Love your analyses
Great work already! I've also been thinking about the rules. Here is my take on it:
THE DECK
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"The deck consists of 30 green cards, 30 red cards, and 2 blue cards. The greens and reds are numbered 1 to 10, and there are three of each. The blues are both numbered zero."
This is consistent with what the visual dictionary tells us.
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"Corellian Spike rules favor a 62-card deck, with cards ranging in value from -10 to 10, and two zero-value cards known as sylops (Old Corellian for "idiots")
In my opinion, these are the most logical card values. There are no coins, staves, stars or any other named cards in Corellian Spike other than the Sylops.
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SETUP
Except for the bounty tokens, these rules do not change. Instead of the Token Stack, there is a Hand Pot and a Sabacc Pot.
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The two pots are mentioned in the visual dictionary.
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"The object of Corellian Spikesabacc is to achieve a card total closest to zero. Two pots accumulate in value during a game, with hand pot won each round."
Ending a game by drawing a total of exactly zero is way to easy. We should scratch this. There are better ways to win the Sabacc Pot as mention in previous comments.
HOW TO PLAY
1. DRAW PHASE
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This part of 'how to play' is useful. No need to change anything here.
2. SPIKE PHASE
The Spike Phase is the same in both the visual dictionary and the Hasbro game. There are no mentions of ways the protect cards from shifting. Corellian Spike might be an older, less modern version of Sabacc without the protection rules. So we can keep this part of the classic Sabacc out.
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3. BETTING PHASE
This part sounds pretty similar to Texas Hold'm. "I'll see your bet and I'll raise you, two-thousand", "I'll see your two-thousand and I'll raise you however much this is". "And I'm calling". In the second game Lando's says "If you fold now, you'll walk away with enough to buy your own ship. If you call, I'm gonna clean you out again".
Fold, Call, Raise, Bet.
REPEAT TWO MORE TIMES
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"The round is then over and all players reveal their cards at the same time."
WINNING A ROUND
Best hand wins.
Here are all the possible hands as mentioned in the game or in the movie:
GOOD HANDS
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VERY GOOD HANDS
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BEST HANDS
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Nope, not listening to the Hasbro game here. The movie showed us a Strait Staves and a Pure Sabacc. Does that mean we have these options?
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In all cases, the player with the highest value card wins. If the values are the same, the player with the highest positive card wins. I both players still have the same, they both draw a card, highest drawn card wins.
WINNING THE GAME!
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Not the Hasbro-way. Texas Hold'm style, When one player takes all the credits.
So, yeah, I think this version is a lot simpler and sticks closer to known info about Corellian Spike. The rules others have suggested are closer to classic Sabacc I think.