The Force Unleashed 2 trailer & new website "game"

Re: The Force Unleashed 2 trailer

Which one? The one where he was fighting on top of a cable car in San Fran? If that didn't become The Emperor's Tomb, then I think it was canceled. There was a brief moment when LucasArts was taking the position that they wouldn't be making only Star Wars games, but apparently that means "So, we'll be releasing a single non-SW game once every four years or so."
 
Re: The Force Unleashed 2 trailer

Which one? The one where he was fighting on top of a cable car in San Fran?
Yeah, that. (Emperor's Tomb is older...released in 2003.)
That was the game that they were going to debut the "Euphoria" AI behaviors...but Unleashed ended up doing so.
 
Re: The Force Unleashed 2 trailer

2.) The console vs. PC split.
The problem with the console vs PC split is that it's still there, very much so. But what's happening is that very few developers are willing to spend the time and effort making an amazing game that's exclusive to PC. PC game sales aren't what they used to be.. blame it on piracy or lackluster games or whatever. So instead of catering to the (still) more powerful hardware, they decide "hey, we'll just make a game for every platform!"

Console fans don't like to hear that their games are the "dumbed-down" version of a PC game, but in many cases that's exactly what's happening. While the PC version of a game may still run at higher resolution, with better textures, better antialiasing, etc, the core game engine that it's running on is still meant to be run on X360/PS3, and so has to leave out some of the really advanced shaders and mutli-processor physics, etc.

We should see an example of this coming up later this year, I think, in Crysis 2. People said the consoles couldn't push the original Crysis, and I truly believe that they're right. So when Crysis 2 comes out, one of two things is going to happen: The PC version will far outstrip the console versions in terms of graphical performance, or the PC version will actually end up looking worse than the original Crysis.

See, with Crysis, it wasn't about the overall presentation.. it wasn't just high-res textures or fancy lighting effects. It was a hundred little things, all running at the same time. Texture shaders, water shaders, translucency, occlusion, dynamic lighting, physics, all of it combined was what made Crysis stand out, and why it still stands today as one of the best-looking games out there, two years after its release. Technically speaking, the consoles could certainly do all of the things that Crysis did.. just not all at the same time. Which may be why Crysis 2 takes place in a city, so that it doesn't have to.


The original Force Unleashed is one of the worst examples of a PC port. I was thinking of "upgrading" to the PC version when it was released, until I read the reviews. That the game is basically the X360 version running inside of an emulator. There aren't even any options to change resolution, texture/shader quality, any of it.. it's all fixed. The only thing it can do is scale to fit your monitor. That's it.. no other adjustments. I've never seen a PC game that didn't have things you can alter to make it perform better or look better. And this is a game that would have looked amazing if they'd actually created a true PC version instead of just emulating the console version. I hope they don't make the same mistake with the sequel.
 
Re: The Force Unleashed 2 trailer

The problem with the console vs PC split is that it's still there, very much so. But what's happening is that very few developers are willing to spend the time and effort making an amazing game that's exclusive to PC. PC game sales aren't what they used to be.. blame it on piracy or lackluster games or whatever. So instead of catering to the (still) more powerful hardware, they decide "hey, we'll just make a game for every platform!"

Console fans don't like to hear that their games are the "dumbed-down" version of a PC game, but in many cases that's exactly what's happening. While the PC version of a game may still run at higher resolution, with better textures, better antialiasing, etc, the core game engine that it's running on is still meant to be run on X360/PS3, and so has to leave out some of the really advanced shaders and mutli-processor physics, etc.

We should see an example of this coming up later this year, I think, in Crysis 2. People said the consoles couldn't push the original Crysis, and I truly believe that they're right. So when Crysis 2 comes out, one of two things is going to happen: The PC version will far outstrip the console versions in terms of graphical performance, or the PC version will actually end up looking worse than the original Crysis.

See, with Crysis, it wasn't about the overall presentation.. it wasn't just high-res textures or fancy lighting effects. It was a hundred little things, all running at the same time. Texture shaders, water shaders, translucency, occlusion, dynamic lighting, physics, all of it combined was what made Crysis stand out, and why it still stands today as one of the best-looking games out there, two years after its release. Technically speaking, the consoles could certainly do all of the things that Crysis did.. just not all at the same time. Which may be why Crysis 2 takes place in a city, so that it doesn't have to.


The original Force Unleashed is one of the worst examples of a PC port. I was thinking of "upgrading" to the PC version when it was released, until I read the reviews. That the game is basically the X360 version running inside of an emulator. There aren't even any options to change resolution, texture/shader quality, any of it.. it's all fixed. The only thing it can do is scale to fit your monitor. That's it.. no other adjustments. I've never seen a PC game that didn't have things you can alter to make it perform better or look better. And this is a game that would have looked amazing if they'd actually created a true PC version instead of just emulating the console version. I hope they don't make the same mistake with the sequel.

Oh, absolutely. Games these days cost so much to produce that it only makes sense to produce to the widest audience possible (consoles and PCs together). The end result is that you get a game designed for the lowest common denominator -- the console.

