CB2001
Master Member
It was like that in the first L4D also. A lot of people told Gearbox to make Colonial Marines a bit like L4D... they heard it, ignored it, and focused(resources and SEGA's money) on Borderlands/Borderlands 2 instead :facepalm
Well, the first game did the placing of weapons and such, but the changing of what's at ammo/supply drops and the path the players take came up in L4D2. It's part of the reason why I was ticked off when they released L4D2, because we were basically paying for an updated version of the game that was no more different than the first one.
But honestly, if Gearbox had done CM like L4D, it would have been pretty awesome.