Star Wars: Battlefront

I think part of the problem is the lack of a medic with revive, or other class distinctions. It's fine to allow flexibility within classes, but I think classes really do add to games like this.

The lack of any medic/revive capability means that you spend a lot of time JUST running around to get into position. If you then get shot and die quickly, you're back to running around. There aren't true squads either, just the "partner" system, which is kinda lame. I find that the gameplay ends up feeling a lot more chaotic and frantic -- in a not-that-fun way, I mean -- without the ability to revive.

I suppose some of this could be improved if there were more options for game modes or tweaks you could make for servers...but without dedicated servers, this is basically the gameplay.

If folks dig it, that's awesome. I wish them well. I envy them, really. I want to like this game, but I see too much that's flawed in it to really get into it that much. It's fun as a free game. It's not worth $60, for sure, at least not to me. I'd say this is closer to the $30 mark, which was true for Battlefront 1 and 2. Their gameplay felt pretty...meh...as well, to be honest.

I guess the trend of nobody exactly getting a Star Wars game right since, like, X-Wing Alliance continues.
 
I agree that there's something missing, like it lacks depth but it is only a beta version, once your able to upgrade characters & weapons (I'm assuming you can from my hat I've heard) and get differant modes to play I think it will make up for it.

Edit: controlling x-wings & tie fighters aswell as the AT-AT is epic in my opinion.
 
BTW, that is exactly what this is: a demo. It cracks me up a little bit, as a veteran game developer, that they are marketing demos as "open beta" these days. I guess it makes the kids feel like they are in on something special, rather than having a game advertised to them.


pretty lucky they even gave a demo for free since the trend in games has become Pre-order\buy early access to get access to the beta\demo. People basically pay to test games now.
 
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It's definitely gorgeous.

It's fun.

It does not take 5 headshots to kill.

You rank up ridiculously quick so the whole "WAAAH it's unfair" thing isn't true IMHO.

But man... Why oh WHY are the vehicles not like battlefield???

Why can't you just get in the DAMNED things?????

You have to run around looking for barely visable tokens????

That is really dumb.

And the star card stuff is lame as well.... Why can I not just unlock the stuff I want, set it to which button I want and go?

That and luke and Vader are very awkward to control, and I wish there was more involved control with the sabers. :(

Overall a pretty epic experience if you are a Star Wars fan.

I'll buy it one day for sure.
 
I agree that there's something missing, like it lacks depth but it is only a beta version, once your able to upgrade characters & weapons (I'm assuming you can from my hat I've heard) and get differant modes to play I think it will make up for it.

Edit: controlling x-wings & tie fighters aswell as the AT-AT is epic in my opinion.

Don't hold your breath on more depth to the actual gameplay itself. The gameplay is what it is at this point. This beta is basically a demo + server stress test. There's some minor balancing that they'll do as a result (they're already going to make Walker Assault more fair to Rebels), but that's about it. The core game design is set.

If by "more depth" you mean "more unlockables" then yeah, that'll change, obviously. But to me, that's not depth of gameplay. That's just a longer meta-game. Eventually, the meta-game ends when you've unlocked everything. At that point, if the gameplay itself isn't entertaining in and of itself, the game ceases to be interesting. To me, the best games are the ones that remain interesting well after you've unlocked everything, because you're playing for the enjoyment of playing, not as a means to unlocking stuff.

It's definitely gorgeous.

It's fun.

It does not take 5 headshots to kill.

No, not 5. But maybe 3-4 with the default blasters. The sniper does it in one, if you aren't getting screwed by latency.
 
To me, the best games are the ones that remain interesting well after you've unlocked everything, because you're playing for the enjoyment of playing, not as a means to unlocking stuff.

This! I never even try to "find all the coins", or whatever, in any game I play. Don't care. If I'm playing a game, it's because basic gameplay is fun in itself.
 
I've enjoyed it so far. Graphics are Insane. Gameplay needs a little more something but it's fun. I don't have much to say about EA but my fingers are crossed for the release.Just please don't hit us with silly priced DLC. They say no Death Star level is coming but I hope they go back on their word. It was one of my favs from 2
and hands down my fav location in Star Wars. :)


Ben
 
Here's the thing. It's fun, yeah. But I can tell that it's fun in the way the old Battlefront was fun to me. As in, worth, you know, $15-20 to screw around with here or there. Based purely on the gameplay (and not metagame/unlocks), I'd get bored with the game after a few days of playing it, I think. It'd be one of those games I play once in a while when I'm in a mood, rather than something that keeps me coming back because the gameplay is so awesome.

I suspect that, once the visual "wow!" factor wears off (which I could feel happening while I played the beta this weekend), the actual gameplay itself wouldn't really be interesting enough to keep me coming back regularly. The metagame would extend that some, because I'd want to try playing with this or that weapon or loadout, but after a while I'd just get bored with that, too.

This, for me at least, is what I mean when I say the gameplay lacks depth. It's not "depth" so much. It's more that it's not designed in a way to make it feel...I dunno...coherent? The lack of squads, the lack of classes, it feels very...unstructured. Chaotic, even. And not in a good way like "Holy crap! Explosions all around!" That's "good" chaotic because it's immersive. The "bad" chaotic, to me, is where the gameplay feels less focused. Compare, for example, to the Battlefield series' "Rush" mode. It's functionally very similar to Walker Assault. You've got two objectives to get to, after you beat those, you move on to two more, and then two more. The maps are designed to provide some degree of flanking ability, but the paths you take tend to be fairly well focused. There's enough that a single team can't usually just camp to cover them all, but if they shift in response, they can usually win. The game mode focuses the action. Revives and squad spawning keep the action up front and present, so you don't spend your time running to get to the action quite as much. With Walker Assault, though, it felt like I spent as much time running as I did shooting. The map is a weird mix of corridors in the base and wiiiiiiide open areas with next to no cover. That might be ok IF you had squad spawning and revives/medics, but without that, you just run around a ton. Plus, the size of the map means that, inevitably, spawn campers or enemies push through to where there isn't really a clear frontline, which just makes it that much more chaotic. Oh, and, of course, on at least two locations, you can camp BEHIND the enemy spawn for either side. So, if someone got there and just started wasting your troops, you were deeply screwed. On the upside, there's no "ticket" count, I guess.


