EFX 2024 Obi-Wan TPM Legend Edition saber

It's notable that EFX's display merely states "Obi-Wan Kenobi Lightsaber Prototype" and not mention TPM or any episode. It seems like folks at EFX is aware that their reference is not a Obi TPM hilt.
None of the plaques state what specific film or series the replica is from anymore.
 
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Isn't the "weathering" just production wear, though? Not artificial weathering done by the original prop makers? Replicating that isn't the choice I would make.

Yeah such an odd choice but maybe "Legend" will be a new line to make replicas of props in their current state?
 
Yeah such an odd choice but maybe "Legend" will be a isnew line to make replicas of props in their current state?

This leads down the strange, abstract road of just how FAR to go with replicas.

The Enterprise had penciled gridlines on the saucer meant to represent panel lines. The OT sabers had screws and chrome tape to hold grips on and cover Graflex clamp stamping, respectively. Vader's helmet had the two-tone paint scheme to simulate light reflections and make the details pop. And so on.

Where is the line drawn?
 
Scrub to 38:05ish for the saber info. He keeps saying the weathering matches the source scanned saber exactly and calls it The Phantom Menace OWK.

owk4.jpg
 
Scrub to 38:05ish for the saber info. He keeps saying the weathering matches the source scanned saber exactly and calls it The Phantom Menace OWK.

View attachment 1843896

He talks about matching the paint, but the grip section on the prototype seems somewhat glossy. The TPM hero had a very matte black paint. The salt shakers have a glossier finish.

My worst fear? The original TPM hero was broken down for parts, whatever was in good enough condition was reused and turned into some kind of frankensaber that is now in the archives.
 
I wish there was a better picture of the scan, it doesn't look like their version has the interrupted line on the section below the emittter.
 
He talks about matching the paint, but the grip section on the prototype seems somewhat glossy. The TPM hero had a very matte black paint. The salt shakers have a glossier finish.

My worst fear? The original TPM hero was broken down for parts, whatever was in good enough condition was reused and turned into some kind of frankensaber that is now in the archives.
That's kinda what we've been theorizing might have happened to make the AOTC saber.
 
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unless someone has a better pic from that panel it is hard to tell. In that picture the neck looks a little bent, but it could be wobbles in the screen.
 
The thing about 3d scans that people need to remember is that the scan doesn't just automatically generate a 3d model. Especially when you're talking about the solid you need for machining. It gives reference data that you afterwards need to interpret as a designer--the same as if you'd measured it with calipers. If they scanned a casting, they'd still need to do a lot of interpretation to make the model cylindrical and straight and remove the shrinkage and warping that happens with casting.
 
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What you get out of a scan is heavily dependent on the experience of the person working with it. Below is a scan I did of my MR Qui-Gon and some techniques I came up on how to use it.

using booleans as a slicer I can create top and side profiles to quickly generate flats for tracing copies of each section and revolve or loft out the base shape. The grip is easily traceable this way also to make boolean shapes. This is also a good way to get your asymm extactly.

mrqui_profiles.jpg


You can also resurface a scan and generate nurbs curves to send to cad from Maya for example. Converting the poly edges to curves after you resurface your scan.

you can also get exact boolean shapes filling in the gaps of cut out with clean topology and extracting the shapes like this which can then be traced in cad or used any way you want.
qui.jpg


or snap nurbs circles to your scan to get all the wonkyness you want and send those curves to cad.

qui3.jpg


extract and send to zbrush
qui2.jpg


Raw First pass MR scan from single 22mp stock camera.
MRqui.jpg


One hour remake in Maya/Zbrush.
MRquiclean.jpg


Scans can get you only what you know how to get out of them. If you want all the asym and wonkeyness to be copied you can get it if you know how. Hopefully this gives some people insight on different ways to use scans.
 
Scan is always a starting point, but sales wants them to mean exact and project managers want them to mean no modeling is needed. ‘Scan it and throw it in unreal/unity” is constant refrain/joke when deadlines are tight and we 3D folks are getting slap happy.
I will happily stick with my Dewy/Starkiller version.
 
new video came out a few days ago. He talks again about how they are using the same material as seen on screen, matching each imperfection as seen on screen and the weathering as seen on screen basically. What about the glaring red jewel though for starters....

 
Interesting that it will have alternate parts:

  • Additional Interchangeable Components for an Alternate Display Option. You will be able to Display the Lightsaber Either as it was Seen on Screen or how it is Displayed in its Current Archival Condition.
 
Interesting that it will have alternate parts:

  • Additional Interchangeable Components for an Alternate Display Option. You will be able to Display the Lightsaber Either as it was Seen on Screen or how it is Displayed in its Current Archival Condition.

Is this implying that the hero is in the Archive, or that they used castings as reference?
 
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