Star Wars: Battlefront

I had it happen literally once. I played probably about 10, maybe 12 matches.

I gather it's much more doable when the Rebels use air power effectively and PTFO, but most people don't do that because teh intarwebz.
 
Deleted this, at least BF3 gave me some decent options for breaking though a camper shooting gallery...the jetpacks get you snagged on some ridiculous terrain...really felt underwhelming. The ship combat felt decent though. Not enough here to warrant my monies...
 
Deleted this, at least BF3 gave me some decent options for breaking though a camper shooting gallery...the jetpacks get you snagged on some ridiculous terrain...really felt underwhelming. The ship combat felt decent though. Not enough here to warrant my monies...

Yeah I uninstalled mine Saturday night. I still can't put my finger on it, but after a while you just don't feel overly engaged in it. I don't like when things are so centric to PvP, too. The Walker assault got pretty frustrating after a while, and how people are able to kill you from behind rocks or other impossible obstructions is beyond me. The running up and using melee SUCKS. You basically have to pre-plan a hit half a second before hitting because the action is so delayed when you do press the button.

I have had the deluxe edition on pre-order for a long time and I don't know if I'll keep it or not. I really want to see the Jakku mission a week before the movie comes out.

There's just something about this beta right now that is just not quite sparking my fancy. The visuals and sound are mind-blowingly awesome and that's what makes it so hard for me to be in this position not feeling overly excited about it right now. It's there, but maybe the heart and emotion of it is what I am not seeing?
 
Yeah I uninstalled mine Saturday night. I still can't put my finger on it, but after a while you just don't feel overly engaged in it. I don't like when things are so centric to PvP, too. The Walker assault got pretty frustrating after a while, and how people are able to kill you from behind rocks or other impossible obstructions is beyond me.

That's VERY likely to be due to issues with latency, netcode and/or server loads. I had a few of those issues, as well as issues relating to dropped games this weekend. I think the "beta" was really a "demo and server load test."


The running up and using melee SUCKS. You basically have to pre-plan a hit half a second before hitting because the action is so delayed when you do press the button.

I have had the deluxe edition on pre-order for a long time and I don't know if I'll keep it or not. I really want to see the Jakku mission a week before the movie comes out.

There's just something about this beta right now that is just not quite sparking my fancy. The visuals and sound are mind-blowingly awesome and that's what makes it so hard for me to be in this position not feeling overly excited about it right now. It's there, but maybe the heart and emotion of it is what I am not seeing?

What was missing for me was something with the gameplay. It just felt...I dunno. Thin. Hollow. Undercooked and shallow. Also chaotic and arcadey in a way that I didn't think worked that well.

The old school Battlefront was perfectly fine as an arcade shooter. It, too, was shallow and arcadey, but I accepted that about the game. This game seems to want you to think it's a more serious game, but plays like an arcadey shooter. The hipfire accuracy being no different from ADS accuracy, for example, the running speed, the spawn setup, the randomness of powerups and clear optimal builds (e.g. must have jump pack, sniper, and detonator, along with DLT-19)...it all just basically led to what felt like weak gameplay to me.

Atmospherically, I've never seen a better Star Wars game, but after playing several rounds, the atmosphere was already wearing off, and the thinness of the gameplay was more and more apparent.

If you're already doubting the game, honestly, I'd cancel the pre-order. I mean, if all you're paying for is access to Jakku, just watch some videos that will inevitably be posted within a few days after the DLC is released. Otherwise, I'd wait until this thing inevitably goes on sale for, like, $30. It's definitely not worth $60 or more with the season pass.
 
So last week it was announced that there would be no micro transactions but now it looks like the evil Empire that is EA is finally showing its face. They've just announced a $50US season pass. That's the price of the game. I'm guessing if you want the DLC separate other than having a season pass it will be inflated again. And they already have the DLC planned out into 4 DLC's. Not holding things back for DLC my ass. I know a lot of games are doing this these days but I'm sick of it. Is it wrong to want to just pay for a game at the start and get the whole thing in one hit?Maybe things aren't finished yet but damn give them to us for the price of admission and free DLC. I knew this was going to happen from the start. Milk anyone. :(


Ben
 
Jast wanted to add Halo5's DLC map packs will all be free and their micro transactions are not necessary unless you basically want to cheat to advance quicker.


