I wonder if they are going to reopen servers or allow people to connect with PS4 (for MGSV).
Peace Walker had coop and MGSV had mother base invasions that were needed for trophies and to grind for materials to produce stuff (this being the more important task tbh). Would be nice if they added the cut material to MGSV but this is probably just a collection rerelease.
I don't play multiplayer so I have many games that I can't 100% because the servers were shut down. It's not a big deal but I hate looking at all the incomplete trophies haha. I wish PSN would automatically reward them to you when they're no longer possible to achieve.
I don't play multiplayer so I have many games that I can't 100% because the servers were shut down. It's not a big deal but I hate looking at all the incomplete trophies haha. I wish PSN would automatically reward them to you when they're no longer possible to achieve.
Lol would never happen. The best we are getting is maybe making multiplayer trophies their own separate list from the plat.
I have my own spiel on trophies so wont bore you guys here about it but yeah, Im not a fan of multiplayer ones that basically force you to spend hours on possibly dead games.
Okay, accidentally posted this in the wrong thread, putting it here now!
Hey Guys, I've been shy to share, but I was nominated for Youtuber of the Month for June. There's only one more day to vote and I'm close to winning! I would be SO APPRECIATIVE to anyone who would vote for me!
It's super easy, just comment that you vote for Mike's Gaming Gala here:
Aliens Dark Descent. Hard as hell but boy did they manage to capture the spirit of Aliens right down to the music and sound cues. In so many Aliens games we're used to seeing the Xenomorphs as cannon fodder and mowed down pretty easily, but even a group of three or four in this can make my marine squad think twice.
Once a Hive is alerted to the presence of intruders everything becomes a ticking time bomb. Xenos will come out and start patrolling for you and the longer you're present the more agitated the hive becomes until it eventually sends out a horde to find you. I've discovered regardless of your mission objectives when this happens, forget the mission, JUST GET OUT!!! Permadeath is very real in this game.
You can use your torches to weld yourself into a safe room allowing you to try and heal wounds, consolidate ammo, take some stress meds for any marines panicking. But even safe rooms can be breached if you become overly reliant on them as the Xenos will take to vents and I think bigger Xenos will eventually tear down secured doors if they're alerted to your presence in the location. I'm not positive about this but I know I had a welded door suddenly open up and Xenos start pouring in and I can only assume they eventually just tore it down unless they found another way in.
I haven't even had a squad of marines survive the first mission yet with the Xenos grabbing one of my guys who I was unable to retrieve. Another was wounded and unable to move so he had to be carried by another marine and the two of them made a fighting retreat to the ARC but never made it before being overwhelmed.
The USS Otago is caught up in an emergency protocol to contain what appears to be an intentional Xenomorph infestation and crash lands on the planet Lethe (Greek for Oblivion, I looked it up). The heavily damaged ship acts as your base of operations providing you a barracks with a roster of marines to recruit, customize and level up accordingly, all with their own good and bad personality traits. A Medbay to treat wounded marines that survive missions, a Lab and Workshop for weapon modifications and upgrades. You have the goal of trying to salvage materials to repair the Otago as well as deal with a growing Xenomorph infestation on the planet.
I actually bought it on PS5, but I like it so much I could see double dipping on the PC version when it goes on sale on Steam at some point. The text is so small I find it really hard to read on a TV screen.
Aliens Dark Descent. Hard as hell but boy did they manage to capture the spirit of Aliens right down to the music and sound cues. In so many Aliens games we're used to seeing the Xenomorphs as cannon fodder and mowed down pretty easily, but even a group of three or four in this can make my marine squad think twice.
Once a Hive is alerted to the presence of intruders everything becomes a ticking time bomb. Xenos will come out and start patrolling for you and the longer you're present the more agitated the hive becomes until it eventually sends out a horde to find you. I've discovered regardless of your mission objectives when this happens, forget the mission, JUST GET OUT!!! Permadeath is very real in this game.
You can use your torches to weld yourself into a safe room allowing you to try and heal wounds, consolidate ammo, take some stress meds for any marines panicking. But even safe rooms can be breached if you become overly reliant on them as the Xenos will take to vents and I think bigger Xenos will eventually tear down secured doors if they're alerted to your presence in the location. I'm not positive about this but I know I had a welded door suddenly open up and Xenos start pouring in and I can only assume they eventually just tore it down unless they found another way in.
