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It's been a long time since a truly awful triple A game has been released.
 
Hideo Kojima confirming with IGN Japan that he is not involved at all with any of the new Metal Gear projects. That said, Konami has also confirmed they are not changing the storyline to the game either but they are redoing the dialogue with the original voice actors.
 
Hideo Kojima confirming with IGN Japan that he is not involved at all with any of the new Metal Gear projects. That said, Konami has also confirmed they are not changing the storyline to the game either but they are redoing the dialogue with the original voice actors.
That's good they're being brought back. Everybody, except Kojima for some reason, agrees David Hayter is the definitive English voice of Snake.
 
Deep Rock Galactic getting ready for season 4.

I normally only play Japanese wrestling games, but I practically worshipped the N64 AKI wrestling games when they came out. I guess because the developers were originally Fire Pro Wrestling developers.
It looks like AEW is set to revive the old beloved AKI grappling engine, or at least a modernization of it, even going as far as to bring the game director for No Mercy out of retirement to work on it. It now has a release date of June 29th, will not be an annual release like the WWE2K series, but instead will have content added to the base game. Something I am all for. I don't even watch AEW, but I am all in for that sweet grappling engine to return.


Also the Starship Troopers early access game getting high praise.

A little more in depth info on Aliens Dark Descent.
 
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Hideo Kojima confirming with IGN Japan that he is not involved at all with any of the new Metal Gear projects. That said, Konami has also confirmed they are not changing the storyline to the game either but they are redoing the dialogue with the original voice actors.
I wonder if any of the team from back then are still at Konami and working on this, and if so, maybe they contacted him for advise, unofficially.
I'd like to know he at least gives a little input over it all, even if not over seeing the project.
But, he might just have moved on so strongly, that he doesn't even care.
Its still sad how all that went over MGS5.
 
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Now Konami directly reporting they are going to be using the voice work from the original game and not redoing it.
You posted that as I was replying to your other message.
That makes sense that they would just use the original recordings.
Inless that had lost them, or only had they PS2 compressed versions, which still weren't bad.
 
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Well, using the original voice work is better than hiring new actors I suppose but it would've been interesting to get new performances from the original actors 20+ years later. I have MGS: The Twin Snakes on Gamecube which had rerecorded dialogue from the original game also using the same actors. I thought the original was better.
 
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Well, using the original voice work is better than hiring new actors I suppose but it would've been interesting to get new performances from the original actors 20+ years later. I have MGS: The Twin Snakes on Gamecube which had rerecorded dialogue from the original game also using the same actors. I thought the original was better.
I've not played Twin Snakes, but I did watch a video comparing them, mainly the voice acting. It also felt like they all didn't really want to be doing it again and some sounded bored compared to the original. Was actually shocking that it was all the same actors, despite like one being changed. I think the Ninja.
You don't want a beautiful looking game with voices that don't sound good, or even being different because of a 20 year gap. It just comes off sounding odd and makes it awkward feeling.
I wonder, do they animate the lips to match the different recorded languages, or is is all animated per Japanese and then they do their best to match audio to that?
 
Front Mission 1 Remake just announced for all platforms for June 30th release. It was originally a Switch exclusive, so I guess it's safe to assume the upcoming Front Mission 2 Remake will also be going all platforms.

Thankfully this is a 3 pay month for me because the end of June is gonna hit my wallet hard.
 
Funny how many remakes are happening now with games.
Kinda like with reboots of movies.
I guess the biggest difference is, while the original game might be great, sometimes the graphics did suffer. A lot of the Playstation 1 games were pretty rough looking, but still good games.
Older movies on the other hand, the effects might be a bit dated, but they have that charm to them that a newer rebooth with its tons of cgi can't seem to recapture.
Kinda how I feel with the Final Fantasy 7 remake.
The original had a charm about it, despite the rough graphics. The remake does capture some of it, but adds in a lot of extra stuff, some alright, and some thats like fat that needed to be cut, or, like over bloated Hollywood cgi.
 