Ben
 
So last week it was announced that there would be no micro transactions but now it looks like the evil Empire that is EA is finally showing its face. They've just announced a $50US season pass. That's the price of the game. I'm guessing if you want the DLC separate other than having a season pass it will be inflated again. And they already have the DLC planned out into 4 DLC's. Not holding things back for DLC my ass. I know a lot of games are doing this these days but I'm sick of it. Is it wrong to want to just pay for a game at the start and get the whole thing in one hit?Maybe things aren't finished yet but damn give them to us for the price of admission and free DLC. I knew this was going to happen from the start. Milk anyone. :(


Ben

Or like the new Hitman, pay for the game, $60 or whatever, and get all the DLC for free
 
It's EA. What'd you expect?

Just don't buy it on release, and wait until a GOTY edition is ultimately released. Or skip the game.
 
It's EA. What'd you expect?

Just don't buy it on release, and wait until a GOTY edition is ultimately released. Or skip the game.


Oh I knew it was going to happen. It's been my thoughts from the start. If you read back on my posts months ago I already knew.I love Star Wars and Battlefront,it's just disheartening that EA has the Star Wars liscence and will milk it for all its worth that's all. They take the fun away.


Ben
 
To be fair, I think EA/DICE probably could have designed a really well-made game...but they didn't. This feels like a rush job to get the game out in time for release of the film in theaters, but without much view to the future past that.

The reviews of the beta have, so far, been generally favorable, with lots of focus on how gorgeous and immersive the game is. But I have a feeling that the game will eventually wear thin with people, and fairly quickly. I've seen a decent number of people posting reviews, though, that say it's shallow, dull, and once you get past the gorgeous veneer, a pretty weak entry. I saw a number of canceled preorder posts, and of the folks I game with, maybe only 1/4 are actually still buying it. The prevailing reaction has been a resounding "meh."

I'm sure the game will get positive reviews, because, let's face it, Gamespot and IGN know where their bread is buttered. At worst, this will be, like, a 7.5-8.0 review on any major review site. Titanfall, for example, got great reviews, but seems to generally be regarded as an abject failure among gamers, because of how shallow it was upon release. We shall see how all of this goes, though. I expect the game will sell well initially, but then will fizzle in a year or so. Maybe less.
 
This thing is starting to look like Destiny: looks good, some good handling but the reviews are all bought and paid for and it's another mandatory online FPS that won't live up to the hype. I'll buy it used in a few years just to have on the shelf to complete the collection but after Destiny online multiplayer left a bad taste in my mouth.
 
To be fair, I think EA/DICE probably could have designed a really well-made game...but they didn't. This feels like a rush job to get the game out in time for release of the film in theaters, but without much vie


That's what I think. They either had to or wanted to get this out right for the new movie so they rushed. It boggles the mind why they are bragging that they didn't want to make Battlefield with a Star Wars skin, but that's exactly what would have made the series great. That's exactly what I thought was missing with Battlefront 1 and 2. Yes you don't need to amount of unlocks, like sights and attachments, for weapons, but the basic squad layout and gameplay is good in Battlefield. There are Star Wars-y things that they could have altered Battlefield with, but the gameplay in Battlefield is great.
 
That's what I think. They either had to or wanted to get this out right for the new movie so they rushed. It boggles the mind why they are bragging that they didn't want to make Battlefield with a Star Wars skin, but that's exactly what would have made the series great. That's exactly what I thought was missing with Battlefront 1 and 2. Yes you don't need to amount of unlocks, like sights and attachments, for weapons, but the basic squad layout and gameplay is good in Battlefield. There are Star Wars-y things that they could have altered Battlefield with, but the gameplay in Battlefield is great.

I didn't play it, but I gather they caught some real flak for Battlefield: Hardline, which was treated as Battlefield 4 just reskinned for cops and robbers. My guess is that it wasn't a real reskin, but that the gameplay felt similar enough that people were annoyed it was billed at full price.

What I think we might be seeing is a ground-swell of underlying dissatisfaction with just "more of the same" from gamers, but without any sense of where they want to go. People are ready for a change...but they can't imagine what that change looks like. They only know what it doesn't look like, and that includes both Battlefront and Hardline (as well as Titanfall). Some of this is also due to business model issues for EA, where they regularly:

- Include a half-assed SP campaign, or don't bother including one at all.
- Charge for a full game for what basically amounts to 2-3 expansion-packs worth of multiplayer maps (often recycling the same assets, just in different game modes). Seriously, the DLC is usually around $15 a piece, and they usually release, like, 4 DLC per new game.
- Charge full-price for, essentially, a MP game that still feels like the same old game.
- Don't seem to give a crap about preventing hacks (I gather the Battlefront Beta had hacks almost immediately, because it's the same engine).
- Make modding impossible.
- Are crap for supporting their games.

