In terms of graphics, the big problem is advertising and awards now imo.It doesn't bother me in the least. I'm not saying that there's something wrong if it bothers you, but I tend to see people who can deal with things in the context of the time they were made and those who can't. The people who can't handle watching black and white movies, or who can't read a book that wasn't "changed for a modern audience". Or, I guess, more recently, people who can't handle watching movies that aren't in 4k because they're "not good enough". I don't care. Scratchy old VHS quality is fine for me if that's what it is. Old black-and-white movies from the 30s with mono sound, it's fine. Heck, silent movies are good. It's about the quality of the product, not the flash that matters. If I can see it and enjoy it, it's good.
Actually wondered about that too.I'm really curious how they will deal with the controls for this new Snake Eater remake.
Parts definitely feel a little clunky now. The worst part was the PS2's pressure sensitive buttons.
Sneak up behind an enemy while holding a gun and lightly press square and you hold him up, press it all the way and you fire on him.
But, it was tricky because of how little room you had pressing the buttons, so plenty times you would end up firing by mistake.
I would imagine they will have one button as the fire button, and a whole other button to hold up an enemy, or something like that.
Thats what made MGS3 so fun, is there were so many ways you could do things throughout the game.
Playing through MGS2 Substance HD on the PS3, there were extra missions for fun. A later mission had you running past a bunch of guards and you had to hold them all up before they turned around and saw you, and with a camera angle that was facing the other way....and your gun was a machine gun....accidently fire it, and you fail, be seen, you fail. So you had to run at the right time only tapping the button. It was very hard to do. I was never able to beat that part because of those sensitive buttons.
In terms of graphics, the big problem is advertising and awards now imo.
However, games are a profit-driven business and pretty games garner attention. Furthermore, one of the ways to get attention is to win “awards.” These awards are a joke (being handed out by journalists and game “influencers” as opposed to other game devs or similar experts in the gaming industry) with the highest being “game of the year.” Game of the Year winners are pretty much always games that are very beautiful graphically, hence why games focus on graphics so much now imo which dramatically drives up dev costs. High costs then mean cant take risks with crazy or “different” games since businesses want to make money, hence remakes or new IPs with similar systems to ensure success.
Yeah, kind of silly to say old games are “unplayable” because of graphics but thats the modern gamer now. Games filled with microtransactions, pretty graphics, and a focus on action.
Guess we'll see what they end up doing.Actually wondered about that too.
Im guessing MGS Alpha (3 remake) is going to run on Fox engine like MGSV so that means CQC can be done by simply pressing and holding buttons rather than rely on pressure sensitivity and flicking the analog stick to throw. If they want to recreate the “pressure sensitive” gun aim and firing, the PS5 adaptive triggers can recreate that but given its going to be on PC and Xbox as well, either two control schemes or just get rid of pressure sensitively all together.
Bit of a shame since I thought the pressure sensitivity was cool.
I do wonder that additions/changes will be made. Reddit wanted bigger maps and side quests and if bigger map meant same map but no loading screens in between, im all for it (would make the End fight more interesting). I am against adding sidequests though because it doesnt make sense to the story.
Completely agree on both points. Awards are just popularity contests and marketing either shares too much to get people to preorder or to convey information of the million different bundles available. Do you want the standard, deluxe, or take out a loan editions of said game?Maybe that's why I don't care about advertising or awards. I care about the end product, nothing else.
I don't do microtransactions either. If you've got a good game, I'll buy it and play it. It won't become my lifestyle. I play it and move on. If I want to come back later and play it again, I will. Otherwise, I got the enjoyment out of it that I wanted. I'm already doing something else. All I ever cared about was having fun. Is it fun? Yes or no. Yes and I might buy it. No and I won't. It's really simple. I am not a "modern" gamer. They don't make games for me because I'm not a clueless sucker that will keep putting money in their pockets.
Too bad.
