The Video Game Thread - anything and everything...

Just finished Final Fantasy 6 with the Platinum trophy in the early morning hours, then went to sleep.
Still such a great game 29 years later.
My first time playing was in 96, after playing through Chrono Trigger a ton.
That makes 31 Platinums.
Was looking at the others, back on May 5th 2016, got the Platinum to Dragon's Crown. Seven years sure went by fast.
My own opinion is the series peaked at 6. Not that there haven't been great games since, but FF6 is far and away my favorite JRPG ever.
 
My own opinion is the series peaked at 6. Not that there haven't been great games since, but FF6 is far and away my favorite JRPG ever.
For sure.
I've only played 5 once, so this will be the 2nd time once I start. I remember enjoying it, and the same with 4 (be my 3rd time with 4). But with 6, they really boosted up the quality.
I liked 7, and glad it got more people into RPGs, but then to many people got the idea that it was the only good one, so now Square has milked it to death. 8 was really different, but still fun in its own way. I know plenty of people who love 9 as well, and I enjoyed it, but it feels really slow to me. I played the remaster just over a year ago, and most of the time I had to have the speed boosted way up. That stupid jump rope mini game with forever keep me from getting the Platinum on it. There was also a trophy to defeat 10,000 enemies. I don't know who came up with that number, but they need to be kicked in the face. After doing EVERYTHING in the game, sidequests and all, you aren't even close to that number.
I finally did get it, but had to battle for 20 more hours....ridiculous and boring.....
And then 10, which I actually really like and thought the story was pretty good....and then after that, really downhill....and thats right when Square merged with Enix....so sad it worked out for the worst.
12 is alright to play and do the sidequest stuff, but the story was weak. 13, even weaker.....15....is there even a story? More like a bunch of friends randomly going and doing......stuff......
 
For sure.
I've only played 5 once, so this will be the 2nd time once I start. I remember enjoying it, and the same with 4 (be my 3rd time with 4). But with 6, they really boosted up the quality.
I liked 7, and glad it got more people into RPGs, but then to many people got the idea that it was the only good one, so now Square has milked it to death. 8 was really different, but still fun in its own way. I know plenty of people who love 9 as well, and I enjoyed it, but it feels really slow to me. I played the remaster just over a year ago, and most of the time I had to have the speed boosted way up. That stupid jump rope mini game with forever keep me from getting the Platinum on it. There was also a trophy to defeat 10,000 enemies. I don't know who came up with that number, but they need to be kicked in the face. After doing EVERYTHING in the game, sidequests and all, you aren't even close to that number.
I finally did get it, but had to battle for 20 more hours....ridiculous and boring.....
And then 10, which I actually really like and thought the story was pretty good....and then after that, really downhill....and thats right when Square merged with Enix....so sad it worked out for the worst.
12 is alright to play and do the sidequest stuff, but the story was weak. 13, even weaker.....15....is there even a story? More like a bunch of friends randomly going and doing......stuff......
One of these days I will get back to 15 and give it another go. I really liked 12 and 10, and I think 13 has the best turn based battles in the series.

I am right on the precipice of selling my PS5 and not even bothering with 16 until it hits PC. The action RPG angle isn't what I come to this series for.
 
One of these days I will get back to 15 and give it another go. I really liked 12 and 10, and I think 13 has the best turn based battles in the series.

I am right on the precipice of selling my PS5 and not even bothering with 16 until it hits PC. The action RPG angle isn't what I come to this series for.
I think people were a little to hard on 13, but theres also not much as memorable stuff in it. I did everything 15 had to offer. Plus most of the DLC stuff. I think I never finished 2 of them.
I'm mostly enjoying the PS5 playing older games rereleased for it now without loading times.
 
I'd pay for a VR game that just gave us a fully rendered Death Star Yavin battle with movie ripped audio chatter and sound.
It would be a Dream.

Until the PS5 VR2, my most recent experience with VR was the Oculus dev kit, and that was about 10 years ago.
Then I tried the Google Glass dev kit. An amazing experience with incredible, practical every-day potential.

