Definitely. Mad Max does feel like a game that you arnt supposed to 100% to get a more authentic experience to be honest. Its supposed to be a world where survival is difficult but every camp you can completely refill your health, water, ammo, and fuel once you collect the parts. What did you find OP about the spikes? I suppose them instantly impaling and killing war boys may have been cheap (although it wasnt 100% and Im still thankful for the one hit KOs given the need to kill a number of war boys with spikes for one of the challenges).
I suppose it could be an issue of difficulty (and the goal may have been make an "easier" game to get a wider audience) but upgrading all camps does make survival moot (although very necessary to complete all challenges and achievements tbh). The game is more fun if not everything is upgraded though (and might be more lore accurate tbh since Max is supposed to be a loner that comes in to save the day from a crisis and leave rather than a more constant figure to solve everything for a camp).
True although I wonder how much was a development issue. Looking at the wiki page, the game's development is pretty half-hazard so Miller may have been expecting something great that just didnt work out. There was also apparently going to be a tie in animated film that was delayed so Miller could have been upset at that as well.
en.wikipedia.org
Contacting Barlog was a good idea (GoW fame) on paper although I dont think he has much experience with vehicle combat and Max doesnt fight like Kratos. Barlog was also jumping around studios which likely hurt the project. Im guessing Max's "rage mechanic" was inspired by GoW while the Arkham combat was thanks to Warner Bros getting involved and vehicle combat was not great due to Avalanche not having much experience with it. Releasing it close to Fury Road (which made it seem like a movie tie in which are usually bad cash grabs) and Phantom Pain (one of the most anticipated games for PS4) also didnt help although I do think the combat needed more fine-tuning (I felt the counters came out kind of slow for Max and would sometimes still get hit despite hitting triangle).