MrGreene
Well-Known Member
Here's another little item I've wanted to make ever since I first saw it: the warm and fuzzy let's-get-hitched amulet from the Elder Scrolls V: Skyrim.
(Restoration spells cost 10% less to cast, and NPCs suddenly find you irresistible.)
As usual, I've started digitally by ripping some reference elements from the game and re-modeling them. Unfortunately, the models in Skyrim are so low-poly that they're basically only useful for rough scale and element placement, so I ended up using just the raw textures and modeling around them. Luckily they're detailed enough to work with:
So with the perfect source material, I started modeling the main amulet. After some fiddling around, I ended up with this (conveniently colored to estimate the look of the final piece):
The final piece will be cold-cast bronze, strategically textured and polished to add a lot of depth to the piece.
Now, when modeling for a 3D print, the tricky part is figuring out the best way to orient the pieces to maximize detail. In this case, I printed the amulet vertically at .1mm resolution, which took about 8 hours, but preserved every bit of surface detail:
The final amulet is about 3.5 inches in diameter, as it's pretty hefty in-game. It fits perfectly in my hand.
Of course, it still needs a lot of cleaning up and polishing before it's ready for molding and casting, so I'll be cleaning it up over the next few days.
I'll also be modeling the smaller disks and ornamental pieces for the rest of the necklace.
More to come soon!
(Restoration spells cost 10% less to cast, and NPCs suddenly find you irresistible.)
As usual, I've started digitally by ripping some reference elements from the game and re-modeling them. Unfortunately, the models in Skyrim are so low-poly that they're basically only useful for rough scale and element placement, so I ended up using just the raw textures and modeling around them. Luckily they're detailed enough to work with:
So with the perfect source material, I started modeling the main amulet. After some fiddling around, I ended up with this (conveniently colored to estimate the look of the final piece):
The final piece will be cold-cast bronze, strategically textured and polished to add a lot of depth to the piece.
Now, when modeling for a 3D print, the tricky part is figuring out the best way to orient the pieces to maximize detail. In this case, I printed the amulet vertically at .1mm resolution, which took about 8 hours, but preserved every bit of surface detail:
The final amulet is about 3.5 inches in diameter, as it's pretty hefty in-game. It fits perfectly in my hand.
Of course, it still needs a lot of cleaning up and polishing before it's ready for molding and casting, so I'll be cleaning it up over the next few days.
I'll also be modeling the smaller disks and ornamental pieces for the rest of the necklace.
More to come soon!