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eaviii wrote:<HR></TD></TR><TR><TD CLASS=$row_color>
Cool- I'm not sure what you're asking on the art- I was going to take hires photos and try to get some scans for posting but hadn't planned on image cleanup as yet. If someone is interested in getting the art to printable size and resolution, that would be cool.</TD></TR><TR><TD><HR></TD></TR></TABLE>
Yes, I was asking about images we could have printed out (professionally, Kinkos or some such place...) so we could make our own cabinets. Since the real deal, even emulated, is no longer an option, this would hopefully be the next best thing.
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In terms of the gameplay... [SNIP] ...I was hoping to stick to the game as featured in the movie and not the planned Atari proto. I was not planning on including death blossom, chase Zur's escape pod, etc. Maybe as a game setting for deluxe mode or something.</TD></TR><TR><TD><HR></TD></TR></TABLE>
Those "Special Edition" features would be pretty sweet. Think of it like a "rom revision" of the Starfighter Training Simulator.
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Quote:<HR></TD></TR><TR><TD CLASS=$row_color>Will include some type of attract mode and probably a false ROM check to cover image and model loading.</TD></TR><TR><TD><HR></TD></TR></TABLE>
This too is a great suggestion in my book! What I'd use if possible, is a simple animation like you see in Midway games from the late '80s, early '90s, where it shows a graphic of the boardset, and as each "rom" is checked it "lights up" until all "roms" have been verified as "good."
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Quote:<HR></TD></TR><TR><TD CLASS=$row_color>Ultimately, like Space Paranoids, I would like it to look and act like an arcade machine with gameplay that matches that seen in the film.</TD></TR><TR><TD><HR></TD></TR></TABLE><SPAN CLASS=$row_color>
I wouldn't hope for anything less. Thanks for all the hard work!
Rook