I picked up the game on PC and, while it was visually impressive, I couldn't run it at the highest razzle-dazzle settings. The textures really didn't work that well. The actual gameplay was mildly diverting, but fairly lackluster. I'm not finished with it yet, but it's a very...limited game. Interesting setting and all, but it's really kind of a throwback in terms of game design, even with the little side-games and the ability to drive around from settlement to settlement (where there's nothing much to do when you get there). The missions themselves are incredibly linear and basically just send you down the same old tunnel/hallway that you've been running down in id games since 1992.
That, I think, is the real problem. In spite of the "open world" environment (which is only sort of true) and in spite of the side missions you can take and minigames you can play, the actual approach to problem solving in the game is still exactly the same as it's always been: run down this hall and shoot everything you encounter. Period.
That's fun in a mindless kind of way, and the game has an interesting atmosphere to it, but it just feels very....I dunno.....small. Limited. Ho-hum. More modern games allow for a variety of problem-solving, even if it's something as simple as offering multiple approaches to a single objective. In Rage, you literally are running down hallways, in spite of the graphical appearance of other options. It's all still basically a straight line with maybe a room here or there that has items in it for you to grab. Not much different from Wolfenstein 3D, just with better graphics and more guns. Oh, and those minigames.
I got it on a Steam sale, and I'm glad. It's not worth full freight. $20? Sure. Not $40, and certainly not $60.