I haven't even had a squad of marines survive the first mission yet with the Xenos grabbing one of my guys who I was unable to retrieve. Another was wounded and unable to move so he had to be carried by another marine and the two of them made a fighting retreat to the ARC but never made it before being overwhelmed.
The USS Otago is caught up in an emergency protocol to contain what appears to be an intentional Xenomorph infestation and crash lands on the planet Lethe (Greek for Oblivion, I looked it up). The heavily damaged ship acts as your base of operations providing you a barracks with a roster of marines to recruit, customize and level up accordingly, all with their own good and bad personality traits. A Medbay to treat wounded marines that survive missions, a Lab and Workshop for weapon modifications and upgrades. You have the goal of trying to salvage materials to repair the Otago as well as deal with a growing Xenomorph infestation on the planet.
I actually bought it on PS5, but I like it so much I could see double dipping on the PC version when it goes on sale on Steam at some point. The text is so small I find it really hard to read on a TV screen.
The Mighty Jingles is currently doing a playthrough of this game and, so far, is actually not doing too bad. It definitely looks interesting and I might end up picking it up eventually. But right now I'm still in the middle of The Witcher 3 and after that I'm probably going to pick up Diablo IV. I've played 1 - 3 already, so I can't not get 4. Then after that it's a toss up between the Cyberpunk DLC/expansion of the Ubissoft Star Wars open world game. After those, depending on what else is out and what I'm in the mood for, I might pick up Dark Descent.
I've just finished Survivor. The latest patch from the end of June (June 20?) seems to have fixed nearly all the issues.
So, here's what I think after having finished:
Story: Was bleeping fantastic. Loved every bit of it. I'll say the final motivation for the bad guy was on the lame side though, but everything was great.
Killing loads of innocents in the name of giving your daughter a home was stupid. Right up there with anakin killing the jedi temple, children an all to save the misses...
Nonetheless, I can get past that, as the rest was awesome. Two surprises (for me), though one was ruined looking for help on something totally unrelated. If you're going through it and look for help online, avoid message boards. Thread titles can spoil stuff. The cameo was great and i figured it'd happen, but i didn't see it coming and though that was cool.
World Development - The spent a ton of time on Koboh and it showed. Post game, i can run around that place picking up collectibles and killing those roaming around and that's still a ton of fun frankly. Also seems as if the baddies level up with you a bit as well, which is a nice touch. I'm sure some people will complain about having to talk to NPC's for, at times, not much more than they're back story, but i like the addition of doing that giving you 'Rumors' (i.e. side quests). I just did Witcher III right before this and while not nearly the same, it was a start of doing something like that. There's a limited number of side quests in Survivor, Witcher, seemed to have endless numbers.
Jedha was fairly developed - as much as you can develop a desert I guess.
It was very sad to see the base get destroyed, though you had to know it was coming since the planet gets destroyed in the not too distant future (Rogue One).
Gameplay. This is the only place I have issues. By and large, the gameplay is great. And truthfully, i guess the only issue i had was a bit of the design aspect. I'm not a lover of skill jumping and there's a lot of that in here. Especially on the shattered Moon. If you get a bit of vertigo playing games, this one will definitely mess with you. Post game going back and have to retrace some steps, the skill jumping is that bad, I don't know if it's easier on a gamepad (i hate those), but the skill jumping was harder the first time by a hefty margin. Maybe it was 'figuring it out' or simply getting used to it, I don't know. But, when you get things like 'Dash', you're immediately forced to do it...A LOT. It sort of works as a trainer for the skill, which I imagine was the intent, but it can get frustrating if you don't simply 'get it', immediately. To me, that's minor in the grand scheme. It gets a bit of knock for that but not too much.
