T1 and T2 Endoskeleton Research Thread

Yeah. I'm getting a little impatient with myself and the whole thing. Mostly because I'm forced to realize I butting up against the wall of my skills... and a difficulty in improving as I cannot follow most of the tutorials without getting seasick and being hit with features from older versions of Blender being shown that no longer exist that way... so hard to learn and get better... plus a constant lack of energi. Hate to whine... but I seriously need a break from myself...

The left one is the one made as close to the Cinemaquette spine, so I think it's best if we go with that. Just wish I was better at the 3D stuff so I could help BeagleBill more instead of dumping so much on his plate.
 
Yeah. I'm getting a little impatient with myself and the whole thing. Mostly because I'm forced to realize I butting up against the wall of my skills... and a difficulty in improving as I cannot follow most of the tutorials without getting seasick and being hit with features from older versions of Blender being shown that no longer exist that way... so hard to learn and get better... plus a constant lack of energi. Hate to whine... but I seriously need a break from myself...

The left one is the one made as close to the Cinemaquette spine, so I think it's best if we go with that. Just wish I was better at the 3D stuff so I could help BeagleBill more instead of dumping so much on his plate.
Sometimes, walking away from it can help...I had to do that with the building of my 2001 Space Station. Three and a half years of work stretched me to my limit. I stopped for weeks on end, because the repetitions of the details/parts was killing me. I'm glad I went through that build; it showed me how much I could do and, also, where my limits were and not to go over them. Take a rest ;)
 
Yeah. Having fun with a new skull. It also came with a neck. Sorry for the clutter.

20241213_183626.jpg
 
It is LFS style, but it also isn't. Has similarities and differences. And it appears fractionally smaller than my LFS skull. I tried putting the LFS teeth in, but they were larger. But it doesn't seem that this one has the large seamline on the top skull, which I cut away on my LFS skull... so I don't have to do that procedure on this one.

Weird.
 
Looking at pictures of original SWS skulls... the LFS most closely matches the talking head skulls. It has the same kind of warps that other SWS skulls don't. I could be mistaken and may need to look more closely.

Below is a talking head skull added to an endoskeleton.

Terminator - gettyimages-109422264-612x612.jpg
Terminator - gettyimages-109421899-612x612.jpg
 
If I remember correctly, DeltaDesignRus mentioned they based their skull on his work, but altered them a little... and in my view away from accurate, as they made theirs more symmetrical. And they never got the teeth exactly right and their never versions have worse teeth than their earlier ones.

However, it is a nice looking skull.

I like you changing out their teeth with acrylic dentures. I think you should just have angled the front a bit more outward and not so straight up. More like how human teeth looks.
 
If I remember correctly, DeltaDesignRus mentioned they based their skull on his work, but altered them a little... and in my view away from accurate, as they made theirs more symmetrical. And they never got the teeth exactly right and their never versions have worse teeth than their earlier ones.

However, it is a nice looking skull.

I like you changing out their teeth with acrylic dentures. I think you should just have angled the front a bit more outward and not so straight up. More like how human teeth looks.
I have a few more skulls to play with, ill take your advice and angle them out a tad. I've been dreading post-processing the entire endoskeleton, but I'm motivated to continue - cant wait to screw it up with paint (kidding)
 
LFS and new skull next to each other.

View attachment 1888309
is it me or do most 1:1 skulls seem to be off in size? M1 casts are small ( maybe from casting ) , HCG runs a little big... the Chronicle collectable seems a bit small... Ive never seen sideshows in real life ...

that's why I was attracted to printing mine , so I can play with what I felt was the "right size" ... or can somebody educate me
 
Most of the licensed skulls seem to come from the same lineage. Subsequently worse than the one before in terms of accuracy.

I believe I've been told the XFX has the best shape, but I don't know what whoever made that claim compared it to. The Sideshow is very narrow, the M1 unevenly shrunk. The Thai and Chinese recasts of the M1 are even more unevenly shrunk.

I haven't seen a HCG in real life, but the pictures tell me it's been oversanded and features look soft.

ICONS has a decent shape, but I think it was mentioned it was rather small.

The only licensed skull that is from the movie lineage is the Timeless. It's probably from the T2:3D store front display skull mold, as it has the same wide face warpage as those. I believe the full ICONS endoskeleton used this same skull.

My foam skull comes from a T2 mold lineage - either directly or a casting of one and its shape is completely different from anything licensed I've seen.

Gizmo's skull seems to be from a T1 production mold lineage - it has some details seen in theoriginal sculpt pictures, but lacks some of the final production skull details.

Quartz skull looks like an unfinished Stan Winston Gift Skull - not the production look, but the T2:3D skull look - not the store front display version, but the ones nade for the show - I believe. It loos really awesome, but seems to have the slightly pulled down left side like you see in castings of that style - all the licensed castings.

Would love to compare both of those to my foam skull.
 
Love ghostman's photogrammetry scan, but the neck seemed a little small. Compared the the LFS it was x1.125 smaller... (and that was after already scaling it up by x1.05) so scaling it up further, first on the height and depth... it just looked too slim, even though the bottom one matched the LFS in width... but the rest were gradually smaller... so I re-scaled the width as well and this is how it turned out. It now has the wide look that the LFS lacks, while it matches the LFS in height and depth. So interesting how different these scans are. I'll check all the ghostman scans against my LFS scans and see if I should scale them up more from the x1.05 I figured I had to scale them up. But seeing as the neck needed more upscaling... maybe some of the other parts do too.

ghostman. Can we use this up-scaled version of your photogrammetry scan as 3D reference when we sculpt our new neck? Or would you prefer we just use the LFS and the Cinemaquette to fix the warp of the LFS?

Incidentally... it just looks like the LFS didn't fill the vertical gap in the neck, but just cut it apart and then glued the two halves together, making it narrower.

2025-01-01-T-800-Endoskeleton-ghostman-Photogrammetry-Scan-vs-LFS.jpg
 
Hi!
Some of my progress with the model. Finished polishing the proportions and details of the skull. Still not finished with the teeth, too small, I'll do that soon.
Test printing on cheap resin, so the print quality is bad, and the details are lost.
In the final version, the detailing will be much, much better, on highly detailed resin.
 

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