Calling All 3D Modellers And Unfolders - Hulkbuster Has Arrived

Discussion in 'Marvel Costumes and Props' started by PepMaster, Nov 30, 2011.

  1. PepMaster

    PepMaster Sr Member

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    Ok this is obviously not going to be a simple one or two person task, and certaintly not something I can do on my own without spending weeks working on it and tuning it down. But about a week ago I got a message from "isusuperman" here on the RPF that he would like to see a set of Hulkbuster files made, and this is'nt the first time I've heard that request.

    So after searching I found one source for the model from a Gregory Hall ( I Am Gregory Hall ), and I sent him a message explaining what I would like to do, what would be created, and that he would recieve credit of course.

    In return I recieved this. Now what I ask of the community is no simple task, if there are any 3D Modellers that would like to help out, the 3D Model will be put below. As for unfolders, that will be needed later on. Let the fun begin.

    [​IMG]Uploaded with ImageShack.us
    Hulkbuster.zip
     
    Last edited by a moderator: Nov 8, 2018
  2. EyeofSauron

    EyeofSauron Master Member

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    greg really did an awesome job on this

    not a lot of open edges, as most amateur 3d models have

    does the model come in pieces or is it 1 whole piece
     
  3. PepMaster

    PepMaster Sr Member

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    I'm not sure on the model if it has sections, where it can be broken down into bicep, chest, back, etc. I tried earlier opening the model with Milkshape and for some reason my 3D Software does'nt like models with over 100k Polys. You'll tell it to import a OBJ file and it won't import it.
     
  4. GordonTarpley

    GordonTarpley Member

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    I can probably break the model up if you like. I'll download now and check it out..
     
  5. GordonTarpley

    GordonTarpley Member

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    I'm able to open the file in 3ds max and break out the different elements. The geometry got pretty farty, I'm guessing during the optimizing process. Is it possible to get the model without the optimization done to it? If not I can work with this but It won't be as clean when Pepped
     
  6. PepMaster

    PepMaster Sr Member

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    The person I got the model from gave this one to me for free, but for the un-optimized version it would have cost $400.
     
  7. GordonTarpley

    GordonTarpley Member

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    Alright, I'll run with it.
    The suit looks symmetrical so I'll probably just split it and make one file for each part and the builder will just mirror them.
    I'll post the .obj files for the parts In the next 2 days or so but don't think I'll have time to Pep them for a while so if someone wants to take a stab at it, have fun. ;)
     
  8. EyeofSauron

    EyeofSauron Master Member

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    awesome :)
     
  9. Lando

    Lando Sr Member RPF PREMIUM MEMBER

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    Count me in for unfolding
     
  10. j0wE

    j0wE Well-Known Member

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    I'm down to unfold. Just let me know.
     
  11. GordonTarpley

    GordonTarpley Member

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    Hulkbuster 3d model is separated and .obj files are ready to download HERE.

    I did a tiny bit of cleaning of the 3d elements and tried to fix a few things but the model wasn't set up to be a costume and there are some strange geometry issues so builders will have to get creative with some of these parts for sure.
    Good luck!!!

    [​IMG]
     
  12. jayjayn

    jayjayn Well-Known Member

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    WOW can't wait to see this pepped =D GREAT JOB GUYS!
     
  13. PepMaster

    PepMaster Sr Member

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    Also guys don't unfold the helmet yet. I'm waiting to hear back from him on a more accurate, cleaner helmet, but if you would like to do that one go for it.
     
  14. j0wE

    j0wE Well-Known Member

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    yeah, I took a look at the helmet and man, it's wonky! so I moved onto the biceps.
     
  15. EyeofSauron

    EyeofSauron Master Member

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    Last edited: Dec 1, 2011
  16. elro

    elro Active Member

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    Im busy for another week, so I wont have time to participate.

    May I suggest to fix these geometry issues, to retopologise to fix the meshes?

    Here is an example of retopolgy : Timelapse retopology - Bsurface - YouTube

    I prefer to use blender 2.49b (pre major update) for all retopolgy as it just works smoother IMO. It will retain the original meshes shape with MUCH fewer surfaces than appearing on this model.
     
  17. erictank

    erictank Active Member RPF PREMIUM MEMBER

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    Only thing I see when I try to open that .rar is the abs, for some reason?