The thing that got me the most were the bosses. Specifically the one you face 3x and the final one. They're pretty much all cut up into 3 or 4 phases. You can't save at different phases, so if you get killed 99% of the way through, you have to redo the whole thing. One of the things that these games do is the boss/enemy turns red when they're going to do an unblockable hit. At that point, all you can do is dodge/evade, provided you can actually evade it. You can't always. You'll start these fights and the boss has one or two of those hits and you can usually see it coming easily enough to try and get off a dodge. You get through the first 2 or 3 phases thinking 'i got this' and then in the next phases, the bosses power cranks up massively and they start unleashing these unblockable hits over and over. It doesn't help that these bosses and substantially stronger than anything else you've faced leading up to them, and I get that, but to then take that boss and crank him up massively mid fight is a bit much. I don't mind a hard fight, but sheesh. I played on Jedi Knight...i can't imagine what's needed on master or grandmaster. And it only really applied to those bosses. 16, 17 bounty bosses, no problem. 13 legendary fights, no problem.
One thing this does have since it had a side quest system, is that it's ripe for DLC. expand the map, add new destinations, new quests on the same maps, etc. They can easily add stuff. As I recall, Fallen Empire just had a main story line, which while they could've done dlc for it via the galaxy map, not sure how well it'd fit. With this? I think it'd fit pretty easy. So. while i'm not getting my hopes up, i'll keep my fingers crossed. It'd definitely would be fun to go elsewhere and/or do more things in this game.
I do suppose it's worth adding that they dropped the ball with this big time. Clearly they didn't do enough testing before release. The constant crashes had by nearly everyone (consoles included), things not working (bounties), clearly a failure of testing. Either that, or they new they had a buggy product and it was forced out to meet an arbitrary release date. They issued a patch a week, including a week 0 patch, for 5 weeks. Then, mid may, it stopped with no word from them other than 'we're working on it'. 5 weeks later, at the end of June, they release patch 6 which does seem to have fixed everything. But, that was nearly 2 months after release. That's a bad look. So, for those who were waiting until they worked things out, i think that has been accomplished.
Even with all that, i still found this excellent. Much better than Fallen Empire (I so hated their forced angle boss fights). A lot of their issues were self inflicted with the technical issues. You can toggle difficulty if things get too hard, so the boss issue isn't a deal breaker either. The bulk of the game is the story itself and exploring the worlds they've made which were done really well. In the end, it was well worth it and hopefully we get to continue Cal's story sooner than 5 years from now.
I finished Jedi Survivor and after going through what I thought was "most" of the quests, I look at the game play stats and it shows I'm only 85% done with the game??? !!!
I'm pretty sure (as of only a few days ago) unlocking the extra garden on top of the cantina, therefore showing me ALL the seed locations. And I missed A TON of them.
So I'm guessing the last 15% of the game is going out hunting for SEEDS?!?
Can anyone tell me if there are any side quests you found to be hard to find? I can't believe the game maker would consider 15% of game play just for finding seeds?!?
Well, if you've unlocked it all, the map shows you all the remaining chests, seeds, skill points, and data points. Also, if you see any yellow brackets on the map, that's unexplored areas. There's also a 7th high republic chamber that's kind of hidden as well.
There are 13 legendary bosses out there. Most you get talking to people at Pyloons, but not all. There are a couple on Coruscant you have to go back for. One you can't access until you get the charged dart near the end.
I'm looking at the list of trophies and i've gotten all the ones i care too. I don't care about ones for training with a headband or whatever it was, etc.
I'm not sure, but i think there might be more stuff required for 100% by doing a Journey+, not sure though.
A lot of it depends on what the definition of 100% is to them. If it's all trophies, there's some dumb ones on the list for sure.
Must be fairly close to release if they're dropping all these trailers all at once. The first one was such a sleeper hit, I would pre-order this one today if I could.
One of the first survival horror games ever just got a remake announcement for all platforms.
Now they have to bring back Sweet Home, the game that inspired the Resident Evil series. Rumor is the original Resident Evil actually started off development as a Sweet Home game for the Playstation.
The Xbox dashboard got a new update today... And I hate it.
The previous board would let you add groups of games or apps straight to the dashboard and order them however you wanted, but the new board has limited you to two groups in favor of surfacing a **** ton of new uncustomizable groups that are basically trying to get you to check out new games of one variety or another.
But there's more space to see your custom background and it moves snappy, if those are things you care real hard about.
I think I'm definitely in the minority here. The additions are good for a lot of people. They just happen to run counter to how I interface with my console. ::Shrug::