Console games ARE "dumbed down" version of PC games. That's got nothing to do with the gamers themselves, mind you, but EVERYTHING to do with the hardware. Even aside from the graphical stuff, consoles just can't do what PCs do in terms of input with a mouse and keyboard (let alone other peripherals).

Crysis wouldn't run on my machine 2 years ago. Crysis 2 would probably just cause my machine to turn into a molten blob of silicon and metal.

But that actually brings up why the PC market is shrinking. Yes, PC games can look oh-so-pretty, but the cost of constantly upgrading hardware to take advantage of that is prohibitive. Consoles, on the other hand, are truly "plug and play," and all games are designed for that one set of hardware. No driver conflicts, no additional software bugs, no hardware conflicts. It all works together.

Now, I HATE the console control scheme. Give me a mouse and a keyboard and a joystick/throttle combo ANY day over the gamepad. The only thing I'd want a gamepad for is MAYBE a fighting game (IE: Street Fighter IV). That's it.

But I LOVE the fact that any game I buy for my console will work with my console. Will it look as good as it could on a PC? No, probably not. But I've also found that the emphasis on graphics beauty on PCs has often come at the expense of quality gameplay and a good story.

FarCry is a good example. FarCry runs fine on my computer and looks FANTASTIC. FarCry actually scales really well to fit multiple hardware ranges. FarCry, however, was more just a graphics engine demo than an actual fleshed out game. The single player was a friggin' joke. It was Doom on an island. Hell, it was Wolfenstein 3D on an island. It's you against the world! Including armies of mercenaries and mutant zombie thingies. ZZZZZZZZZZZZZZZZZ. FarCry multiplayer was a joke. I tried it once or twice. Standard deathmatch BS. I don't think they even had a CTF mode (I could be wrong about that). More problematic, however, was the lack of any real modding community. I'm not sure FarCry was able to effectively support mods, anyway.

But boy it sure was pretty, wasn't it?!

Yeah yeah. I'll GLADLY sacrifice bleeding-edge graphics in favor of gameplay and story. You still see plenty of "Pretty, but pretty dumb" games on consoles, of course, but I think that, with a more constrained set of graphics options, developers can eventually focus heavily on the game itself, rather than the graphics.
 
Re: The Force Unleashed 2 trailer

I haven't had any problem playing a game since DOS. I think that's part of what keeps a lot of people from PC games because they are still under the assumption that PC game still require the kind of hassles that you had with DOS. If you can't update your drivers I don't think you could install a game on your computer anyway!

Also I used to upgrade my PC every two years, but I haven't update my current PC for at least three years and I can still run pretty much anything without a problem.

Cross platform releases can be good because it reduces some of the cost. The problem comes when the developer is lazy and doesn't optimize the game for PCs with the better graphics and different controls. Mass Effect 1&2 are perfect example of cross platform games that were done well.
 
For $60 there had better be more than two animations for the death of an AT-ST or Rancor. Those got old after awhile. The multiplayer on JK2 was unmatched. The duels required real skill. If you put the time and effort into learning it instead of just playing, it was a very multi-layered game...
 
For $60 there had better be more than two animations for the death of an AT-ST or Rancor. Those got old after awhile. The multiplayer on JK2 was unmatched. The duels required real skill. If you put the time and effort into learning it instead of just playing, it was a very multi-layered game...

Maybe when they finalized all the patches, or in a mod, but early on? Forget it. JK2 had crap sabre-play.

And don't hold your breath on the AT-ST/Rancor thing.
 
I'm just tired of fighting AT-STs and Rancors. How many SW games are we going to have to do that? How about fighting a Gundark or something?
 
:) What I mean is that the SW games are in a rut. They say:
"We need a bounty hunter for this part."
"Boba Fett!"
"Yeah he's a bounty hunter!".

"We need a fringe character in this scene."
"Okay we'll throw Ree-Yees or a Weequay in there."
"Remember the Ree-Yees can only throw bombs."

"Okay now we need a planet that characters can meet in some kind of establishment, maybe a bar."
"Ooh ooh! Tatooine has a cantina!"
"Okay Tatooine it is."

"Now our character needs some kind of ship, let's say a transport."
"Can we use the Millennium Falcon?"
"No.... Hey we can use the same ship and say it's another ship!"

Or in the Force Unleashed...
"Okay we've done the first three levels, what planets will we use for the last few?"
"Couldn't we just reuse the same exact planets with the same exact enemies?"
"That's crazy...."
"We'll just stick 'Imperial' in front of the planet after the Empire takes over."
"Brilliant!"

:rolleyes
 
Has anyone found the NEW FUII trailer online yet? It was to debut on game trailers on Spike TV at 11pm tonight, and since I'm in bed before 11 I'm looking for it online.
 
I adore Star Wars and all. Played most of the games to death.

The trailer is OMG WTF pretty and all, but this guy looks so powerful that it's no longer Star Wars. He's a total Mary Sue character.
 
OK so was that the trailer or was that just me pushing buttons playing lame games with my keyboard and mouse??? Where is the trailer?
 
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