Another update- Finished a bunch of subroutines including:
1) New lasers and Particle beam
2) Moving and static star fields
3) Simple light targets
4) Passable explosion algorhithm
Still a ton left to do (including integrating the above- all individual subroutines and hoping the slow down isn't a killer).
Now some help required. I have watched the game segments over and over and would find a novel pair of eyes helpful. My biggest questions are weapons. There are only 2 seen in the game as far as I can tell. Some questions:
1) Particle Beam- I assumed these were the little balls moving at targets in some of the scenes. I was informed they were targeting, but the ships seem to explode when the little stream of balls (dare I say particles) hit them without any projectile lauched (i.e. I don't see what weapon they are targeting for).
2) Lasers- The 2 top analog gauges seem to be the same weapon (always symmetric drop). Agreed?
3) Proton Bolts- I assume these are missiles but the gauge fills and drops smoothly during gameplay (I doubt you get a hundred missiles) and I don't ever see one fired (except those launched from enemy ships). Probably will incorporate them as seen in the battle sequences.
4) Texture planning for the rest of the gauges (the little circles on either side of the lower HUD) as well as ancillary text.
Love some input on these as things are getting to collision mapping, enemy flight patterns, rail patterns (programmed ship movements during and between sectors). I sincerely hope there won't be too much slow down when everything gets put together (I went with a 100 sphere star field which was the closest to the effects seen in the game but incorporates 100 3d objects- Tried textured plains but that wound up generating more 100 iteration subroutines during gameplay). Will post pics soon-
Doc