You can't judge something like that by the ingame 3D models. They are going to be highly simplified, with a lot of the 3D effects being from the colouring effects. If you look at the high def renders from the cut scenes, it is quite obvious that the skull has been scratched into Emile's visor, not painted on.Just keep in mind (according to what we've seen of the videos so far...) that the "skull" on the faceplate is just a paint effect in the game/videos. The sculpture looks like the skull was carved into the faceplate.
Russ
You can't judge something like that by the ingame 3D models. They are going to be highly simplified, with a lot of the 3D effects being from the colouring effects.
If you look at the high def renders from the cut scenes, it is quite obvious that the skull has been scratched into Emile's visor, not painted on.
Ehhh... to a large degree. Having studied the models to make pepakura files, I can safely say that there is a HUGE difference between the ingame models and cut scene ones as far as 3D details go. Both for ODST and Reach models. It becomes even more obvious when watching the Reach beta glitch videos where unreleased, untextured models were seen.Ehhh... to a degree. The in game models in ODST were VERY high detailed, and the ones in the Reach beta were likewise VERY detailed.
So a scratched skull blocking your view is stupid, but a painted skull blocking your view would make total sense?Have references to support that? From a "gameplay vs real world" stand point, it seems well... stupid, to scratch a 3/4 size skull image into the faceplate of your "see through" visor. No other Spartan or ODST character thus far has had graphics carved into the faceplates, have they?
Just curious.
Russ
If you don't know where to find them, it's quite clear that you haven't done any research whatsoever into the Reach characters, which makes it kind of weird that you oppose my statements this much.If you look at the high def renders from the cut scenes,
So whenever there is a discussion, one should disregard any evidence brought forth and just make stuff up? Somehow it doesn't sound like a very good plan to me.You can solve this argument by just saying it's painted on with a one way transparent paint, but who am I to say....it is the future after all
So whenever there is a discussion, one should disregard any evidence brought forth and just make stuff up? Somehow it doesn't sound like a very good plan to me.
I'm not disregarding anything. The idea that it was just "scratched" on there seem's too improbable because I can't see the visor material turning almost completly white from just scratches. Another reason is that scratches on THAT level would severely hinder your vision. Doing that to something you wear for combat would just be stupid, super soldier or not. It'd only make sense to me that this would be painted on. There are semi-transparent paints that exist. My logic tells me this would be the only feasable solution to the debate
Do you have any other close-ups? I've been thinking I'll need to start one of these guys and I can't decide which one I want to make.
You are disregarding both the picture I have shown, and the fact that it has been stated earlier in this thread that the statue has the skull scratched onto its visor. I wouldn't think that the artist who created the statues got free hands to add details like that which differ from the game version of the characters.I'm not disregarding anything. The idea that it was just "scratched" on there seem's too improbable because I can't see the visor material turning almost completly white from just scratches. Another reason is that scratches on THAT level would severely hinder your vision. Doing that to something you wear for combat would just be stupid, super soldier or not. It'd only make sense to me that this would be painted on. There are semi-transparent paints that exist. My logic tells me this would be the only feasable solution to the debate
You are disregarding both the picture I have shown, and the fact that it has been stated earlier in this thread that the statue has the skull scratched onto its visor. I wouldn't think that the artist who created the statues got free hands to add details like that which differ from the game version of the characters.
Your argument seems to be based on that in the future anything could be possible. Why wouldn't it be possible that the high tech material used for the visors would still be see through with scratches on it? Given the right refractive index, a material should be able to be see through even when irregularly shaped. Regarding the visor turning white, if the visor is multilayered, it's quite easy to imagine that once you scratch the outer reflecting material off, the inner material is white.
You disregarded those things when you stated that the discussion would be "solved" by saying it's paint. If you didn't disregard them, it wouldn't be a "solution". If it is obvious that the statue is scratched, and that they used the game models to make the statues, why even suggest that it's paint? We're discussing how the skull on Emile's helmet in the game is made, not what the best way to do it in real life would be.Again, I am not disregarding those pics. It's too obvious that the face on the statue is physically carved into the helmet. They did say that the statues were milled from foam. It'd be easier for the face to be carved in there for the sake of not having to go and add it. I'm assuming they just used the game models for the statues anyway.
I didn't say "anything is possible" in the future. I merely explained an alternate method. Halo only takes roughly 500 or so years in the future. Heck, their still using wheeled vehicles. wether it's "scratched" in or not, I still find the that idea idiotic for various reasons, one mainly being that it hinder's vision. I don't think it really matters, if you were able to scratch that much of a layer off any transparent material, you cannot tell me that you could see perfectly fine through it. Granted, you'll have some, but not a whole lot. Another thing, the visors their wearing are bronze/gold due to the fact the suits double as space suits. What do Astronauts have on their helmets? Visors with an identical style visor to protect the wearer from incredible dangerous rays from the Sun. I imagine the same principle applies to the Spartan's helmets. Scratching off the topmost layer for the face would most likely compromise this function of the visor making it risky for use should he have to go on EVA.
I don't know about you, but when I get sent overseas and should see combat, I'm not gonna scratch into my eyepro cool looking "evil eye" artwork. :angel
I'm not disregarding anything. The idea that it was just "scratched" on there seem's too improbable because I can't see the visor material turning almost completly white from just scratches. Another reason is that scratches on THAT level would severely hinder your vision. Doing that to something you wear for combat would just be stupid, super soldier or not. It'd only make sense to me that this would be painted on. There are semi-transparent paints that exist. My logic tells me this would be the only feasable solution to the debate
You disregarded those things when you stated that the discussion would be "solved" by saying it's paint. If you didn't disregard them, it wouldn't be a "solution". If it is obvious that the statue is scratched, and that they used the game models to make the statues, why even suggest that it's paint? We're discussing how the skull on Emile's helmet in the game is made, not what the best way to do it in real life would be.
Saying "it is the future after all" in the first post implied that your "solution" would be proven because of the fact that they might have invented one way paints.
Actually, I can tell you that you could scratch a transparent material that heavily and still be able to see through it. It would have to be special conditions though. Like I said in my last post, it all has to do with what the material's and surrounding medias refractive indexes are. If the material in the visor has the same refractive index as air (which I assume is the most common gas surrounding the Spartans, seeing how marines fight side by side with them without any breathing apparatuses), it wouldn't matter what shape the scratches would be, it would still be perfectly clear. Here's a video demonstrating the effect of having two medias with the same refractive indexes next to each other:
YouTube - Make an invisible bottle!
Notice how the tabasco bottle seems to disappear while submerged in the glycerin. The reason we can see transparent materials at all is because when light enters or exits a material, it will bend according to that materials refractive index (and the entry/exit angle). In the case of the tabasco bottle, both the glycerin and the bottle have the same refractive index, which means that when light passes from the glycerin into the glass or vice versa, it won't bend at all as the two take out each other. If we carved a scratch into the surface of the bottle, it wouldn't make it any more visible. The same principle would apply to Emile's visor if it had the same refraction index as the air (replace the glycerin with air and the tabasco bottle with the visor).
I can't tell what the visors reflective coating is for. It could be that Emile is never actually in space without a space craft, thus relying on the space craft's windows to do the job of stopping harmful rays. Whatever the reason though, I doubt that he would jeopardize his eye sight to look cool. I doubt that his superiors would let him go into combat less protected, seeing how much money is put into a Spartan and his/her Mjolnir armour.
Frankly, I wouldn't be slapping a bunch of paint onto my visor either. I never said scratching or painting your visor is a good idea, what I'm discussing is what Emile has done.