Solo4114
Master Member
This reminds me of a youtube video i watched, i think it was a watchmojo, about the top ten underrated and ignored games. Most of them were all vastly different from what was out there and were exactly what people were demanding when they wanted something new and different but those same people went and bought the same cookie cutter games they always do. Sadly the design box has been stuck since halo when FPS became popular and then RPGs went from turn based, which a lot of folks still prefer, to action/RPG and even in japan this fad caught on. The game industry is no longer run by gamers and pioneers like in the 70s-90s, it's run by people who only want to make money and have set formulas for making games and younger gamers sadly suck it up like it's the best thing ever. You see the people who want always on pvp like this game but aren't happy when they get it now too.
I tend to think it's because people lack vision and imagination. When they try to imagine an alternative to whatever they're bored with, it usually ends up being a slight variation on exactly what they're bored with. It's not a radical departure. Look at it this way. Whenever you asked ANY fan of Star Wars about what story they'd want to see after ROTJ, the assumption is always that the empire was defeated -- totally -- and the Rebellion took over as the New Republic. Nobody ever bothered to approach the story from the perspective of "Endor was one battle. An important one, but only one. What if the Empire is still out there, fighting, and not just as some fractured remnant?" If you'd asked people to imagine the setting for Ep. VII, nobody would've guessed we'd get what we're (apparently) getting.
Likewise, if you asked people about what kind of FPS they wanted to play in, say, 2001, nobody would've described anything close to BF1942. They'd have just done variants on, say, Return to Castle Wolfenstein, or Team Fortress, or Quake, or whatever.
Right now, if you ask people what kind of FPS they want, they'll basically describe either Battlefield or COD, possibly with slight variations. Now, some of that is because those are generally decently designed games. They have their flaws, but on the whole, each game provides a particular take on the FPS genre that caters to the bulk of the audience out there. But part of this is also, I think, because people can't see beyond their own noses. At best, they can imagine slightly different tweaks to their given FPS. So, someone might suggest getting to pick which item you unlock next, rather than unlocking stuff in a set progression. Or someone might suggest making vehicles locked to people below XYZ rank or whatever (not saying all of these are good ideas, mind you). Basically, it's the same core game, but with a few minor tweaks. Nobody is saying "Screw all that. We're doing this completely differently."
I don't know when this will change, but I think it will eventually. That or the FPS itself will fade (as many other genres have) or will mutate into something else entirely.