    Another costume goes onto the "To Do" pile... :lol
     
  18. EyeofSauron

    EyeofSauron Master Member

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    i contacted the guy about the hulkbuster helmet and pointed him here, i hope to receive the file soon :)
     
  19. GordonTarpley

    GordonTarpley Member

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    This is the correct way to go for sure. I can do it in 3ds max as well but won't have time for at least another month. Did anyone else have problems with the .RAR file not having all the pieces? If so I can reupload. Let me know.
     
  20. j0wE

    j0wE Well-Known Member

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    my download was fine
     
  21. Indigogyre

    Indigogyre Well-Known Member

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    My download was also fine.
     
  22. EyeofSauron

    EyeofSauron Master Member

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    sooo, i got the helmet file, but the polys need to be reduced
    i tried unfolding it the way it was, but it gets way to detailed. anyone willing to do it, pm me for the model :)

    heres a shot of my try to unfold :D
     
  23. j0wE

    j0wE Well-Known Member

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    I'll give it a go, pm sent
     
  24. ionisys

    ionisys New Member

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    the helmet is allready unfolded
    Sperate the helmet- yellow by yellow red by red- you should have 2 uv maps
    i just found my maya version of this helmet - which is 1686 faces

    Let me know what you people want.
     
  25. ionisys

    ionisys New Member

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    The helmet is allready unfolded - seperate it
    yellow by yellow - red by red - 2 uv maps
    i've found my maya model as well - 1686 faces
    let me know what you people want
     
  26. EyeofSauron

    EyeofSauron Master Member

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    this is the very nice guy who supplied the awesome helmet file :)

    welcome to the rpf :)

    the maya model with the lower faces would be awesome, i reduced the faces of your model allready to about 5000 faces, via meshlab, so i got this :D
    i didnt want to go any further xD
     
  27. ionisys

    ionisys New Member

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    if you have patience i will put the maya helmet in your account at target view
    first thing tomorrow, it's 1 am now and my wife is waiting for me - rofl.

    expect it somewhere in the morning - just check out your account to see if it's availlable.
    do you need 1 uv map or should i leave it with the 2 uv maps ?

    pfew - what can i say ?
    i'm a marvel fan myself and if i can help out someone once in a while
    that's fine by me ;)
     
  28. EyeofSauron

    EyeofSauron Master Member

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    so i finished the helmet, there are quite some parts that dont need to be built, its all described in the file itself. the reason is that the model is modeled on the inside too, and those parts are not needed. if you want to build them, you have to unfold them, i only did the inside unfolds roughly
    so here is the finished pep hulkbuster helmet, have fun with it and thanks to ionisys for the file :)

    File-Upload.net - Hulkbuster_Helmet_ionisys-model--EyeofSauron-unfold.pdo

    picture of the helmet in pepakura designer:
     
  29. EyeofSauron

    EyeofSauron Master Member

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  30. ironmaided

    ironmaided Sr Member

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    gonna give a shot on the hulk buster helmet this night. . . :)
     
  31. EyeofSauron

    EyeofSauron Master Member

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    cool, post a picture afterwards :)
     
  32. ironmaided

    ironmaided Sr Member

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    so the inner parts of the helmet are not required to build?
     
  33. canusracing

    canusracing Member

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  34. BumblebeeRecycd

    BumblebeeRecycd Active Member

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    I love the idea of a HulkBuster, but have any of you considered the most diffacult part ? How do you fit a human into a costume that is FAR to wide ? The person inside will have there elbows sticking out, just to reach the inside curve of the sholders. If a person was about 6' tall, and has sholders about 2' wide, the HulkBuster would need 3' on the inside just to keep the right proporations , and thats assuming you are building without adding much height ( about 6'6" with helm ) I am not saying it cannot be done, only that it should be addressed, before people start there builds. As far as I can see, if you put your forarms into the bicepts, and have arm extenions at the elbow, it might look right, but bending the elbo would be a *****.
    I hope I'm convaying me fears corectly. It is not that I do not think it can be done, only that it should be addresed, Before people start to build...Good luck all, I'll be watching
     
  35. garagemonster

    garagemonster New Member

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    I was just wondering if there was any progress on this suite. It has really caught my eye and I would love to build it. This would be my first try at pep though.
     
  36. Proteus616

    Proteus616 New Member

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    Sorry to necro
    I am going to give this baby a shot
     

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