Hollywood has been failing at this for decades. All of the awards are just self-congratulatory back-pats while overpaid idiots get up on stage and tell all the other actors how much better they are than the people who pay their salaries.Completely agree on both points. Awards are just popularity contests and marketing either shares too much to get people to preorder or to convey information of the million different bundles available. Do you want the standard, deluxe, or take out a loan editions of said game?
I mean, I agree that the graphics don't make or break the game in those cases, but (1) Fallout 4 is not "brand new" -- it's 8 years old now; and (2) the better graphics have gotten, the more jarring it is to play a game with outdated graphics and animations. I mean, maybe it doesn't bug you when you play, but it's still kind of jarring. I find this to be most true with 3D games that were meant to be "cutting edge" at the time, and which intentionally used a realistic style, but even games that used an intentionally cartoony style can fall victim to this.
I tried playing Escape from Monkey Island, and it was just...terrible. Horrible controls, really ugly graphics, and a very "Playstation 2" vibe to it. Now, a lot of my rejection of that game is the gameplay itself, but I have to say it was not pretty to look at.
Exactly this.
I had the same experience with the first Deus Ex game. Game design and graphics have changed so much since then, and that game was so "cutting edge" for it's day that now it is just so ugly I can't even get into it. Like, Quake 1 era graphics just...they were from this time period that I'm PERFECTLY FINE with never revisiting. And I loved Quake 1 Team Fortress back when I played it in college. It was awesome! But it's just...ugly now.
I don't mind it with some games because the actual gameplay is so much fun, but there's a lot of stuff from the late 90s and early 00s that simply don't hold up and it's largely down to a mix of graphics and game design conventions.
Maybe that's why I don't care about advertising or awards. I care about the end product, nothing else.
I don't do microtransactions either. If you've got a good game, I'll buy it and play it. It won't become my lifestyle. I play it and move on. If I want to come back later and play it again, I will. Otherwise, I got the enjoyment out of it that I wanted. I'm already doing something else. All I ever cared about was having fun. Is it fun? Yes or no. Yes and I might buy it. No and I won't. It's really simple. I am not a "modern" gamer. They don't make games for me because I'm not a clueless sucker that will keep putting money in their pockets.
Too bad.
This is looking to be really good. I understand how his tank like self could provide less of a challenge, but I'm sure the developers have some way to keep it going and fresh. FPS aren't my favorite type game, but still, just to be able to be Robocop doing his thing sound like this will be a blast to play.New preview for Robocop
The only way this could be cooler is if there's a Terminator reference somewhere in there, and that they do a RoboCop vs. The Terminator followup game (seriously, I love the comics, and I enjoyed the Sega Genesis game). But that's just me.New preview for Robocop
I've seen the Sega game being played, but never have played it myself, but yeah, that would make for a really awesome cross over.The only way this could be cooler is if there's a Terminator reference somewhere in there, and that they do a RoboCop vs. The Terminator followup game (seriously, I love the comics, and I enjoyed the Sega Genesis game). But that's just me.
You should read the comics. They're from Dark Horse Comics, and the story was written by Frank Miller (and he uses some of the ideas that he came up with that got cut for for the storylines of RoboCop 2 and RoboCop 3, namely RoboCop's human emotions interfering with his programming. And it also explains that Skynet became self aware because of RoboCop). It's definitely worth the read.I've seen the Sega game being played, but never have played it myself, but yeah, that would make for a really awesome cross over.
If you don't have time to play a game, don't play a game. I don't really care in your example because I don't play multi-player games. If you want to cheat in a single-player game, knock yourself out. Nobody cares.The only place I can kind of understand microtransactions are something like the Battlefield games. I think it would be okay if they allowed people to buy certain guns because some people just don't have the time to unlock everything. I know some people think that is "pay to win", but even if you give an average player the best equipment in the game, they are still toast if they come up against a better player.
