MooMooEgg
Sr Member
it's not the amazing ending we were promised that involves every choice we made, but again - I thought the ending was "OKAY" and just scraped by, but it could have been so much better..
That's the entire reason why people were so pissed off. Lets say this was Gears of War, a linear point A to point B shooter... If the developers gave us three choices at the end that would alter the ending, then that would be cool.
But it's not Gears of War. It's Mass Effect. We were promised that our choices in the past games would define the outcome of the trilogy. That was a big selling point, and I believe that gamers should have been rewarded properly for sticking with the series.
Personally, I wanted to see major events unfold due to my previous actions. I mentioned the rachnai in the other mass effect thread, so lets change it up: The Collector Base at the end of ME2.
Scenario 1: The base was destroyed: The Illusive Man therefore didn't have as much reaper tech as he wanted. That would affect the strength of Cerberus, making them much less of a threat and less of a player in ME3. The Illusive Man woudn't have the proposed means to control the reapers and wouldn't be at the Citadel at the end of the game. Anderson lives.
Scenario 2: The base was given to Cerberus: ME3 plays out the way it does currently, with Cerberus being a huge thorn in Shepard's ass. He's at the Citadel at the end. Anderson dies.
Yeah, I know that's a bit much, and would make ME3 potentially play like 2 different games. It's unrealistic, but it's stuff like that I was expecting. And just imagine how something like that could have affected the endings. Chrono Trigger kind of endings that are vastly different. :cry