Then last year, an engineering friend of mine at EA said I should consider trying the VR2 when it comes out. So I did.
I only tried it with GT7 - and it's crazy. The moment I sat in a car and looked around, within seconds I thought X-Wing vs Tie-Fighter.

If they were to release that....I'd be locked in there for weeks.
 
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It would be a Dream.

Until the PS5 VR2, my most recent experience with VR was the Oculus dev kit, and that was about 10 years ago.
Then I tried the Google Glass dev kit. An amazing experience with incredible, practical every-day potential.

Then last year, an engineering friend of mine at EA said I should consider trying the VR2 when it comes out. So I did.
I only tried it with GT7 - and it's crazy. The moment I sat in a car and looked around, within seconds I thought X-Wing vs Tie-Fighter.

If they were to release that....I'd be locked in there for weeks.
It's too bad that the VR2 isn't compatible with VR1 games. You could've played the Rogue One VR DLC mission for Battlefront. It's a relatively short mission, more of a demo really, but it's a great taste of what a full VR X-wing/TIE fighter game could be. It's tailor made for a VR experience obviously. For example before the mission starts, you can stand around your X-wing and get a sense of the scale of it. Once your mission starts, the first few minutes you can freely fly around a fleet of rebel ships and sort of take it all in and get used to the controls. I won't get into the rest of it but it's really cool. So yes, a game based on X-Wing vs TIE Fighter or the old Nintendo Rogue Squadron games would be awesome.
You can still play Star Wars Squadrons in VR I think.
I watched game-play of it. Didn't really appeal to me to be honest. It seemed more focused on multiplayer.
 
I had saw that the awesome remixers at Ocremix were working on a new remixed album for Final Fantasy 8....and they just released it about 12 hours ago as of now. Listening to a few tracks now. Love most all their albums.

 
I just can't believe a Harry Potter game absolutely smashed Jedi Survivor in day 1 player counts by 800k players on PC alone. Is HP more popular than star wars now?
Wouldnt say more popular but HP is a relatively untapped market compared to HP.

Star Wars has had a ton of games over the years of all varieties from shooter (Jedi academy), action (jedi, force unleashed), racer (episode 1) while Harry Potter only got a couple of PS2 games and the legos. A well made, modern open world Harry potter game is going to appeal to a ton of people.

Add to that the “boycott” only adding more press, gamers willing to play a game as long as its good, and the recognition that it takes more than one person to make a game resulted in HP doing surprisingly well.

I dont think this can be applicable to all industries or even media in general but the video game industry does seem relatively resilient to controversy as long as the product itself is good, probably because video games get enough criticism by other media as is (Mass Effect for having “gay sex” scenes and GTA SA having “hot coffee” spring to mind as specifics). Bayonetta 3 also did well despite the former VA calling for a boycott because PlatinumGames underbid her. Hogwarts Legacy did get a ton of scrutiny with a website made to track streamers who streamed the game so the cancellation movement was pretty bad.
 
That looks pretty cool. One thing I liked in that game is being able to blow fences/walls up. It really bugged me with the recent XCOM games that they took away the ability to target a UFO's hull to blow a hole in it. I'm pretty sure they did that so you had to enter one direction where they had the aliens staged in specific spots. I used to love blowing a hole in the side or top of a UFO in the original and then coming in from different directions.
 
Just finished my playthrough of the console edition of Shadowrun Returns. Damn does that game still hold up. What a great story. I've moved on to Dragonfall now and will do Hong Kong afterword so I can have beaten the entire trilogy on console.
Also Boltgun is only a little more than a week away and here's a new trailer
 
I have several of those Shadowrun games I got free from Epic, but haven't played them yet. They looked cool, which is why I grabbed them.
 
I have several of those Shadowrun games I got free from Epic, but haven't played them yet. They looked cool, which is why I grabbed them.

