If you feel the need to do that much work to explain a scene in a movie, then the movie didn't work. That post made me laugh out loud. Holy crap.
Exactly. It is not David Lynch directing a Star Wars movie. And a Star Wars movie is not "Eraserhead" or "Mulholland Drive".
Star Wars maybe doesn't "challenge" the audience's imagination but it definitely captures people's imagination.
Yes. That is what it did, but IMO it was all started for making money. If I remember correctly, GL was looking for his next project to put some food on the table, just like every other prolific filmmaker. And according to all those biographies out there he always was someone who knew how to make his own money. So, the idea behind Star Wars is different to, say, the ideas behind a movie like the aforementioned ones. GL=business man and craftsman, e.G. Lynch= full blown artist.
RPF posters commenting in every non-TLJ thread: Geeze, movie makers are dumbing movies down! They explain everything. There is no depth to characters or scenes!
Same RPF posters commenting in TLJ thread: Geeze, if I can't immediately determine every nuance in a movie by just watching the scene and not thinking about it the movie did a bad job!
I have not seen such self-contradicting posts, please post an example. Maybe I myself seem to be guilty of that? With all those huge amounts of typing that is done related to the new movie, how the hell can I keep track of my opinions?!
J/K.
The truth, I guess, lies in the middle. There are some very basic rules and guidelines that you learn in the 101 of screen writing at any filmschool or can be found in the most basic literature about screen writing, be it in printed form or online. "Exposition" i.e. setting the scene and rules to the world the audience is invited to visit is really important and often distilled into three words: Show, don´t tell.
Movies are a visual experience and form of story telling. If the images themselves cannot convey the content, it does not really help to add dialogue. Yes, the silent movies are actually great examples. You can understand Metropolis without the text cards, I would dare say. And even if not, the text is a fraction of information that is needed to understand the movie. heck, that movie is nearing its ninetieth birthday.
There is always something that goes above the head of a part of the audience. Director and audience often do not "speak the same languages". A director may have a grand idea, but if he gets caught up in some highbrow selfcontained thought construct, he gives people a hard time to decipher the message. I dare say that IS okay for a David Lynch or Lars von Trier. Why not for a Rian Johnson? Look at the movies of those gentlemen, it IMO is self-explanatory.
And THEN look at the target audiences.
Star Wars: ANH and ESB are established corner stones in screen writing classes, and not only there but also in classes about editing, production design and music. Because they are PRIME examples of how things are done right, to create a cohesive movie experience.
Looking at TLJ, it falls apart.
A Star Wars movie is imo NOT a movie to THINK about. It is ESCAPISM, it offers an escape from reality. If I want a movie to THINK about I will go and watch a different movie.
A Star Wars movie is imo a movie that I want to FEEL. And if I take all the usual feelings that an escapist movie should contain for me to be successful, a Star Wars movie needs to evoke something that a stand alone movie NEVER can. The feeling of HOME and emotional RECOGNITION.
Now that I am writing this, this was even SAID in TFA! "Chewie, we´re HOME!" Fan-service? Yes. But DAMN did they get me with that one. It unfortunately was over-used and spoiled in the trailers, but JJA understood what it was about. The ESSENCE.
I am ALL for change, but a home can be left and does not need to be burnt down to explore new regions, to put some wind beneath the wings of the kids so that they can find their way in life.