bwayne64, the problem is that people come in professing to be fans of the original, and then are all, "So I wanna do it all differently". JJ was always bothered that Star Trek wasn't more exciting like Star Wars, so he wanted to make Star Trek like Star Wars. Well, JJ, news flash... IT'S NOT SUPPOSED TO BE!! I will argue up one side and down the other that these guys don't fundamentally get the properties they've been granted custody over.
With Star Trek, besides the aspirational tone, there was all the vetted science, from Matt Jefferies' approach to the design of the ship all the way on up. And that persisted, even if it fell off a bit as more brains became involved (as inevitably happens -- communication is never 100% efficient). But not any more. Doug Drexler recently posted this, justifying the forward window on the various ships from Trek09 on:
Because, Doug... Matt understood this. Andy understood this -- we've known since the first Project Mercury missions that if there's more than the most minimal light inside a space vessel, all you can see out the window is black. The light washes out the stars. No one on those ships would see those sweeping starscapes unless the lights were off or very low. Not the conditions you typically have on a starship bridge (I'm looking at you, Discovery). To see the stars, or anything illuminated by them, requires sensor intervention. Image processing. The processed image would then be displayed -- on a viewscreen or on the window, as we saw the HUD style displays in recent years. Thing is, since it makes a weak point in the hull and you can't see anything out of it anyway... Why not a viewscreen? ...Doug.
I have seen way too much attempted rationalizing of bad calls on the parts of the showrunners for a quarter-century, now. Ever since Paramount suits decreed the Enterprise-D needed to be destroyed in Generations because it looked "boring" on the big screen. You know -- this:
With Star Trek, besides the aspirational tone, there was all the vetted science, from Matt Jefferies' approach to the design of the ship all the way on up. And that persisted, even if it fell off a bit as more brains became involved (as inevitably happens -- communication is never 100% efficient). But not any more. Doug Drexler recently posted this, justifying the forward window on the various ships from Trek09 on:
Because, Doug... Matt understood this. Andy understood this -- we've known since the first Project Mercury missions that if there's more than the most minimal light inside a space vessel, all you can see out the window is black. The light washes out the stars. No one on those ships would see those sweeping starscapes unless the lights were off or very low. Not the conditions you typically have on a starship bridge (I'm looking at you, Discovery). To see the stars, or anything illuminated by them, requires sensor intervention. Image processing. The processed image would then be displayed -- on a viewscreen or on the window, as we saw the HUD style displays in recent years. Thing is, since it makes a weak point in the hull and you can't see anything out of it anyway... Why not a viewscreen? ...Doug.
I have seen way too much attempted rationalizing of bad calls on the parts of the showrunners for a quarter-century, now. Ever since Paramount suits decreed the Enterprise-D needed to be destroyed in Generations because it looked "boring" on the big screen. You know -- this:
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