The Video Game Thread - anything and everything...

I don't have a problem with RTS games in general (except the ones with actual timed missions), but I get it. If you think those are bad try playing their multiplayer games. I tried an online game of C&C Red Alert 2 back when it came out (2000?) and the game started and I literally built two buildings and got swarmed by an army. I don't know how in the hell they built things that quick, but I was like "This is not for me..." :lol:
 
Don't think I posted this before....but...over 20 years ago, as I was playing Golden Eye on N64, the end of the 2nd level (facility) has a part with unlimited guys that keep coming at you. Normally you would run out of ammo, but, with the lasers you get later on, unlimited shooting.
So, had the fire button taped down and let it run for....a long time. I just found the video screen shot.
Nice kill count.
20220105_200224.jpg
 
I don't have a problem with RTS games in general (except the ones with actual timed missions), but I get it. If you think those are bad try playing their multiplayer games. I tried an online game of C&C Red Alert 2 back when it came out (2000?) and the game started and I literally built two buildings and got swarmed by an army. I don't know how in the hell they built things that quick, but I was like "This is not for me..." :lol:
I don't play multiplayer games either. If you can't play solo, I don't play at all.
 
I don't have a problem with RTS games in general (except the ones with actual timed missions), but I get it. If you think those are bad try playing their multiplayer games. I tried an online game of C&C Red Alert 2 back when it came out (2000?) and the game started and I literally built two buildings and got swarmed by an army. I don't know how in the hell they built things that quick, but I was like "This is not for me..." :lol:
I played some multiplayer RTS against buddies of mine back in the 90s, but we weren't super competitive and it was mostly just screwing around. I wouldn't get involved in stuff like the Starcraft scene. No thanks.

I don't mind RTS where I can pause and issue orders, but it just seems...I dunno...dumb to me. And certain games have a TON of micromanagement, like the Dawn of War games. I just find that incredibly tedious.

Originally, RTS games were cool because (a) they were new, (b) they were a different kind of challenge, and (c) they were meant to kind of replicate the pace of an actual battlefield. The sense was that you as the general were having to manage your troops in real-time just like you would normally.

Back then, you had to micromanage your troops because AI wasn't sophisticated enough to figure out what to do on its own. So you had to order troops everywhere, and tell them which targets to attack. They'd defend themselves generally, but they wouldn't do other stuff unless you told them to. This made sense in, say, 1996 because our computers weren't nearly powerful enough, but it also established a "style" of RTS that I find idiotic and hidebound. This is the "micro" style where you have to constantly tell your troops "go over here. Stay there and shoot from cover. Use this special ability NOW! Go attack those guys." And apparently, the "skill" of playing an RTS ends up coming in managing your micro effectively and being able to switch back and forth rapidly while hoping your idiot troops can defend themselves before you can switch to them and tell them what to do properly.

I've seen the same thing with real-time-with-pause (RTWP) games in the RPG realm. When Baldur's Gate first introduced the concept, it was an interesting take and made sense as designed because it was 1998 and there were limits to what they could do with the technology. But over TWO DECADES later, a lot of RTWP RPGs are still operating on the Baldur's Gate design approach because....reasons? That's just what people expect when they play an RTWP RPG?

In my opinion, if the point of real-time in gaming is to actually create a more immediate, lifelike experience, then it would also NOT include having to tell your idiot troops "Shoot at this guy or that guy and throw your grenade now." It would, instead, involve a LOT more automation on the part of your troops who would only deviate from their own programming when you told them to do otherwise, but would generally operate in an autonomous manner according to the orders you'd issued or standing orders/behaviors.

I've yet to find RTS games that do that, however.
 
I played some multiplayer RTS against buddies of mine back in the 90s, but we weren't super competitive and it was mostly just screwing around. I wouldn't get involved in stuff like the Starcraft scene. No thanks.

I don't mind RTS where I can pause and issue orders, but it just seems...I dunno...dumb to me. And certain games have a TON of micromanagement, like the Dawn of War games. I just find that incredibly tedious.

Originally, RTS games were cool because (a) they were new, (b) they were a different kind of challenge, and (c) they were meant to kind of replicate the pace of an actual battlefield. The sense was that you as the general were having to manage your troops in real-time just like you would normally.

Back then, you had to micromanage your troops because AI wasn't sophisticated enough to figure out what to do on its own. So you had to order troops everywhere, and tell them which targets to attack. They'd defend themselves generally, but they wouldn't do other stuff unless you told them to. This made sense in, say, 1996 because our computers weren't nearly powerful enough, but it also established a "style" of RTS that I find idiotic and hidebound. This is the "micro" style where you have to constantly tell your troops "go over here. Stay there and shoot from cover. Use this special ability NOW! Go attack those guys." And apparently, the "skill" of playing an RTS ends up coming in managing your micro effectively and being able to switch back and forth rapidly while hoping your idiot troops can defend themselves before you can switch to them and tell them what to do properly.

I've seen the same thing with real-time-with-pause (RTWP) games in the RPG realm. When Baldur's Gate first introduced the concept, it was an interesting take and made sense as designed because it was 1998 and there were limits to what they could do with the technology. But over TWO DECADES later, a lot of RTWP RPGs are still operating on the Baldur's Gate design approach because....reasons? That's just what people expect when they play an RTWP RPG?

In my opinion, if the point of real-time in gaming is to actually create a more immediate, lifelike experience, then it would also NOT include having to tell your idiot troops "Shoot at this guy or that guy and throw your grenade now." It would, instead, involve a LOT more automation on the part of your troops who would only deviate from their own programming when you told them to do otherwise, but would generally operate in an autonomous manner according to the orders you'd issued or standing orders/behaviors.

I've yet to find RTS games that do that, however.
Maybe not RTS games but tower defense kind of does that imo.

