That's what I think. They either had to or wanted to get this out right for the new movie so they rushed. It boggles the mind why they are bragging that they didn't want to make Battlefield with a Star Wars skin, but that's exactly what would have made the series great. That's exactly what I thought was missing with Battlefront 1 and 2. Yes you don't need to amount of unlocks, like sights and attachments, for weapons, but the basic squad layout and gameplay is good in Battlefield. There are Star Wars-y things that they could have altered Battlefield with, but the gameplay in Battlefield is great.
I didn't play it, but I gather they caught some real flak for Battlefield: Hardline, which was treated as Battlefield 4 just reskinned for cops and robbers. My guess is that it wasn't a real reskin, but that the gameplay felt similar enough that people were annoyed it was billed at full price.
What I think we might be seeing is a ground-swell of underlying dissatisfaction with just "more of the same" from gamers, but without any sense of where they want to go. People are ready for a change...but they can't imagine what that change looks like. They only know what it
doesn't look like, and that includes both Battlefront and Hardline (as well as Titanfall). Some of this is also due to business model issues for EA, where they regularly:
- Include a half-assed SP campaign, or don't bother including one at all.
- Charge for a full game for what basically amounts to 2-3 expansion-packs worth of multiplayer maps (often recycling the same assets, just in different game modes). Seriously, the DLC is usually around $15 a piece, and they usually release, like, 4 DLC per new game.
- Charge full-price for, essentially, a MP game that still feels like the same old game.
- Don't seem to give a crap about preventing hacks (I gather the Battlefront Beta had hacks almost immediately, because it's the same engine).
- Make modding impossible.
- Are crap for supporting their games.
When BF1942 came out, it was revolutionary. BF2 was a clear evolution from that design. Subsequent games have been minor tweaks on the basic formula...and it's a formula that's been around almost 15 years at this point. It's tired. It's old hat. It's in dire need of revitalization, and flashy lens-flare HDR-bloom graphics don't count for much when they're layered on top of the same bloody game you've been playing for 15 bloody years.
I actually don't think people would've been satisfied with a Star-Wars-skin BF game. I think they would've said "Come on. It's just BF4 with a Star Wars skin. And we have to pay full freight for this?!" That said, I think such a game would have been
better received than this one. For me, the beta evinced a game that is a weird blend of casual and hardcore/standard gameplay. The unlock system...sucks for casual players. But the rest of the game isn't deep enough to keep hardcore players around for anything other than the occasional shooting gallery. This kind of imbalance in game design can kill a game in 6 months or so, as newbies fizzle out and move on, and hardcore guys have no one to shoot and go back to whatever else.
All that said, I expect it'll sell well, just like the prior Battlefront games (Which, to be honest...really weren't that great, either), and the trend of mediocre Star Wars games will continue. They'll get sequels, people will get hyped for "maybe this time it'll be better," it won't be, and we'll sit on this merry go round wondering why everything seems so familiar...