I was unaware of any graphical updates, though I kinda doubt there's much they can do. The models are so low in polygons that there's only so far you can upgrade whatever the textures are.I should have clarified that I meant people said Fallout 4 had dated graphics when it released. I rarely will install graphic mods because generally I think the games look fine. I also hate when they do a graphics "upgrade" and they completely change the textures so they've gone from making it look nicer to changing the game artists' vision.
That's funny you mentioned Deus Ex because I recently bought it again on GOG, but have waited to play it because I don't know if it will be the same. I know there are graphic updates, but they can only do so much.
"Pay to win" has always been a bunch of nonsense in those games, and the people who complain about that stuff completely misunderstand what's really at issue in the games.The only place I can kind of understand microtransactions are something like the Battlefield games. I think it would be okay if they allowed people to buy certain guns because some people just don't have the time to unlock everything. I know some people think that is "pay to win", but even if you give an average player the best equipment in the game, they are still toast if they come up against a better player.
"Pay to win" has always been a bunch of nonsense in those games, and the people who complain about that stuff completely misunderstand what's really at issue in the games.
The core problem has always, always, always been that any system of unlocks/upgrades/whatever is going to confer a mechanical advantage on whoever has more stuff unlocked. Yes, even with "sidegrades." Why? Because "sidegrades" allow you to customize how your avatar performs in-game to better suit your own preferred playstyle. You get to tune your experience, and the guy with nothing unlocked doesn't. That means you have an advantage.
Moreover, unlocking stuff isn't remotely a testament to one's skill. It's more a testament to how long your ass has been in the chair playing the same game. Anyone, given enough time, will unlock almost everything in the game. The exception being the Battlefield system's usual problems with aerial vehicle unlocks (where, because some other ******* spends all day long doing nothing but flying, you will never be able to stay airborne long enough to unlock stuff). But even there, that's not so much "skill" as much as it is "getting there first so you can spend your time clubbing baby seals otherwise.
What people object to with "pay to win" is that someone else might either negate the advantage they have, or get one over on them the exact same way they already get one over on other people by expending a resource they either don't have or refuse to part with.
Ultimately, that's all that those "pay to unlock stuff" systems do: they shift the resource for unlocking from time to money. And people who have more time than money don't like that and say it's "unfair." It isn't. What's unfair is the mechanical advantages conferred by the unlock/progression system.
Yeah, see, I think the only things you unlock should be cosmetics. Show off your fancy hat. I don't care. Lock the kewlest cosmetics behind microtransactions if you want. But nothing that affects gameplay should be part of progression. You get what you get at the start. If you're doing anything with competition -- PvP of any sort -- then the only way to ensure that skill is the deciding factor is to keep all the gear/abilities the same.Or they could just do something like not lock off guns behind hours of grinding that necessitate a player have to decide between spending money on a loot box to MAYBE get a weapon/mod/whatever or hours upon hours of time that makes spending more appealing. Just a thought.
Maybe only have unlocks be different skins for your gun and character for doing stuff like beating the game or played on every stage or whatever. You know, things games used to do before the microtransaction craze went into full effect.
Im not an esports fan and definitely not an esports sports game fan (because **** EA and their anti-consumer practices of securing IPs to gain a monopoly on sports games) but I think it is patently stupid that players need to pay close to $6,000 for a game they already bought if they want to be “competitive” in a game, irregardless of skill.
EA’s Pay-To-Win Culture Unhealthy for FIFA Esports.
Im of the opinion that microtransactions shouldnt exist, period. F2P games were a mistake and microtransactions have ruined game design by strongly incentivizing developers to purposefully put in slog to incentivize players to pay up or waste time doing the most mundane tasks to get some random currency to progress.
It's got potential. At first I was disappointed it was 3rd person but the 1st person perspective is a big part of how Robocop interacts with the world in the movies so it makes sense.New preview for Robocop
The Rambo game was awful. A critically panned rail shooter.It's got potential. At first I was disappointed it was 3rd person but the 1st person perspective is a big part of how Robocop interacts with the world in the movies so it makes sense.
Also, there was a Rambo game???