Daft Punk Thomas Bangalter helmet build - FINAL p.20!

Re: Daft Punk Thomas Bangalter helmet build

And just to really seal the deal:

proofofconcept-chromelol-linesLMFAO.jpg


...I think we all need MORE and different hobbies.

-Nick
 
Re: Daft Punk Thomas Bangalter helmet build

I started on this one as soon as I got Volpin's reply. I come back here, and its already been done, haha. Oh well, I will post it anyway.

mytrycopy.jpg
 
Re: Daft Punk Thomas Bangalter helmet build

Did I mention we need better hobbies? :lol

That looks fantastic, though. Sure beats my 3 minute effort.

Now, I'm going to go do something non-prop related before I'm tempted to add my 3d rendering of the ears over that image to complete it.

-Nick
 
Re: Daft Punk Thomas Bangalter helmet build

Agent, I think you put a little too much time into that. :lol
 
Re: Daft Punk Thomas Bangalter helmet build

Well, as long as page 4 is all about the photoshop, maybe you guys will enjoy the latest thing to pass under the adobe knife from my side.

Set up a couple of tripods, some marking points on the ground and walls, and you start to get a pretty decent idea of scale. I'm pretty happy with how this turned out.

5353663770_02bf843cd0_b.jpg
 
Re: Daft Punk Thomas Bangalter helmet build

the side profile looks dead on - first time I've seen that.
 
Re: Daft Punk Thomas Bangalter helmet build

Agent, I think you put a little too much time into that. :lol

I never tried doing a chrome/reflective metal effect before so it was a fun opportunity to try something new :)

Well, as long as page 4 is all about the photoshop, maybe you guys will enjoy the latest thing to pass under the adobe knife from my side.

Set up a couple of tripods, some marking points on the ground and walls, and you start to get a pretty decent idea of scale. I'm pretty happy with how this turned out.

Sorry for derailing!

Those pics look great, I think you are really right on the money with this sculpt. Like Giz said you've managed to nail the details that have been lacking in all other replicas I've seen so far.
 
Re: Daft Punk Thomas Bangalter helmet build

Volpin,
First let me say you are probably one of the most talented guys on here. Ive been through your threads backwards and forwards, learning as I go.
You're a wiz with the bondo but have you considered using some of the polymer clays? Once you get used to them I think they would be perfectly suited to helmet making. Its like Apoxie Sculpt but stays soft until you hit it with a heat gun. You could make your general form from foam, then skin it in bondo, lay on a layer of poly clay and skip 90% of your sanding. I use a 50/50 mix of Super Sculpey and Sculpey firm. When hardened you can sand it to a super smooth reflective finish.
Thoughts?
 
Re: Daft Punk Thomas Bangalter helmet build

bondo is cheaper

that's exactly why i use so much of it. cheap, easy to get and fast. sometimes the local auto supply store will have sales. i stocked up at one point when they had buy a gallon, get a gallon for 1/2 price. i think i bought 6 gallons that time. :)
 
Re: Daft Punk Thomas Bangalter helmet build

have you considered using some of the polymer clays?

To be honest, I'm still pretty new at this who prop thing as compared to a lot of builders out there. I've only made maybe 20 props in the last 2 years, so there are a TON of techniques out there I've never gotten a chance to try.

I've seen Sculpy in stores, but always passed it by due to the expense. I imagine that if its anything like Apoxie Sculpt then I might be keen on it, but I've tried sculpting with oil clay before and... well, I'm no whiz at it. Sanding makes more sense to my brain than sculpting does (apparently) so the advantages of being able to get the uncured sculpy to the right shape might be lost on my neanderthal sculpting talents.

That isn't to say I won't give it a shot - I remember the first time I got my hands on sintra and styrene... life changing, that was - but it's likely too late for this build to benefit. Thanks for the suggestion though. Quick question: why the mix of 50/50?
 
Re: Daft Punk Thomas Bangalter helmet build

Are you planning on molding the bucket with the "ears" removed?
Would that be the reason why you were cleaning up the ear cavities?
 
Re: Daft Punk Thomas Bangalter helmet build

I have this large picture of the 2 and I must say you've done an amazing job, the only thing is I have to say is I thought Thomas' chin was a little wider...click through for large. And you have a good shot of the ventilation.

 
Last edited:
Re: Daft Punk Thomas Bangalter helmet build

That's from the DJ Hero game, it's just an artist's rendering. There's a plethora of ref's avilable for the actual helmets, read up on this thread or the Guy thread.
 
Re: Daft Punk Thomas Bangalter helmet build

That's from the DJ Hero game, it's just an artist's rendering. There's a plethora of ref's avilable for the actual helmets, read up on this thread or the Guy thread.

I'm unsure, if you go to its full res and have a look around the visor etc its not totally smooth like a rendering would be, nor is the leather. I think it's a large photograph which has been edited for that purpose...

