Right, but I also see niche productions targeting niche markets, and making their money on their profit margins, rather than in absolute dollars.
I mean, let's not forget that Roger Corman is probably one of the most successful men in Hollywood, and the guy made a career out of producing, basically, schlock. But it was profitable schlock, and that's the key.
Also, I should note that, while it's probably safer to get independent backing from a few financing sources, the concept of fan-driven productions via things like kickstarter isn't an inherently bad thing (in spite of what happened here), assuming you have the rights to make the film in the first place.
The other aspect about the success of these films and their ability to get to market, I think, will tie into a lot of the digital distribution platforms. In addition to broadening access just to...well...anyone in the first place, there's also the benefit of the platforms' functionality to recommend other titles based on what you watched/liked. For example, I found out about Unicorn City because I watched (or ran a search for -- I can't remember which) Knights of Badassdom. Somewhat similar setting, but a completely different premise.
Anyway, bottom line, I don't think fans need worry about whether they'll be able to see stuff that isn't the big-studio-driven stuff....provided that they aren't looking for material that the big studios own and to which they hold the exclusive rights. Fan films about established, studio-owned IP are still in the same legal crosshairs as before, regardless of the democratization of development and distro methods, but original creations by fans of genres? The much-wished-for indie explosion? That's coming. May have even started already.
Yup. Hell, we're living in a time when you can use a standard DSLR for your regular footage (and they're getting pretty cheap on eBay), and a frakkin' iPhone to get pro-level slow motion. In the old days, you needed to rent a Panastar to get 120 fps. Now, just put your phone call on hold, point, and shoot.
I mostly saw the Panastars come out when we were blowing stuff up.
iMovie is free with every Mac, and Blender (a very capable editor/FX platform in its own right) is free
on every platform. Even the Adobe Creative Cloud suite is $49.99/month, which a lot of people can swing if they really want to. I've been using it for two years. Photoshop, Illustrator, Premiere Pro, Audition, After Effects, and...
everything else they make. Not much attention gets paid to the industry move to software-as-a-service, but trust me, it's another democratizing force. No way could I swing $everal thou$and every few years to buy this stuff and upgrade; but $50/month, and I'm using sweet, sweet Adobe goodness.
If you can market your Kickstarter/Indiegogo effectively, you can make a full-blown live-action feature. If you can network and find good talent, you can ask some really skilled people to join you. If you know how to care about others and understand how to deal with talented people, they might actually agree. (That last part does in quite a lot of projects.)
But let's all say it again: we're talking about
original fan-made IP. So get the hell out there and write
your own adventures. There's a dozen good (FREE) screenwriting apps out there. What are you waiting for?
[Aw, hell, I forgot. You really want to make a massive epic? I got one word for you:
Machinima.]