside. Still, this frame could be behind the control panels, but then the forward portion of the control panels would have to move with the frame/window…not impossible, but the devil is in the details.

Indeed, I believe their intent is to move the gunner room with the window, with the turret. The actual gunner room may or may not be bigger, but certainly the surrounding space must be allocated for it. I believe that is doable. The real problem comes in when attempting to rotate the ladder tube. That would sweep through a lot of real-estate. Again, doable, but now the entire core between the top and bottom turrets rotates with the turrets. We never really know what is in this core except for the ladder tube and gunner rooms, so perhaps they might think there is no problem in doing this. However, I believe if they think this, there are a lot of little incidentals they need to deal with, but I bet they won’t.

I thought about all BUT the ladder tube rotating. Yes, even this is a possibility, but again, there is a problem to deal with: The ladder ends protrude into the gunner rooms. Is there a way to solve this? I can think of a few, but will they, assuming this is the option they go with?

Mark

Perhaps the top of the ladder is separate from the rest of the ladder itself and only comes into contact with the rest of the ladder in the forward position
 
Perhaps the top of the ladder is separate from the rest of the ladder itself and only comes into contact with the rest of the ladder in the forward position

Quite so. That was one of my thoughts on it. But in looking at the ladder construction details, the only attachment points for it are in the gunner rooms proper. Another solution would be to have some telescoping lengths of the rails between some rungs so as to allow for the ladder ends to retract below the “floor/back”. Doable, but awkward.

A variation on the theme is to have a couple of hinge points on each rail that are normally rigid. But when the turret is commanded to rotate, mechanisms within the ladder rail tubes actuate so as to de-rigidize these hinges, and move the ladder into somewhat of a “Z” shape, which, in turn, shortens the ladder enough so that the ends retract below the “floor/back”.

Another variation would be to use three hinge points per rail, resulting in “V” shapes. The advantage here is that the rails can stay collinear as the retraction occurs. Well, except for the sections that become “Vs”.

Yet another variation would be to use 4 hinge points per rail to make a “square wave-like” jog, though there isn”t too much advantage in this one, unless the hinge rotation went beyond 90º, so that the resulting profile is a dovetail ranter than a square/rectangle. In that case, the advantage would be increased retraction distance.

I”ll throw one more thought out. The rails could be constructed like those jointed figure toys that are on a base. The bottom of the base is spring loaded so that you can press it up into the base. When you do so, the figure’s joints open up and the figure collapses. When you release the pressure on the bottom, the figure re-rigidizes. This is all due to the limbs being hollow with a string running through them. The spring in the base keeps the string taut and the figure rigid. When the spring is compressed by your thumb, the string becomes loose and the figure flops. Likewise, for the ladder, there could be a cable in each (now segmented) rail with a tremendous amount of tension for normal use. When the ladder ends need to retract for turret rotation, this tension is relieved so that the rail segments collapse enough to allow full retraction of the ladder ends.

All of the above are doable, and all are awkward. But no matter what is done, that which was seen before in the previous movie installments will have to have at least slight changes visually to accommodate the ladder end retraction.

Mark
 
here's the animation I made of the turret rotation in action.

https://www.youtube.com/watch?v=wKnPO2Qnpg0&feature=youtu.be
Who cares how this works it looks cool, and now my dream of the falcon flying through space with the camera tracking with the tie fighter as it spirals around the falcon while its flying and the guns are tracking the tie fighter yeeee haaaaaawr ,
that was the only problem with the ANH battle when they were escaping the falcon looks stationary when the tie fighters are attacking.
well done Starkiller
 
Yeah, it is just fun 'messing around' with the concepts; doesn't mean a hill in relation to the movies. This is the difference between the written 'sci-fi' and the visual arts versions. On one hand, the literary form allows for exploration of concepts & technical environments as frameworks for plot, action, character development, etc. In movies, visual impact is typically more important than the underpinnings of the physical environments being presented. The Tim Allen movie 'Galaxy Quest' parodied this issue perfectly when the characters are moving through the ship and encounter a room of giant, smashing 'anvils' (for lack of a better word) and Weaver's character cries out 'Whoever wrote this episode should DIE.'

