Mass Effect 3 Ending, opinions and feelings?

So there's two endings that let's us believe Shepard "might" of survived? The green ending freaked me out... the Krogan were scary as hell! I was like OH HELL NO! Like demon lizards.... ack!

Well that depends how you define "survive." Human Shepard only survives in the his EMS Destroy, same as before. Catalyst Shepard has the memories, but isn't human anymore. Galactic Genetic Rape Shepard is disintegrated. Shepards who shoot Starbrat in the head or just tell him to **** off die at some point but since the Reapers win that cycle it doesn't much matter.
 
If the Reapers could move it to Earth there must be a way to put it back where it was before. Likely just easier to rebuild it at Earth first and then move it back. In a Control or Synthesis ending that's no problem at all, Destroy might make it a little dodgy.

That's what I figure too. I think the Council would vote to have it moved back so it's still neutral. Hopefully any post ME3 games will show that or it being repaired, whatever.

booksandcorsets said:
AND with that new explanation, it fits into the bigger story here (synthetic vs organic). There was an ending to every alteration of THAT plotline, even if they weren't perfect options. For those of us who struggled and got the Geth and Quarians to agree, and worked with EDI all the way through... we get synthesis. The cynics, or those suspicious of AI tech... get destroy. And for those who thought Cerberus was right? Control.

I helped the Geth and Quarians, but chose to destroy the Reapers and still was forced to pick an option that killed off allies and a friend. So I thought there should have been a destroy the Reapers period option. You are already shown enough about what the fight cost that killing off EDI and the Geth shouldn't have been a forced option. That's my only complaint now.


BTW, in the Gamespot ending I saw Miranda's name on the wall. How do you kill her off, by not doing her ME3 mission?
 
That's what I figure too. I think the Council would vote to have it moved back so it's still neutral. Hopefully any post ME3 games will show that or it being repaired, whatever.



I helped the Geth and Quarians, but chose to destroy the Reapers and still was forced to pick an option that killed off allies and a friend. So I thought there should have been a destroy the Reapers period option. You are already shown enough about what the fight cost that killing off EDI and the Geth shouldn't have been a forced option. That's my only complaint now.


BTW, in the Gamespot ending I saw Miranda's name on the wall. How do you kill her off, by not doing her ME3 mission?

I thought miranda bites it any choice you made. i know i refused to help her (you end up on the misison anyhow) and find her on the floor.
 
If she's loyal from ME2 and you help her every time she can live. If you dump her in the first convo she will die regardless, not sure about other times.
 
Nothing like last time. A good portion of the community is now kissing BioWare's ass.

Ergo, they did a good job. Or at least a better job than most people expected.

Their softening-up remarks were quite right of course; it was never going to satisfy all of us; frankly I'm amazed anyone's happy with it at all.

That said I'll give it a chance and decide on this one after I get through with it. Won't be able to tackle it for a while.
 
I still haven't gotten the best ending for ME2. no matter what one of them dies, then again the last playthru was a quicky to get ready for me3.
 
I still haven't gotten the best ending for ME2. no matter what one of them dies, then again the last playthru was a quicky to get ready for me3.

Are you going in with everyone loyal? What decision point are you having someone die at?

Nwerke, they did a good job of inserting what should have already been there. There'd be far less asskissing if the game had ending like this in the first place. Like Coke Classic, no one would have cared as much if not for New Coke screwing it up.
 
I helped the Geth and Quarians, but chose to destroy the Reapers and still was forced to pick an option that killed off allies and a friend. So I thought there should have been a destroy the Reapers period option. You are already shown enough about what the fight cost that killing off EDI and the Geth shouldn't have been a forced option. That's my only complaint now.

I still complain about it. Destroying the Reapers is the only logical choice for me. And my character is good paragon. I've been fighting to end the Reaper threat, and don't want to take the chance that they may change their mind somewhere down the road. I refuse to choose control, as it makes me no better than TIM. Synthesis, seems like it forces people to change, they are "improved" but as someone said above, DNA raped...

I am definately not kissing Biowares rear end over this, it is something they should of done in the first place, instead of making people think you blew up the whole damn galaxy and whatnot. I still am not happy about the choices in general, as there is no real happy ending. Every ending has its own downfall.
 
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I still haven't gotten the best ending for ME2. no matter what one of them dies, then again the last playthru was a quicky to get ready for me3.

Rule #1, Get every single Normandy upgrade.
Rule #2, don't EVER listen to your crew. Pay attention to their dossiers and backgrounds.
Rule #3, Everyone must be loyal.

