Re: Sucker Punch
All of the above reasons can apply and in Snyder's case particularly, so far, they do. What is Sucker Punch other than one long music video - or a video game you are not in control of. A music video director's job is three to five minutes of mood and spectacle that hopefully will boost the sale of a record (or download - whatever), the choice of if there is or isn't a story is up to the director - much like a commercial (but i do feel a commercial director is more suited for feature films because a commercial does have a story of some kind). And there lies the difference -
I'm a fan of your work Larry - but am not familiar with your early stuff - but most (if not all) commercial illustrators do not start off as impressionist artists.
I always find this one interesting. What do you mean when you bring this up? A music video background precludes being able to make a good film? Predisposes a certain camera movement? One can't rise above one's formative years? Something I haven't guessed?
I mean, I'd have hated folks to have responded to my first graphic novel with "Well, his last real job was cutting granite. What's a guy who cuts big rocks into little rocks know about funny books?"
All of the above reasons can apply and in Snyder's case particularly, so far, they do. What is Sucker Punch other than one long music video - or a video game you are not in control of. A music video director's job is three to five minutes of mood and spectacle that hopefully will boost the sale of a record (or download - whatever), the choice of if there is or isn't a story is up to the director - much like a commercial (but i do feel a commercial director is more suited for feature films because a commercial does have a story of some kind). And there lies the difference -
I'm a fan of your work Larry - but am not familiar with your early stuff - but most (if not all) commercial illustrators do not start off as impressionist artists.