I don't play remakes ever. If I played the game already, I'm done. I've moved on. I'm not looking for amazing graphics anyhow. I just want to have fun.
 
I like to replay a games I really like, and a remake is not always needed. But plenty times, beyond just graphics, the controls feel odd, even back then, so getting an update on that can help, if done correctly.
 
I'm usually the same way, but I did get the Mass Effect remaster. I haven't played it yet, so I can't say how impressed I am, but I never had a problem with just playing the originals. I roll my eyes whenever I see someone comment, usually about a brand new game (Fallout 4 is one), where they complain about the graphics being so outdated and they can barely play it. The graphics don't completely make the game.

However, there are certain games that just look so dated that they're hard to play. Star Wars Dark Forces is one, mainly because I could never play it with a mouse. The mouse in that game moves your character instead of the way FPS games work now, where it's to look around. So you can look around, but it moves your person. I've never found a workaround. The graphics aren't awful, but it's hard to see them how they looked in 95 when it was the coolest thing ever made. It just looks like 2D targets.
 
I don't think the graphics matter much at all. I still play Fallout 4. There are tons of people who still play Fallout 3. If I ever played Skyrim, it would be the original. I don't need any of the remakes.
 
I'm usually the same way, but I did get the Mass Effect remaster. I haven't played it yet, so I can't say how impressed I am, but I never had a problem with just playing the originals. I roll my eyes whenever I see someone comment, usually about a brand new game (Fallout 4 is one), where they complain about the graphics being so outdated and they can barely play it. The graphics don't completely make the game.
I mean, I agree that the graphics don't make or break the game in those cases, but (1) Fallout 4 is not "brand new" -- it's 8 years old now; and (2) the better graphics have gotten, the more jarring it is to play a game with outdated graphics and animations. I mean, maybe it doesn't bug you when you play, but it's still kind of jarring. I find this to be most true with 3D games that were meant to be "cutting edge" at the time, and which intentionally used a realistic style, but even games that used an intentionally cartoony style can fall victim to this.

I tried playing Escape from Monkey Island, and it was just...terrible. Horrible controls, really ugly graphics, and a very "Playstation 2" vibe to it. Now, a lot of my rejection of that game is the gameplay itself, but I have to say it was not pretty to look at.
However, there are certain games that just look so dated that they're hard to play. Star Wars Dark Forces is one, mainly because I could never play it with a mouse. The mouse in that game moves your character instead of the way FPS games work now, where it's to look around. So you can look around, but it moves your person. I've never found a workaround. The graphics aren't awful, but it's hard to see them how they looked in 95 when it was the coolest thing ever made. It just looks like 2D targets.
Exactly this.

I had the same experience with the first Deus Ex game. Game design and graphics have changed so much since then, and that game was so "cutting edge" for it's day that now it is just so ugly I can't even get into it. Like, Quake 1 era graphics just...they were from this time period that I'm PERFECTLY FINE with never revisiting. And I loved Quake 1 Team Fortress back when I played it in college. It was awesome! But it's just...ugly now.

I don't mind it with some games because the actual gameplay is so much fun, but there's a lot of stuff from the late 90s and early 00s that simply don't hold up and it's largely down to a mix of graphics and game design conventions.
 
I mean, I agree that the graphics don't make or break the game in those cases, but (1) Fallout 4 is not "brand new" -- it's 8 years old now; and (2) the better graphics have gotten, the more jarring it is to play a game with outdated graphics and animations. I mean, maybe it doesn't bug you when you play, but it's still kind of jarring. I find this to be most true with 3D games that were meant to be "cutting edge" at the time, and which intentionally used a realistic style, but even games that used an intentionally cartoony style can fall victim to this.