In tower defenses, your armaments only begin attacking when the enemy is in a certain proximity but dont need to be micromanaged, allowing you to focus more on collecting resources to generate more units and strategize the type of units you want to create.

A good couple of tower defense games also have a player character you can can directly control to deal some damage.
 
I played some multiplayer RTS against buddies of mine back in the 90s, but we weren't super competitive and it was mostly just screwing around. I wouldn't get involved in stuff like the Starcraft scene. No thanks.
It's one thing to play with friends, it's something entirely different to play with random strangers online. That's what I refuse to do. I might sit down next to my wife and play one of the Lego games with her, that's fine, but online play is completely off the table. It's the thing that chased me off of playing MMOs. Idiots are everywhere, especially hyper-competitive idiots and I've got no interest in playing anything with idiots.

I'd much rather play alone.
 
Little bit of new TMNT gameplay

Some other upcoming titles to keep an eye on:

Fading Afternoon, the upcoming sequel to The Friends of Ringo Ishikawa and Arrest of a Stone Buddha. All the games have been done by one guy.

The Ascent finally coming to console end of March

New Evil Dead trailer

Wanted: Dead coming to all platforms

Beyond Sunset, retro FPS being made on the GZDoom engine. I was sold at the Katana bullet deflecting.

Final Vendetta, the return of another oldschool classic arcade brawler
 
My favorite ps1 computer games from back then, even the music in and of itself:

A little more recent:
I keep hearing over the years that they are suppose to be remaking MGS, but then that goes silent. I know there was the Gamecube Twin Snakes, but I have only seen youtube footage and never played it, and that they seem to change a bit of stuff. I wish for a remake with ONLY bumped up graphics and smoother controls and very few minor fixes o er some things.
 
I keep hearing over the years that they are suppose to be remaking MGS, but then that goes silent. I know there was the Gamecube Twin Snakes, but I have only seen youtube footage and never played it, and that they seem to change a bit of stuff. I wish for a remake with ONLY bumped up graphics and smoother controls and very few minor fixes o er some things.
Yeah, first it was rumored Blue Point games was doing it for Sony since Konami is now licensing out their IP's to third party developers. There was also an event a couple years ago where a bunch of the voice actors from MGS including David Hayter were talking about having recently done voice work together on an unnamed project adding to the speculation.

I never got behind Twin Snakes as a remake. I didn't like it at all. Kojima had little involvement with it as it was done by Silicon Knights and Kojima has said he doesn't consider any of the re-imagined events in it to be canonical to the Metal Gear story.

The remake rumor is still out there though as we know Blue Point who would most likely be doing a remake; and several other Sony studio's are working on unannounced projects and persistent hints of resurrecting an old fan favorite IP keep getting hinted at. Some are speculating this could also potentially be Silent Hill and not Metal Gear.

Truth be told what I would most want to see is the original MSX/NES Metal Gear remade to close the continuity loop of the storyline. Plus seeing the ending fight between Snake and Big Boss on todays technology would be astounding considering for its time the fight between Snake and Liquid on PS1 was pretty amazing and the fight between Snake and Ocelot in MGS4 was cinematically breathtaking.
 
Yeah, first it was rumored Blue Point games was doing it for Sony since Konami is now licensing out their IP's to third party developers. There was also an event a couple years ago where a bunch of the voice actors from MGS including David Hayter were talking about having recently done voice work together on an unnamed project adding to the speculation.

I never got behind Twin Snakes as a remake. I didn't like it at all. Kojima had little involvement with it as it was done by Silicon Knights and Kojima has said he doesn't consider any of the re-imagined events in it to be canonical to the Metal Gear story.

The remake rumor is still out there though as we know Blue Point who would most likely be doing a remake; and several other Sony studio's are working on unannounced projects and persistent hints of resurrecting an old fan favorite IP keep getting hinted at. Some are speculating this could also potentially be Silent Hill and not Metal Gear.

Truth be told what I would most want to see is the original MSX/NES Metal Gear remade to close the continuity loop of the storyline. Plus seeing the ending fight between Snake and Big Boss on todays technology would be astounding considering for its time the fight between Snake and Liquid on PS1 was pretty amazing and the fight between Snake and Ocelot in MGS4 was cinematically breathtaking.
I only played those orginals, including the watered down NES version, a little bit. But never could get very far.
To spoiled by these newer ones.
3 was actually my favorite. I've played through it over 50 times probably.
I had saw an updated graphics version a few years back, but it was just a pachinko machine and not really a game....maybe some day.....
 
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I only played those orginals, including the watered down NES version, a little bit. But never could get very far.
To spoiled by these newer ones.
3 was actually my favorite. I've played through it over 50 times probably.
I had saw an updated graphics version a few years back, but it was just a pachinko machine and not really a game....maybe some day.....
well 3 is just amazing and considered one of the best games ever made.

Ive only played 2, 3, and 5 but yeah, 3 stands out.
 
4 was actually also really good.
5 was probably the weakest of the main entries and almost a bit of a remake of Peace Walker.
 
4 was actually also really good.
5 was probably the weakest of the main entries and almost a bit of a remake of Peace Walker.
Yeah, I just finished 5. Really long and Im not a fan of the development and resource grinding for weapons but the open world concept was interesting and there is a ton of hidden easter eggs. I do think V suffers from being unfinished which is its greatest drawback (not only is mission 51 missing but some of the missions feel unbalanced, notably mission 46 where Quiet leaves. The tanks seem to be unusually accurate and powerful compared to their regular performance).

Have you tried the MG Acid games? I definitely played one (dont remember if I played 2 since its been a while) but those were surprisingly fun. I also didnt hate portable ops (being able to recruit the bosses you defeated non-lethally was cool).
 
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