That said, each entire gunner's station could be rotating in one way or another, so no huge 'voids' to allow things to 'sweep' the interior. The ladder stays fixed, all the 'stuff' near it stays put while the gunners stations move (think of wheels spinning on a fixed shaft.) In fact, the weapons system could have its own power supply in the core 'tube' - useful if the main power is taken out.

The thing with the ladder run overlapping into the gunner's station is a minor point, easily 'poo-poo'ed' away (like the shape of the so-called window...

Looked at from a design standpoint, the MF is full of 'bad design' choices. But it looks cool! I just hope it doesn't spend all its time 'flying' around in an atmosphere, it is supposed to be a spaceship after all... maneuvering a large mass in a gravity well 'ain't like dusting crops' (and isn't like maneuvering in freefall.)

Just can't make us happy...

R/ Robert
 
Rotating the tube makes no sense for this reason: you would have to have both turrets rotate with it, so only one gunner would have rotation control, and the other one would have trouble aiming as a result, with it moving his sightings unexpectantly.

...and, if one then proposed that the tunnel would rotate with only one of the turrets....well, if you can make one turret independant of the tube, why not two?

Nope, tube rotation makey no sense. :)
 
I'll wait to see if they attempt any explanation in-movie, before I even try to make heads or tails of this. Personally, I hope they don't address it directly. If it works visually to have the whole turret spin, that's enough. Going into technical details in the movie could only get clunky.
 
I'll wait to see if they attempt any explanation in-movie, before I even try to make heads or tails of this. Personally, I hope they don't address it directly. If it works visually to have the whole turret spin, that's enough. Going into technical details in the movie could only get clunky.

Agreed!
 
I'm not sure if it matters but I have the Revell $20 snap-tite The Force Awakens Falcon model and the turret works and spins EXACTLY like SteveStarkillers animation.


Sent from my iPhone using Tapatalk
 
Hi Guys! first time posting on a Millenium Falcon RPF thread, since I always thought I was 2 decades behind all of you in knowledge and dedication to the ship. I really like how the CG design is coming up, and after checking out the Vanity Fair video thought that a mark 0.32 you see on the left side of the cockpit a red gauge spining in a new way, maybe I'm wrong, but it looked different.

Something new I found as well in THE trailer that was just unveiled is that the Falcon has now a new holograph display, that shows star maps, when Han is saying that The Jedi were real. I like the idea that the Falcon would receive new stuff, and more "special modifications" for the new trilogy, after all it shows the ship will always be a work in progress in a "swiss-army-knife" kind of way, always adding new features.

I have seen the Ship of Riddles site (downloaded it as well, hehehe) and though that Ep7 would be the perfect movie to bring some sense to it all and correct the mistakes of the OT. I have read Steve's comments about leaving it alone, but maybe fixing all the errors would have "set the record straight" for the ship, and make it far more interesting now that everything fitted nicely.

The red panel missing in the shots could be a mistake in the animation, they always happen, or different stages of the modelling, after all, after you model it and texture it, it shouldn't change.

Finally I had thought a lot about how a freighter had very limited space for cargo inside and limited features for picking up stuff on the outside, maybe it wants to be a cargo ship but hasn't got there yet; while all the military add-ons (turrets, ventral gun, reinforced shields, etc) I always figured Han put them there to help him in his smuggling days and that a straight-out-of-the-factory freighter would not have them.

my 2 cts! cheers!
 
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I don't see the hyperspace map as an upgrade as it had a holographic emitter for playing chess , the resolution difference between ANH and TFA could be that chewie likes playing retro classic games through his emulator LOL
 
Photo Nov 09, 9 32 38 AM.jpg
 
NO WAY!!!!!!!!!!!! They are really pulling out all the stops for this movie! Looks like the MF is going to be seen and heard from all angles! I LIKE IT!

I wonder if they are gonna show any more of the ship that has yet to be seen like the cargo hold and the engine compartments! That would be incredible!
 
I think so. We might be in for quite a surprise.

The coloring is SO ODD compared to what we're used to seeing. I'm sure/hoping it will be different on screen.
 
I think so. We might be in for quite a surprise.

The coloring is SO ODD compared to what we're used to seeing. I'm sure/hoping it will be different on screen.

From what I understand they actually built a 1:1 Falcon complete with interior for Disney and filming. I could be wrong on that, but I would love to see it!
 
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