I just have access and leave it at that. Belongs to a friend. The end scan to final file is automated. I may have to 3d print it in pieces because of polygon count max limitations. Anyone who wants to come to baltimore... I can scan and print your face for You in Carbonite too.
No point to scan the box since I jused your dimensions cking to make my model to print out. Scanning the print wojld just give me back my 3d model I used to create the print.
I'm scanning the volvo panel next week
Side note: modeling the scout nose piece from photos I can do by hand with cad and print those, butb id need accurate pics.
Do you know about Zbrush, or Moddler.com?
HIC is a basic rectangle form. It would only take me a day or two to knock out a proper face, hand/finger, torso, leg and foot topology layout on a rectangular basemesh. The scan could be morphed into this new basemesh with very little trouble in zbrush using projection morphs.
I can bump the new basemesh up to 16million polygons before transferring all the details into it.
Moddler.com can take the 16 million ".ZTL" file and print it without decimating the polycount or sacrificing the details. That dudes machine can handle 22 million polygons.
Places like Shapeways suck because they limit the models polygon resolution to 500,000 polys. I wish they would increase the poly count. Maybe one day they will. Moddler.com and Ownage are by far much better options for printing than Shapeways.
I wish they would start using the Zcorp DLP printer. They mentioned it at one point, but I haven't seen it as a print option yet.
If you get zbrush you should be able maintain all the details you got from that scan. I'm seeing a lot of cad stuff for organic models. Cad and poly based object programs are suited for hard surface shapes, not organic forms.