I don't know.
 
Re: Daft Punk Thomas Bangalter helmet build

The chin (Along with most other elements of the helmet) are extremely deceptive due to how chrome plays with our eyes. The mouth looks dead on, size-wise, to my eyes.

-Nick
 
Re: Daft Punk Thomas Bangalter helmet build

To be honest, I'm still pretty new at this who prop thing as compared to a lot of builders out there. I've only made maybe 20 props in the last 2 years, so there are a TON of techniques out there I've never gotten a chance to try.

I've seen Sculpy in stores, but always passed it by due to the expense. I imagine that if its anything like Apoxie Sculpt then I might be keen on it, but I've tried sculpting with oil clay before and... well, I'm no whiz at it. Sanding makes more sense to my brain than sculpting does (apparently) so the advantages of being able to get the uncured sculpy to the right shape might be lost on my neanderthal sculpting talents.

That isn't to say I won't give it a shot - I remember the first time I got my hands on sintra and styrene... life changing, that was - but it's likely too late for this build to benefit. Thanks for the suggestion though. Quick question: why the mix of 50/50?


Apoxie is not cheap..
you are doing fine with bondo..
We used all the above when I worked at Disney and bondo was the goto for a lot of stuff we also had stuff called "Disney Putty" which was basically a premix bondo like putty with fiber hairs in it and brown in color.

With bondo you still have lot of control and if you want something a little stronger you can get the bondo with "hairs" in it -its some times blue in color.

The polymer clays just replace the drying out result of water based clay like WED clay. You could use water base clay but it means you have to keep it wet and make a mold from the sculpture when its moist.

Everyone has a way to there result. What ever works fastest for you is what is right.
 
Re: Daft Punk Thomas Bangalter helmet build

I'm unsure, if you go to its full res and have a look around the visor etc its not totally smooth like a rendering would be, nor is the leather. I think it's a large photograph which has been edited for that purpose...

I don't know.

You can see that someone very obviously covered up the original DJ Hero logo and visor reflections with a brush in photoshop. The specular map on the leather is too strong and makes it look like plastic. Chrome is also the biggest tell with any software render.
 
Re: Daft Punk Thomas Bangalter helmet build

Are you planning on molding the bucket with the "ears" removed?
Would that be the reason why you were cleaning up the ear cavities?

Right. The idea is that I'll mold different versions of the ears, as these are the element on Thomas that changes the most from era to era. If I want a "TRON" version, I just have to swap out the ear cups and illumination. The rest of the bucket remain largely unchanged.

the only thing is I have to say is I thought Thomas' chin was a little wider

I think part of that is the chrome highlighting in the "cheeks" making it look wider, but its hard to tell. Its unfortunate, but I think my helmet won't show its "true" shape until its under chrome as well. Thats going to be a while.

Everyone has a way to there result. What ever works fastest for you is what is right.

Amen! Some of this build is new to me, some of it is old hat, but I think I'm streamlining the process a lot since my last one. You're right that apoxie sculpt isn't cheap, but I never really use much of it. I'll get the shape close with bondo, then do the sharp edges and corners in sculpted apoxie.


Ok, lots of pictures time.

Got a coat of primer on the bucket despite the sub-freezing weather. Cold weather spraypainting sucks, but this is just a guide coat so I can see problem areas.

5362923720_30be0342a4_b.jpg


And, speaking of the cheap stuff... MORE BONDO!

5362313923_5f74657ed6_b.jpg


Then the sanding. My wife says she likes the "Bondo Holstein" look. I'm pretty happy to see the MDF "spine" showing through the sanding in several areas. That means I'm staying true to my blueprints and the original dimensions of the piece.

5362314013_8cca99d8b5_b.jpg


Most of the annoying parts are edges like this. These corners on both sides are going to need to be shaped with a bit more material to get the sharp edge above the ear in-line with the upper visor line. That will be another pass.

5362924130_ed57da2b6a_b.jpg


The mouth of the helmet is going to be this styrene box. The idea here is that if I make this piece deep enough, then when castings are pulled you should only have to sand lightly from the back to open the mouth up. Time will tell.

5362924350_a10dc9eae6_b.jpg


The nose vents were blocked out mostly with masking tape and eyeballing the shape. There's not a lot of detail on these, and shots that do show them are usually heavily distorted due to the angle. I used a lino block carving tool to channel out these patterns. They will stay as indents to be cut and filed out of the castings.

5362314657_eeb65bf167_b.jpg

5362314761_b91c3601e4_b.jpg


End of last night, and my sanding arm is killing me. The mouth/nose vents look small here because they're filled in with pen. They'll be about 1/8" larger on all sides when cut out.

More to come!

5362924820_96c7a5a372_b.jpg
 
Back
Top