It's always hard to say in people unfamiliar with Shadowrun will enjoy them. The games are niche in that they're very much a love letter to Shadowrun fans who were pretty much the ones responsible for funding the games on Kickstarter. They often reference major people, events and whatnot from the expanded Shadowrun universe that people who don't know about Shadowrun wouldn't necessarily get and shrug off as fluff even though it's pretty important.

So when Jake Armitage or Harlequin show up in Shadowrun Returns, to the average person it's a 'meh' moment, but for Shadowrun fans it was a big deal. And when 'Hans Brackhaus' shows up I was literally screaming at the TV "I KNOW WHO YOU ARE!!!"

And when you get a chance to converse with Harlequin and Hans Brackhaus there was such a great moment of reverence to actually talk with two major players in the Shadowrun world. Harlequin is both Batman and Joker in one personality, both chivalrous knight and psychotic bad guy depending on what his own agenda dictates and Hans Brackhaus has a great line in Shadowrun Returns: "I serve no master." which is kinda meaningless unless you know the *wink wink*.
Games are crammed with little lore nods like that. Oh, also asking Johnny Clean if he was a member of Echo Mirage in Shadowrun Returns. Completely meaningless for people who don't know about Echo Mirage and Deus, but a chef's kiss for the lore fans.

You can custom create your Shadowrunner from one of the pre-set archetypes and any of the major metahuman races (Human, Dwarf, Troll, Elf, Orc) or basically go a jack of all trades runner who dabbles 'poorly' in a little of everything. Even in the game hints it says a Shadowrunner who dabbles in all trades is a master of none of them. But you do get a sizeable pool of shadowrunners to recruit from. You got your average working joe cheap runners then your more expensive Prime runners. Was kinda surprised that the game (at least Shadowrun Returns) didn't include the option for any Street Legend runners. Would have been nice to see some cameos from Sally Tsung or Hatchet Man.

I generally play as a Street Sam spec'd out for both ranged combat and armed close quarters combat, because what's the point of being a Street Sam if you aren't going to use a Katana? But I also opt for the cybereyes to be able to take advantage of the weapons that have built in smart link technology. If you're not using any magic you can pretty much chrome your character out with cyberware as much as you want. If you do use magic, augmenting your body with any cyberware decreases your essence and saps your magical potency.

But chroming yourself out can lead to Cyber Psychosis which is the exactly the same condition as seen in Cyberpunk 2077. It pretty much kills you over time, although if you can find a Technomancer, they can use magic to essentially bind your soul to your cybernetic augmentations. You literally become a cyber zombie. Instead of your living flesh keeping your cybernetics working, it's your cybernetics keeping your dead flesh moving. Rumor is this is what happened to Hatchet Man and would explain why even though people have seen him die, he keeps showing up alive to the point where he has become an urban legend. The Cyber psychosis aspect isn't actually featured as a game mechanic in the video games like it is in the tabletop, but in Dragonfall you do meet Glory who is experiencing onset symptoms of cyber psychosis.

I also was a low level decker, which I kinda regretted. I should have just thrown those attribute points into Street Sam skills because whenever I needed a Decker I was always able to easily hire one with better attributes than I had anyway. So when I do my Hard mode playthrough, that's what I'll do.

Have yet to touch the Rigger, Mage, Adept or Shaman classes at all because I've always been a fan of the Street Samurai who can do a little bit of Decking.
 
I remember playing Showdowrun on SNES that I barrowed from a friend, but I got stuck on some part, and without any internet to help, I guess I just gave it back. Can't really remember.
I remember the Sega version being advertised in the old Sega Vision magazine.

Also, I saw that Square made this sofa chair for Kingdom hearts. You can just barely make out a few game designs, like the hearless symbol, crown, keyblade Micky head. But at $2200, I think I'll pass.

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Mortal Kombat series being rebooted in a new beginning.


The Mortal Kombat games have been great again since 9 (which kinda was a reboot) but now they have a chance to reset the story, which became so convoluted after so many iterations of the game that you need a freaking wiki to try and understand the narrative.
 
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