When BF1942 came out, it was revolutionary. BF2 was a clear evolution from that design. Subsequent games have been minor tweaks on the basic formula...and it's a formula that's been around almost 15 years at this point. It's tired. It's old hat. It's in dire need of revitalization, and flashy lens-flare HDR-bloom graphics don't count for much when they're layered on top of the same bloody game you've been playing for 15 bloody years.

I actually don't think people would've been satisfied with a Star-Wars-skin BF game. I think they would've said "Come on. It's just BF4 with a Star Wars skin. And we have to pay full freight for this?!" That said, I think such a game would have been better received than this one. For me, the beta evinced a game that is a weird blend of casual and hardcore/standard gameplay. The unlock system...sucks for casual players. But the rest of the game isn't deep enough to keep hardcore players around for anything other than the occasional shooting gallery. This kind of imbalance in game design can kill a game in 6 months or so, as newbies fizzle out and move on, and hardcore guys have no one to shoot and go back to whatever else.

All that said, I expect it'll sell well, just like the prior Battlefront games (Which, to be honest...really weren't that great, either), and the trend of mediocre Star Wars games will continue. They'll get sequels, people will get hyped for "maybe this time it'll be better," it won't be, and we'll sit on this merry go round wondering why everything seems so familiar...
 
Just from observation (youtube) it looks pretty but lacks any substance. What made previous "battlefield" games great was squad based tactics,working as a team, flanking the enemy etc, actually piloting vehicles, and upgrades/level-ups based on skill.

This doesn't seem to have any of those characteristics. It looks like a chaotic mess....
 
The problem is they are damned if they do and damned if they don't. I remember reading many people complaining that they would take the "lazy" approach and just make it Battlefield with a Star Wars veneer slapped on. However, there are many that wish it was just exactly that!
 
The problem is they are damned if they do and damned if they don't. I remember reading many people complaining that they would take the "lazy" approach and just make it Battlefield with a Star Wars veneer slapped on. However, there are many that wish it was just exactly that!

Yeah, that's why I say people want a change, but they don't know what the change is that they want. They just...aren't satisfied with more of the same, but so far, nobody has come up with a radical shift in gameplay design, either in the form of game modes or how spawning works or teamwork, classes, etc. We're stuck inside a design box right now, and nobody can see a way out that doesn't look at least really really similar to what's come before.
 
Yeah, that's why I say people want a change, but they don't know what the change is that they want. They just...aren't satisfied with more of the same, but so far, nobody has come up with a radical shift in gameplay design, either in the form of game modes or how spawning works or teamwork, classes, etc. We're stuck inside a design box right now, and nobody can see a way out that doesn't look at least really really similar to what's come before.

This reminds me of a youtube video i watched, i think it was a watchmojo, about the top ten underrated and ignored games. Most of them were all vastly different from what was out there and were exactly what people were demanding when they wanted something new and different but those same people went and bought the same cookie cutter games they always do. Sadly the design box has been stuck since halo when FPS became popular and then RPGs went from turn based, which a lot of folks still prefer, to action/RPG and even in japan this fad caught on. The game industry is no longer run by gamers and pioneers like in the 70s-90s, it's run by people who only want to make money and have set formulas for making games and younger gamers sadly suck it up like it's the best thing ever. You see the people who want always on pvp like this game but aren't happy when they get it now too.
 
I had this pre-ordered for Xbox One, but after playing the Beta, i've cancelled. I just don't think the gameplay justifies a £42.00 price tag. Once you get over the gobsmacking visuals, there's really not enough left in it for me.

I'll pick it up when it goes down to 25 quid.

Rich
 
Yeah, that's why I say people want a change, but they don't know what the change is that they want. They just...aren't satisfied with more of the same, but so far, nobody has come up with a radical shift in gameplay design, either in the form of game modes or how spawning works or teamwork, classes, etc. We're stuck inside a design box right now, and nobody can see a way out that doesn't look at least really really similar to what's come before.

Totally agree.
 
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