It doesn't bother me in the least. I'm not saying that there's something wrong if it bothers you, but I tend to see people who can deal with things in the context of the time they were made and those who can't. The people who can't handle watching black and white movies, or who can't read a book that wasn't "changed for a modern audience". Or, I guess, more recently, people who can't handle watching movies that aren't in 4k because they're "not good enough". I don't care. Scratchy old VHS quality is fine for me if that's what it is. Old black-and-white movies from the 30s with mono sound, it's fine. Heck, silent movies are good. It's about the quality of the product, not the flash that matters. If I can see it and enjoy it, it's good.
 
It doesn't bother me in the least. I'm not saying that there's something wrong if it bothers you, but I tend to see people who can deal with things in the context of the time they were made and those who can't. The people who can't handle watching black and white movies, or who can't read a book that wasn't "changed for a modern audience". Or, I guess, more recently, people who can't handle watching movies that aren't in 4k because they're "not good enough". I don't care. Scratchy old VHS quality is fine for me if that's what it is. Old black-and-white movies from the 30s with mono sound, it's fine. Heck, silent movies are good. It's about the quality of the product, not the flash that matters. If I can see it and enjoy it, it's good.
It depends a ton on the core game for me. It also depends on whether I played it back when it came out and still hold fondness for it, or if I'm brand new to it.

Examples of older games I tried and could not get into:

- Sniper Elite 1.
- Deus Ex 1.
- Psychonauts (might give that one another shot)
- Escape from Monkey Island
- F.E.A.R. 1
- Blood 2

I bounced off of each of those partially because of the look of the games, but also because of other aspects. Sniper Elite 1 I hated the controls and general mission design. Deus Ex 1 had GODAWFUL voice acting. I mean, really painfully bad stuff. Psychonauts was too low-res on my modern rig. Escape from Monkey Island had horrible animation and worse controls, mandating using a gamepad on a series of games that were historically mouse+keyboard based. F.E.A.R. 1 just felt kinda blah. Blood 2 was similar.

But each of these games also had graphics that were incredibly off-putting.

Mind you, a lot of other older games I have zero problems with. I'll happily fire up the old SSI Gold Box games. My kid and I just played through Loom, Day of the Tentacle, and Monkey Island 2. I still love the old X-Wing and TIE Fighter games, as I do the old Wing Commander games.

But (1) I have history with those games, and (2) their art styles seem (to me) to be less prone to "uncanny valley" issues. The X-Wing games are a little like that, but the pixel art of the old LucasArts adventure games is perfectly fine. I mean, yes, it looks old, but it doesn't bother me. Likewise, I have no issues with black-and-white films. What I think can be harder to take, though, are older design conventions beyond just the surface-level looks. Control schemes, inventory mechanisms, "No, wrong, do it again" style difficult where a game's length is mostly down to you repeatedly failing at playing it, etc. For films, it's things like the soundtrack completely dropping out, static head-on framing like you're watching a stage play, slow pacing, etc. In some cases, I don't care because the core of what's there is still worth it, but there's plenty of instances where what may have been great at the time just...hasn't aged and it isn't "timeless."
 
I'm really curious how they will deal with the controls for this new Snake Eater remake.
Parts definitely feel a little clunky now. The worst part was the PS2's pressure sensitive buttons.
Sneak up behind an enemy while holding a gun and lightly press square and you hold him up, press it all the way and you fire on him.
But, it was tricky because of how little room you had pressing the buttons, so plenty times you would end up firing by mistake.
I would imagine they will have one button as the fire button, and a whole other button to hold up an enemy, or something like that.
Thats what made MGS3 so fun, is there were so many ways you could do things throughout the game.

Playing through MGS2 Substance HD on the PS3, there were extra missions for fun. A later mission had you running past a bunch of guards and you had to hold them all up before they turned around and saw you, and with a camera angle that was facing the other way....and your gun was a machine gun....accidently fire it, and you fail, be seen, you fail. So you had to run at the right time only tapping the button. It was very hard to do. I was never able to beat that part because of those sensitive buttons.
 
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