Jacob volunteers to go into the shafts and work some weird alien electronic mumbo jumbo? Tell him to lead the team instead since he's trained for it. Send an engineer or someone sneaky like Tali or Kasumi instead.

Need to escort survivors back to the Normandy? Have the Salarian Doctor take them back. He may know how to use a gun, but he's better with patients.

Miranda says anyone can create fields to protect the group from swarms? Well, tell her to sit this one out and let someone like Jack or Samara do the forcefield bit, assuming they're loyal. If you want to see how bone headed MIranda is, tell her to lead the assault group. Loyal or not, she'll survive.

The last charge? Bring the weakest characters like Tali, Miranda or Legion. Engineers have no place in defending a position. Having Miranda for the final battle actually gives you a nice extra bit of dialogue with the Illusive Man.
 
You have to do everyones Loyalty missions. There are only 2 potential conflicts. One is Jack/Miranda, the other is Legion/Tali. You need to have a high paragon/renegade in order to stop the fight without taking sides, otherwise, you will lose the loyalty of one of them. Save the Legion mission/get Reaper IFF for last. Than, do his loyalty mission, than you do the Suicide mission.

For the Suicide mission, use Legion in the Tubes, Miranda as the secondary team leader, Mordin to take back the surviving crew, and Samara as the Swarm field. I found if you follow the above, it doesn't matter who you take for the last stand. Also, be sure to have the difficulty on at least Normal. If you go on Easy, it will automatically kill someone.
 
I thought miranda bites it any choice you made. i know i refused to help her (you end up on the misison anyhow) and find her on the floor.

No bad thing. That Cerberus *****. </Tali>

Nwerke, they did a good job of inserting what should have already been there. There'd be far less asskissing if the game had ending like this in the first place.

I hear you. From what I've read so far, we'd all be bitching along much the same lines as we did, just a little less intensely. They've still ditched Drew's interesting plotlines and presented something that doesn't really make sense.

I still complain about it. Destroying the Reapers is the only logical choice for me. And my character is good paragon.

Ditto on both counts. Destroying the Reapers is clearly the Paragon action despite the horrible toll. You don't allow an existential threat of that magnitude to survive if you have any other choice. Period.

I think this is settled once and for all by the fact that the breath scene only exists in the Destroy option...

Unfortunately, it is still ruined by bad writing. The first two games set up the conflict between the Quarians and Geth and it was clear that in game three you would get a chance to play arbiter or saviour even, perhaps to both races. And they gave us that, then completely negated it with the starbrat's ridiculous prattle and the horrible cost of the Destroy option, which is also presented, stupidly, as space magic. How does every synthetic life form in the galaxy get expunged anyway? And just how does this space magic tell the difference between synthetics and cyborgs (or does every biotic or other person with any kind of implant bite the dust too?) It would have been simplicity itself to write a straightforward, earthy 'destroy' option - the Crucible fires up and blows the crap out of the Reaper fleet in a fangasm-provoking display of rapid-fire massive firepower, or some kind of selfdestruct code is triggered and they blow up all across the galaxy, and in dark space and wherever else they hide.

Synthesis, seems like it forces people to change, they are "improved" but as someone said above, DNA raped...

Also because it is stupid space magic. How in the hell is that one even meant to work? It's even worse than Destroy. Just seriously, seriously daffy.
 
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Sadly Drew, who wrote the first two games the most and all but the last book (which got screwed over like ME3 did), has to be polite about ME3 in case he ever wants to work for/with EA/Bioware in the future. In private i bet he's cussing a blue streak over what they did to his baby.
 
Here was another reason why I determined that Synthesis is morally wrong. You essencially are forcing the rest of the galaxy to the whole "better" DNA, to be in your perfect image or whatever the hell they say it does. If you go back to ME2, during Legions loyaly mission, you have the choice to either destroy the heretic Geth or "brainwash" them to be friendly to you. It makes note that destroying the heretics is a paragon choice, and Shepards paragon statement even makes note, that regardless if they are synthetic, he won't alter a race or brainwash them.

Makes ya think more about what is "right" for the 3 endings.
 
*Pops marker cap off and sniffs really hard*

Remember how I said that ME3 represented a complete lack of BioWare sticking to their own storyline?

Samara: Three. And three Ardat-Yakshi are in existence. Two chose a life of seclusion. The third ran.

And these three Ardat-Yakshi are Samara's daughters. If you choose to go with Samara in ME2, how many of her daughters turn into Banshees? Remember, Banshees are Ardat-Yakshi.

The answer is zero.

The only two Ardat-Yakshi in existence are never turned into Banshees, yet these evil creatures who come from Arkat-Yakshis are all over the #*!(*$@) place.
 
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