Anyway, that sort of thing, I think, makes for a very hectic, unfocused, disorganized style of gameplay. And because of that, I suspect I'd lose interest fast.

The game's still fun for a bit, but it ain't $60 worth of fun to me. Not based on the beta, anyway.
 
The thing that will be the most fun for me is the social aspect. There was at one time a big group of us rpfers that would play COD nightly. This went on for years. This game will hopefully bring some of that group back together. It was more fun talking while we played thank playing the games themselves.
 
This, for me at least, is what I mean when I say the gameplay lacks depth. It's not "depth" so much. It's more that it's not designed in a way to make it feel...I dunno...coherent? The lack of squads, the lack of classes, it feels very...unstructured. Chaotic, even. And not in a good way like "Holy crap! Explosions all around!" That's "good" chaotic because it's immersive. The "bad" chaotic, to me, is where the gameplay feels less focused. Compare, for example, to the Battlefield series' "Rush" mode. It's functionally very similar to Walker Assault. You've got two objectives to get to, after you beat those, you move on to two more, and then two more. The maps are designed to provide some degree of flanking ability, but the paths you take tend to be fairly well focused. There's enough that a single team can't usually just camp to cover them all, but if they shift in response, they can usually win. The game mode focuses the action. Revives and squad spawning keep the action up front and present, so you don't spend your time running to get to the action quite as much. With Walker Assault, though, it felt like I spent as much time running as I did shooting. The map is a weird mix of corridors in the base and wiiiiiiide open areas with next to no cover. That might be ok IF you had squad spawning and revives/medics, but without that, you just run around a ton. Plus, the size of the map means that, inevitably, spawn campers or enemies push through to where there isn't really a clear frontline, which just makes it that much more chaotic. Oh, and, of course, on at least two locations, you can camp BEHIND the enemy spawn for either side. So, if someone got there and just started wasting your troops, you were deeply screwed. On the upside, there's no "ticket" count, I guess.

Agreed :)

I got "spawn killed" quite a few times, over and over. No squads sucks. When Battlefield first arrived on consoles there were no squads. And after playing BF2 on PC it just didn't feel like "Battlefield". Spawning with a random person that completely ignores you is not so fun.
Running to the action 70%
Actual "action": 20
Getting killed right after spawning: 10
Awesome :D
 
I actually found the rewards to come fairly slowly, but I think that was due to how poorly I played or how poorly my system handled the game. I regularly would miss shots with the sniper rifle, and I'd also get these random lockups at times where the game would freeze for a few seconds and then start playing again. Very irritating. I also apparently kept missing with the blasters, because it'd feel like I unloaded a whole mag into a guy, and he'd turn around and kill me in 2 hits. That could've been latency, though, I suppose.

Anyway, my K/D was regularly like 1/2 or worse. Hence the slow progression. Really, though, even faster progression wouldn't have helped a ton, I think. The gameplay is the gameplay. The unlocks aren't the gameplay.
 
Maybe it's me but I'd rather see the campaign since I don't do PvP anymore, that's the part of the game they seem to be trying to sell the most.
 
I managed to squeeze a few hours today, and overall, I like it, but there are definitely some things I don't.
For starters, the spawning system sucks indeed. I don't know how many times I've been spawn killed, but it was quite a lot. I'm missing the BF3/4 spawning system where you can choose your spawn point a lot.
Second, the power ups, I like the concept, but I don't like that some of them have a time limit before you use them. Mainly the vehicles. You should be able to grab one whenever you want and stay as long as it's destroyed, with the exception of the AT ATs maybe.
The very long effective range of the blasters I'm not a fan neither. Plus, it seems to take me a lot of shots before I kill someone, whereas I get killed much faster ! Same when I'm in a Walker or a Hero, it seems I get taken down in a very short time, but when I'm trying to take down one of those, it seems I'm doing barely any damages...

Gonna squeeze some more hours tonight, hopefully before the beta closes.
Speaking of beta, which it is, despite using it as some kind of demo, it's far from exempt of bugs. I've got quite a few power ups not working for me, mainly Walkers, that when I activate, nothing happens. Some freezes too, as well as some weird things with dead bodies flying or floating mid-air.
 
There's a campaign??? :confused

Nope. There's single-player/co-op horde mode, but that's it. No campaign, either in single or multiplayer. To be fair, the campaign in previous Battlefront games was...fairly weak. Battlefront 2 had the somewhat interesting strategic mode, but that was basically just an excuse to string together the same maps you play in multiplayer, plus some minor resource management. Oh, and there was the "story of the 501st" campaign, but again, that was basically cut scenes plus the same multiplayer maps. The first game, I don't even remember the campaign.

In other games, the SP campaign is also pretty weak these days. Battlefield 3 had a fairly straightforward and silly campaign that I breezed through relatively quickly. Payday2 doesn't have a campaign mode at all, just offline heists with the bots. (On the other hand, I only paid about $30 for Payday 2 and a ton of DLC in the 2014 GOTY edition.) The lack of offline vs. bots play, though, that's a glaring omission in my opinion. Even Battlefield 1942 had that! The bots were dumber than rocks, but they still gave you the option. At the very least, it let you learn the maps and get comfortable with the vehicles.
 
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