I'm not just talking about the forehead bumps. The original helmets are lumpy all over from multiple layers of thick paint, chipping, paint runs, abuse, etc. Molding the exact marks from one helmet into every copy is unrealistic if you compare a group of those helmets to a group of screen used helmets that all have unique lumps, chipping, paint runs, etc.
If you want an exact copy of a specific character, I can see the desire to have all the defects molded in. But even in that case there are usually multiple helmets that each have their own defects.
I just don't like helmets that represent a large group all having the same defects from only one helmet from the movies when the defects we're unique on each helmet in the movies.
Ideally there would be a helmet like the originals before they were painted. Then you can add as much abuse and defects as you want and each would be unique like the screen used helmets. I totally understand that there is no helmet available like that. I think Anovos attempted to go that route to a certain extent but may have cleaned up too much. The difficult part is some people want one that is even more idealized and others want one less idealized, so there is no way to make a helmet that is ideal for everyone.
As far as the Anovos standing out for being overly sharp, is that compared to the overly soft versions that have been made by different makers over the years or to original helmets? I can see where it is somewhat sharper than the originals, but I suspect that was intentional because the originals were hastily made due to limited budget and time and look pretty poor up close.
Don't forget that Anovos has a costume license not a high end replica license. They aren't trying to produce an exact copy of the original props.
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